Kivy:如何使用numericproperty更改小部件大小?

时间:2014-06-04 01:47:15

标签: python widget size kivy

尝试在每次重新生成时更改砖小部件的大小。

py文件有

class Game(FloatLayout):
    player = ObjectProperty(None)
    playbutton = ObjectProperty(None)
    ratebutton = ObjectProperty(None)
    brickg = ObjectProperty(None)
    ballsin = NumericProperty(0)
    bricklist = ListProperty([])
    score = NumericProperty(0)
    switch = NumericProperty(0)
    level = NumericProperty(0)

     def __init__(self, *args, **kwargs):
        super(Game, self).__init__(*args, **kwargs)
        Clock.schedule_interval(self.update, 1./60)

    def spawn_brick(self, *args):
        b2 = BrickGreen(x=randint(50, self.width - 50), \
        y=randint(self.height - self.height / 4, self.height - (self.height/13)))
        self.bricklist.append(b2)
        self.add_widget(b2)

    def check_brick_spawn(self, *args):

        if len(self.bricklist) == 0:
            if self.level == 0:
                BrickGreen.brickwidth = 100
                self.spawn_brick()
            elif self.level == 1:
                BrickGreen.brickwidth = 75
                self.spawn_brick()
            else:
                BrickGreen.brickwidth = 50
                self.spawn_brick()

class BrickGreen(Widget):
    def __init__(self, **kwargs):
        super(BrickGreen, self).__init__(**kwargs)

        brickwidth = NumericProperty(0)

并且kv文件有

<BrickGreen>:
    size_hint: None, None
    size: self.brickwidth, 25
    canvas:
        Color:
            rgba: 0, 1, 0, 1
        Rectangle:
            pos: self.pos
            size: self.size

基本上,0级应该有长度为100的砖块,一旦它打破它就会达到1级并且应该生成长度为75的砖块,但它会保持在100

1 个答案:

答案 0 :(得分:0)

  

BrickGreen.brickwidth = 100

这会将类级别的NumericProperty替换为数字100.您需要为对象的实例设置brickwidth的值,而不是类本身。在这种情况下,您可以(例如)将您想要的宽度传递给spawn_brick方法,并在实例化BrickGreen时使用它。

您还需要在类级别而不是__init__内声明NumericProperty。

我建议阅读有关属性的kivy文档,并通过示例了解如何使用这些文档。