我有一个JPanel,我想要修剪角落,使其具有圆角。
这就是我在做什么。
((Graphics2D)g).setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(color);
Shape s = new RoundRectangle2D.Double(0, 0, width, height, arc, arc);
g.setClip(s);
请注意,我将clipping
设置为RoundRectangle2D。此外,我正在设置anti-aliasing
我的圆形边缘仍然是锯齿状的。
Soft clipping example此链接可以为图像执行柔和的圆角边缘。我如何将相同的内容应用于JPanel?
答案 0 :(得分:1)
因为剪切没有别名,所以您会看到锯齿状边缘。试试边框:
p.setBorder(new RoundedBorder(p.getBackground(), 2, 16));
其中RoundedBorder是从text bubble类改编的:
class RoundedBorder extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
RenderingHints hints;
RoundedBorder(
Color color, int thickness, int radii) {
this.thickness = thickness;
this.radii = radii;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}
@Override
public Insets getBorderInsets(Component c) {
return insets;
}
@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
@Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);
Area area = new Area(bubble);
g2.setRenderingHints(hints);
Area spareSpace = new Area(new Rectangle(0, 0, width, height));
spareSpace.subtract(area);
g2.setClip(spareSpace);
g2.clearRect(0, 0, width, height);
g2.setClip(null);
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}
}
答案 1 :(得分:0)
如果您想要消除锯齿的角落,请使用TexturePaint而不是剪裁。它与剪切相同,但速度更快。将它与抗别名一起使用。
只是Google" TexturePaint examples"。