通过手势设置模拟时钟,顺时针或逆时针触摸分针

时间:2014-06-04 14:16:19

标签: android animation gesture-recognition ontouch

我试图创建一个允许用户按时设置模拟时钟的课程。他们必须移动分针,而不是时针,顺时针或逆时针,以设置当前时间。时针根据分针进度自动移动,但我无法正确移动时针。每次经过十二点和六点时都没有平稳的运动,那里有角度临界点。

直到这一刻,这是我的锻炼。在十二点钟,角度等于0度,当然最小角度,在六点钟,角度是180度,最大角度。因此,从12到6(顺时针),我们有正角度(0,180),从6到12(顺时针),我们有负角度(-180,0)。没关系,但是如果我想根据分针进度来计算小时针的正确位置,我必须将这些角度转换为0-360度范围。

这是我处理手势的地方:

@Override
public boolean onTouch(View v, MotionEvent event) {

    // Clock is the clock sphere and the minutes hand.
    final float xc = clock.getTranslationX() + (clock.getWidth() / 2);
    final float yc = clock.getTranslationY() + (clock.getHeight() / 2);

    final float x = event.getX();
    final float y = event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        clock.clearAnimation();
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
        break;

    case MotionEvent.ACTION_MOVE:

        /**
         * Translate angles from [-179,179] to [0,360] to be able to move 
         * hours hand properly.
         */

        // Start Angle
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);
        mMinutesPrevAngle = mMinutesCurrAngle;

        // Finish angle
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(event.getX() - xc, yc - event.getY()));
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);

        if ((mMinutesCurrAngle > mMinutesPrevAngle)) {
            // Clockwise between 12 and 6
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle < mMinutesPrevAngle)) {
            // counter-Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle > mMinutesPrevAngle) && (mMinutesCurrAngle < 0)) {
            // Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (- mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle < mMinutesPrevAngle) && (mMinutesCurrAngle < 0)) {
            // counter-Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        }

        newSpin();

        // Transelate angles to the original format to represent them properly.
        mMinutesPrevAngle = translate360Angle(mMinutesPrevAngle);
        mMinutesCurrAngle = translate360Angle(mMinutesCurrAngle);

        animate(clock, mMinutesPrevAngle, mMinutesCurrAngle, 0);
        animate(hour, mHoursPrevAngle, mHoursCurrAngle, 0);
        mHoursPrevAngle = mHoursCurrAngle;
        break;

    case MotionEvent.ACTION_UP:
        break;        
    }
    return true;
}

这是我翻译角度的地方:

    /**
     * Translate angles from [-179,179] to [0,360] to be able to move 
     * hours hand properly.
     * @param minutesAngle
     * @return
     */
    private double set360Angle(double angle) {
        if (angle < 0) return (360 + angle); 
        else return angle;
    }

    /**
     * Transelate angles to the original format to represent them properly.
     * @param angle
     * @return
     */
    private double translate360Angle(double angle) {
        if (angle > 180) return (-360 + angle);
        else return angle;
    }

这就是我知道如果分针开始新的旋转:

private void newSpin() {

    if (translate360Angle(mMinutesPrevAngle) < 0 && translate360Angle(mMinutesCurrAngle) > 0) {
            // New Spin clockwise
            // I must remember hour hand angle
            mLastSpinHoursAngle = mHoursPrevAngle;
        } else if (translate360Angle(mMinutesPrevAngle) > 0 && translate360Angle(mMinutesCurrAngle) < 0) {
            // New Spin counter-clockwise
            // I must remember hour hand angle
            mLastSpinHoursAngle = mHoursPrevAngle;
        }
    }

任何人都能帮助我吗?如果有人能帮助我,我保证把你的名字写给我的第一个未出生的女儿......开个玩笑。

1 个答案:

答案 0 :(得分:0)

我发现问题出在哪里......

问题是newSpin()方法中的“if conditions”。在检查条件之前,我将角度转换为原始格式(从0度到180度,12点到6点,顺时针,从-180度到0度,6点到12点) '时钟,顺时针也是)。因此,请检查用户是否用分针开始新的旋转,每当用户经过6点而不是12点时,它会添加/减去新的旋转。

所以,我确实修复了它修改这些条件,并检查360度格式的分针角度,前一个和当前角度。现在,如果前一个角度大于355度且当前角度小于5度,我向mSpinNumber添加一个新的旋转。同样,如果前一个角度小于5度且当前角度大于355度,我将一个旋转减去mSpinNumber。我也将方法的名称从newSpin()改为calculateHourHandAngle()。

private void calculateHourHandAngle() {

    if ((mMinutesPrevAngle > 355) && (mMinutesCurrAngle < 5)) {
        // New Spin clockwise
        mSpinNumber++;
    } else if ((mMinutesPrevAngle < 5) && (mMinutesCurrAngle > 355)) {
        // New Spin counter-clockwise
        mSpinNumber--;
    }
    mHoursCurrAngle = (mSpinNumber * (360/12)) + (mMinutesCurrAngle / 12);
}

我还在onTouch()方法中删除了不必要的代码:

@Override
public boolean onTouch(View v, MotionEvent event) {

    // Clock is the clock sphere and the minutes hand.
    final float xc = clock.getTranslationX() + (clock.getWidth() / 2);
    final float yc = clock.getTranslationY() + (clock.getHeight() / 2);

    final float x = event.getX();
    final float y = event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        clock.clearAnimation();
        hour.clearAnimation();
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
        break;

    case MotionEvent.ACTION_MOVE:

        /**
         * Translate angles from [-179,179] to [0,360] to be able to move 
         * hours hand properly.
         */

        // Start Angle
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);
        mMinutesPrevAngle = mMinutesCurrAngle;

        // Finish angle
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(event.getX() - xc, yc - event.getY()));
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);

        calculateHourHandAngle();

        animate(clock, translate360Angle(mMinutesPrevAngle), translate360Angle(mMinutesCurrAngle), 0);
        animate(hour, mHoursPrevAngle, mHoursCurrAngle, 0);
        mHoursPrevAngle = mHoursCurrAngle;
        break;

    case MotionEvent.ACTION_UP:
        break;        
    }
    return true;
}

现在我可以知道用户设置了几个小时,因为我知道手钟的初始位置,旋转次数和分针角度。