我需要一种在firebreath中销毁我的窗口的方法,但是当我使用DestroyWindow()时,插件崩溃,而CloseWindow()对我来说不是一个可行的选择。我使用gInstance创建窗口,否则窗口不会更新。所以我猜这个错误/崩溃有两种选择,要么使用另一种方法来破坏窗口,要么使用另一种方法来构建窗口。
这是我的电话
CalibrationScreen(gInstance, NULL, (LPSTR)"test", SW_SHOW);
这是函数
int WINAPI TobiiWrapper::CalibrationScreen(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = lpCmdLine;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
return 0;
}
full_screen_window = CreateWindowEx(
WS_EX_TOPMOST,
lpCmdLine,
(LPCSTR)"Tobii Calibration Screen",
WS_POPUP,
CW_USEDEFAULT, CW_USEDEFAULT,
_screenWidth, _screenHeight,
NULL, NULL, hInstance, NULL);
if(full_screen_window == NULL)
{
return 0;
}
ShowWindow(full_screen_window, nCmdShow);
UpdateWindow(full_screen_window);
GdiSetBatchLimit(1);
PAINTSTRUCT ps;
hdc = BeginPaint(full_screen_window, &ps);
startNextOrFinish(); //run through target loop
EndPaint(full_screen_window, &ps);
CloseWindow(full_screen_window);
DestroyWindow(full_screen_window);
return 0;
}
如果你需要WndProc
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_PAINT:
return 0;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_QUIT:
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN:
case WM_CHAR:
DestroyWindow(hwnd);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}