我想在移动相机时让物体看起来保持在同一个位置。
我正在使用此脚本http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/使用鼠标拖动对象进行环绕。但我在场景中有一个对象,我想保持不动。我该怎么做?
谢谢, 约什
答案 0 :(得分:2)
好的,我浏览了Papervision中的Camera3D源代码。这是轨道的实施:
/**
* Orbits the camera around the specified target. If no target is specified the
* camera's #target property is used. If this camera's #target property equals null
* the camera orbits the origin (0, 0, 0).
*
* @param pitch Rotation around X=axis (looking up or down).
* @param yaw Rotation around Y-axis (looking left or right).
* @param useDegrees Whether to use degrees for pitch and yaw (defaults to 'true').
* @param target An optional target to orbit around.
*/
public override function orbit(pitch:Number, yaw:Number, useDegrees:Boolean=true, target:DisplayObject3D=null):void
{
target = target || _target;
target = target || DisplayObject3D.ZERO;
if(useDegrees)
{
pitch *= (Math.PI/180);
yaw *= (Math.PI/180);
}
// Number3D.sub
var dx :Number = target.world.n14 - this.x;
var dy :Number = target.world.n24 - this.y;
var dz :Number = target.world.n34 - this.z;
// Number3D.modulo
var distance :Number = Math.sqrt(dx*dx+dy*dy+dz*dz);
// Rotations
var rx :Number = Math.cos(yaw) * Math.sin(pitch);
var rz :Number = Math.sin(yaw) * Math.sin(pitch);
var ry :Number = Math.cos(pitch);
// Move to specified location
this.x = target.world.n14 + (rx * distance);
this.y = target.world.n24 + (ry * distance);
this.z = target.world.n34 + (rz * distance);
this.lookAt(target);
}
您可以将其实现为要保持静止的对象的辅助函数。我相信这个函数中唯一涉及的摄像机特定代码是lookAt()函数。
然后你可以在mouseMove处理程序中的camera.orbit()之前添加它,它应该与你的相机保持静止。