如何在Swift中随机化或随机播放数组中的元素?例如,如果我的阵列由52张扑克牌组成,我想随机播放阵列以便改组牌组。
答案 0 :(得分:589)
这个答案详细说明了如何在Swift 4.2+中使用快速统一的算法(Fisher-Yates),以及如何在各种先前版本的Swift中添加相同的功能。每个Swift版本的命名和行为都与该版本的变异和非变异排序方法相匹配。
shuffle
和shuffled
是原生的Swift 4.2。用法示例:
let x = [1, 2, 3].shuffled()
// x == [2, 3, 1]
let fiveStrings = stride(from: 0, through: 100, by: 5).map(String.init).shuffled()
// fiveStrings == ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffle()
// numbers == [3, 2, 1, 4]
这些扩展为任何可变集合(数组和不安全的可变缓冲区)添加shuffle()
方法,并为任何序列添加shuffled()
方法:
extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 4.1
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Element] {
var result = Array(self)
result.shuffle()
return result
}
}
与上面的Swift 4.2示例中的用法相同。
这些扩展为任何可变集合添加shuffle()
方法,并为任何序列添加shuffled()
方法:
extension MutableCollection where Indices.Iterator.Element == Index {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled , unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
// Change `Int` in the next line to `IndexDistance` in < Swift 3.2
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
guard d != 0 else { continue }
let i = index(firstUnshuffled, offsetBy: d)
self.swapAt(firstUnshuffled, i)
}
}
}
extension Sequence {
/// Returns an array with the contents of this sequence, shuffled.
func shuffled() -> [Iterator.Element] {
var result = Array(self)
result.shuffle()
return result
}
}
与上面的Swift 4.2示例中的用法相同。
(过时的语言:从2018年7月起,您无法使用Swift 2.x在iTunes Connect上发布)
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
for i in startIndex ..< endIndex - 1 {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
extension CollectionType {
/// Return a copy of `self` with its elements shuffled.
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
}
}
用法:
[1, 2, 3].shuffle()
// [2, 3, 1]
let fiveStrings = 0.stride(through: 100, by: 5).map(String.init).shuffle()
// ["20", "45", "70", "30", ...]
var numbers = [1, 2, 3, 4]
numbers.shuffleInPlace()
// [3, 2, 1, 4]
(过时的语言:从2018年7月开始,你不能使用Swift 1.x在iTunes Connect上发布)
shuffle
作为变异数组方法此扩展程序可让您将可变Array
实例随机播放:
extension Array {
mutating func shuffle() {
if count < 2 { return }
for i in 0..<(count - 1) {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
swap(&self[i], &self[j])
}
}
}
var numbers = [1, 2, 3, 4, 5, 6, 7, 8]
numbers.shuffle() // e.g., numbers == [6, 1, 8, 3, 2, 4, 7, 5]
shuffled
作为非变异数组方法此扩展程序将允许您检索Array
实例的随机副本:
extension Array {
func shuffled() -> [T] {
if count < 2 { return self }
var list = self
for i in 0..<(list.count - 1) {
let j = Int(arc4random_uniform(UInt32(list.count - i))) + i
swap(&list[i], &list[j])
}
return list
}
}
let numbers = [1, 2, 3, 4, 5, 6, 7, 8]
let mixedup = numbers.shuffled() // e.g., mixedup == [6, 1, 8, 3, 2, 4, 7, 5]
答案 1 :(得分:129)
Edit: As noted in other answers, Swift 4.2 finally之间的“url”和“content”,将随机数生成添加到标准库中,完成数组重排。 / p>
但是,GameplayKit中的GKRandom
/ GKRandomDistribution
套件对于新的RandomNumberGenerator
协议仍然有用 - 如果您向GameplayKit RNG添加扩展以符合新的标准库协议,你可以很容易地得到:
...并且仍然使用Swift中漂亮的新“本机”随机API。
本答案的其余部分涉及此类RNG和/或它们在较旧的Swift编译器中的使用。
这里已经有了一些很好的答案,以及一些很好的例子,说明如果你不小心的话,写你自己的shuffle可能容易出错。
在iOS 9,macOS 10.11和tvOS 9(或更高版本)中,您不必自己编写。 GameplayKit中有an efficient, correct implementation of Fisher-Yates(尽管有名称,但不仅仅是游戏)。
如果您只想要一个独特的随机播放:
let shuffled = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: array)
如果您希望能够复制shuffle或一系列shuffle,请选择并播种特定的随机源; e.g。
let lcg = GKLinearCongruentialRandomSource(seed: mySeedValue)
let shuffled = lcg.arrayByShufflingObjects(in: array)
在iOS 10 / macOS 10.12 / tvOS 10中,还有一种方便的语法可以通过NSArray
上的扩展进行混洗。当然,当你使用Swift Array
时它会有点麻烦(并且在返回Swift时它会丢失它的元素类型):
let shuffled1 = (array as NSArray).shuffled(using: random) // -> [Any]
let shuffled2 = (array as NSArray).shuffled() // use default random source
但是为它制作一个保留类型的Swift包装器非常容易:
extension Array {
func shuffled(using source: GKRandomSource) -> [Element] {
return (self as NSArray).shuffled(using: source) as! [Element]
}
func shuffled() -> [Element] {
return (self as NSArray).shuffled() as! [Element]
}
}
let shuffled3 = array.shuffled(using: random)
let shuffled4 = array.shuffled()
答案 2 :(得分:30)
在 Swift 2.0 中,GameplayKit可能会来救援! (由 iOS9 或更高版本支持)
import GameplayKit
func shuffle() {
array = GKRandomSource.sharedRandom().arrayByShufflingObjectsInArray(array)
}
答案 3 :(得分:26)
这可能有点短:
sorted(a) {_, _ in arc4random() % 2 == 0}
答案 4 :(得分:7)
采用Nate's算法我想看看Swift 2和协议扩展的外观。
这就是我想出来的。
extension MutableCollectionType where Self.Index == Int {
mutating func shuffleInPlace() {
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&self[i], &self[j])
}
}
}
extension MutableCollectionType where Self.Index == Int {
func shuffle() -> Self {
var r = self
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&r[i], &r[j])
}
return r
}
}
现在,任何MutableCollectionType
都可以使用这些方法,因为它使用Int
作为Index
答案 5 :(得分:6)
就我而言,我遇到了在Array中交换对象的一些问题。然后我挠挠头去重新发明轮子。
// swift 3.0 ready
extension Array {
func shuffled() -> [Element] {
var results = [Element]()
var indexes = (0 ..< count).map { $0 }
while indexes.count > 0 {
let indexOfIndexes = Int(arc4random_uniform(UInt32(indexes.count)))
let index = indexes[indexOfIndexes]
results.append(self[index])
indexes.remove(at: indexOfIndexes)
}
return results
}
}
答案 6 :(得分:5)
这是 Swift 4 的Nate's implementation of the Fisher-Yates shuffle版本 (Xcode 9)。
extension MutableCollection {
/// Shuffle the elements of `self` in-place.
mutating func shuffle() {
for i in indices.dropLast() {
let diff = distance(from: i, to: endIndex)
let j = index(i, offsetBy: numericCast(arc4random_uniform(numericCast(diff))))
swapAt(i, j)
}
}
}
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffled() -> [Element] {
var list = Array(self)
list.shuffle()
return list
}
}
变化是:
Indices.Iterator.Element == Index
现在已成为其中的一部分
Collection
协议,不需要强制执行
延伸了。swapAt()
来完成,
比较SE-0173 Add MutableCollection.swapAt(_:_:)
。Element
是Iterator.Element
的别名。答案 7 :(得分:3)
这就是我使用的:
func newShuffledArray(array:NSArray) -> NSArray {
var mutableArray = array.mutableCopy() as! NSMutableArray
var count = mutableArray.count
if count>1 {
for var i=count-1;i>0;--i{
mutableArray.exchangeObjectAtIndex(i, withObjectAtIndex: Int(arc4random_uniform(UInt32(i+1))))
}
}
return mutableArray as NSArray
}
答案 8 :(得分:3)
Swift 4 在for循环中对数组的元素进行混洗,其中i是混合比率
var cards = [Int]() //Some Array
let i = 4 // is the mixing ratio
func shuffleCards() {
for _ in 0 ..< cards.count * i {
let card = cards.remove(at: Int(arc4random_uniform(UInt32(cards.count))))
cards.insert(card, at: Int(arc4random_uniform(UInt32(cards.count))))
}
}
或者使用扩展名Int
func shuffleCards() {
for _ in 0 ..< cards.count * i {
let card = cards.remove(at: cards.count.arc4random)
cards.insert(card, at: cards.count.arc4random)
}
}
extension Int {
var arc4random: Int {
if self > 0 {
print("Arc for random positiv self \(Int(arc4random_uniform(UInt32(self))))")
return Int(arc4random_uniform(UInt32(self)))
} else if self < 0 {
print("Arc for random negotiv self \(-Int(arc4random_uniform(UInt32(abs(self)))))")
return -Int(arc4random_uniform(UInt32(abs(self))))
} else {
print("Arc for random equal 0")
return 0
}
}
}
答案 9 :(得分:2)
使用Swift 3,如果你想在一个位置改组数组或从数组中获取一个新的混洗数组,AnyIterator
可以帮助你。我们的想法是从您的数组创建索引数组,使用AnyIterator
实例和swap(_:_:)
函数对这些索引进行洗牌,并将此AnyIterator
实例的每个元素映射到数组&#39 ; s相应的元素。
以下Playground代码显示了它的工作原理:
import Darwin // required for arc4random_uniform
let array = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
var indexArray = Array(array.indices)
var index = indexArray.endIndex
let indexIterator: AnyIterator<Int> = AnyIterator {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
let newArray = indexIterator.map { array[$0] }
print(newArray) // may print: ["Jock", "Ellie", "Sue Ellen", "JR", "Pamela", "Bobby"]
您可以重构前面的代码并在shuffled()
扩展名中创建Array
函数,以便从数组中获取新的随机数组:
import Darwin // required for arc4random_uniform
extension Array {
func shuffled() -> Array<Element> {
var indexArray = Array<Int>(indices)
var index = indexArray.endIndex
let indexIterator = AnyIterator<Int> {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
return indexIterator.map { self[$0] }
}
}
用法:
let array = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
let newArray = array.shuffled()
print(newArray) // may print: ["Bobby", "Pamela", "Jock", "Ellie", "JR", "Sue Ellen"]
let emptyArray = [String]()
let newEmptyArray = emptyArray.shuffled()
print(newEmptyArray) // prints: []
作为上一代码的替代方法,您可以在shuffle()
扩展程序中创建Array
函数,以便对阵列进行随机播放:
import Darwin // required for arc4random_uniform
extension Array {
mutating func shuffle() {
var indexArray = Array<Int>(indices)
var index = indexArray.endIndex
let indexIterator = AnyIterator<Int> {
guard let nextIndex = indexArray.index(index, offsetBy: -1, limitedBy: indexArray.startIndex)
else { return nil }
index = nextIndex
let randomIndex = Int(arc4random_uniform(UInt32(index)))
if randomIndex != index {
swap(&indexArray[randomIndex], &indexArray[index])
}
return indexArray[index]
}
self = indexIterator.map { self[$0] }
}
}
用法:
var mutatingArray = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
mutatingArray.shuffle()
print(mutatingArray) // may print ["Sue Ellen", "Pamela", "Jock", "Ellie", "Bobby", "JR"]
答案 10 :(得分:2)
Swift 3解决方案,在@Nate Cook回答:(如果索引从0开始工作,请参阅下面的评论)
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
} }
extension MutableCollection where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
let countInt = count as! Int
for i in 0..<countInt - 1 {
let j = Int(arc4random_uniform(UInt32(countInt - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
答案 11 :(得分:2)
这是以最简单的方式完成的。import Gamplaykit
到你的VC并使用下面的代码。在Xcode 8中测试。
import GameplayKit
let array: NSArray = ["Jock", "Ellie", "Sue Ellen", "Bobby", "JR", "Pamela"]
override func viewDidLoad() {
super.viewDidLoad()
print(array.shuffled())
}
如果你想从数组中获取一个混洗的字符串,你可以使用下面的代码..
func suffleString() {
let ShuffleArray = array.shuffled()
suffleString.text = ShuffleArray.first as? String
print(suffleString.text!)
}
答案 12 :(得分:1)
您也可以使用通用swap
函数并实现提到的Fisher-Yates:
for idx in 0..<arr.count {
let rnd = Int(arc4random_uniform(UInt32(idx)))
if rnd != idx {
swap(&arr[idx], &arr[rnd])
}
}
或更简洁:
for idx in 0..<steps.count {
swap(&steps[idx], &steps[Int(arc4random_uniform(UInt32(idx)))])
}
答案 13 :(得分:1)
在 Swift 4.2 中,现在有mutable shuffle
和immutable shuffled
的方法。您可以阅读有关随机生成和数组内容here的更多信息。
答案 14 :(得分:1)
作品!。有机体是洗牌的阵列。
extension Array
{
/** Randomizes the order of an array's elements. */
mutating func shuffle()
{
for _ in 0..<10
{
sort { (_,_) in arc4random() < arc4random() }
}
}
}
var organisms = [
"ant", "bacteria", "cougar",
"dog", "elephant", "firefly",
"goat", "hedgehog", "iguana"]
print("Original: \(organisms)")
organisms.shuffle()
print("Shuffled: \(organisms)")
答案 15 :(得分:0)
从Swift 4.2开始,有两个方便的功能:
// shuffles the array in place
myArray.shuffle()
和
// generates a new array with shuffled elements of the old array
let newArray = myArray.shuffled()
答案 16 :(得分:0)
如果要使用简单的Swift For循环功能,请使用此->
var arrayItems = ["A1", "B2", "C3", "D4", "E5", "F6", "G7", "H8", "X9", "Y10", "Z11"]
var shuffledArray = [String]()
for i in 0..<arrayItems.count
{
let randomObject = Int(arc4random_uniform(UInt32(items.count)))
shuffledArray.append(items[randomObject])
items.remove(at: randomObject)
}
print(shuffledArray)
使用扩展名->
的Swift Array Slackextension Array {
// Order Randomize
mutating func shuffle() {
for _ in 0..<count {
sort { (_,_) in arc4random() < arc4random() }
}
}
}
答案 17 :(得分:0)
在SWIFT 4中
func createShuffledSequenceOfNumbers(max:UInt)->[UInt] {
var array:[UInt]! = []
var myArray:[UInt]! = []
for i in 1...max {
myArray.append(i)
}
for i in 1...max {
array.append(i)
}
var tempArray:[Int]! = []
for index in 0...(myArray.count - 1) {
var isNotFinded:Bool = true
while(isNotFinded){
let randomNumber = arc4random_uniform(UInt32(myArray.count))
let randomIndex = Int(randomNumber)
if(!tempArray.contains(randomIndex)){
tempArray.append(randomIndex)
array[randomIndex] = myArray[index]
isNotFinded = false
}
}
}
return array
}
答案 18 :(得分:0)
最常见的答案已被弃用,所以我自己创建了自己的扩展来在最新版本的Swift,Swift 4.1(Xcode 9)中随机播放一个数组:
extension Array {
// Non-mutating shuffle
var shuffled : Array {
let totalCount : Int = self.count
var shuffledArray : Array = []
var count : Int = totalCount
var tempArray : Array = self
for _ in 0..<totalCount {
let randomIndex : Int = Int(arc4random_uniform(UInt32(count)))
let randomElement : Element = tempArray.remove(at: randomIndex)
shuffledArray.append(randomElement)
count -= 1
}
return shuffledArray
}
// Mutating shuffle
mutating func shuffle() {
let totalCount : Int = self.count
var shuffledArray : Array = []
var count : Int = totalCount
var tempArray : Array = self
for _ in 0..<totalCount {
let randomIndex : Int = Int(arc4random_uniform(UInt32(count)))
let randomElement : Element = tempArray.remove(at: randomIndex)
shuffledArray.append(randomElement)
count -= 1
}
self = shuffledArray
}
}
[Array] -> [Array]
:let array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
print(array.shuffled)
以随机顺序打印array
。
[Array] = [Array]
:var array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
array.shuffle()
// The array has now been mutated and contains all of its initial
// values, but in a randomized shuffled order
print(array)
以当前顺序打印array
,该顺序已经随机洗牌。
希望这适用于所有人,如果您有任何问题,建议或意见,请随时提出!
答案 19 :(得分:0)
简单示例:
extension Array {
mutating func shuffled() {
for _ in self {
// generate random indexes that will be swapped
var (a, b) = (Int(arc4random_uniform(UInt32(self.count - 1))), Int(arc4random_uniform(UInt32(self.count - 1))))
if a == b { // if the same indexes are generated swap the first and last
a = 0
b = self.count - 1
}
swap(&self[a], &self[b])
}
}
}
var array = [1,2,3,4,5,6,7,8,9,10]
array.shuffled()
print(array) // [9, 8, 3, 5, 7, 6, 4, 2, 1, 10]
答案 20 :(得分:0)
这就是我使用的:
import GameplayKit
extension Collection {
func shuffled() -> [Iterator.Element] {
let shuffledArray = (self as? NSArray)?.shuffled()
let outputArray = shuffledArray as? [Iterator.Element]
return outputArray ?? []
}
mutating func shuffle() {
if let selfShuffled = self.shuffled() as? Self {
self = selfShuffled
}
}
}
// Usage example:
var numbers = [1,2,3,4,5]
numbers.shuffle()
print(numbers) // output example: [2, 3, 5, 4, 1]
print([10, "hi", 9.0].shuffled()) // output example: [hi, 10, 9]
答案 21 :(得分:0)
let shuffl = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: arrayObject)
答案 22 :(得分:0)
这是如何在Swift 3.0中使用种子对一个数组进行混洗。
extension MutableCollection where Indices.Iterator.Element == Index {
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled , unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
srand48(seedNumber)
let number:Int = numericCast(unshuffledCount)
let r = floor(drand48() * Double(number))
let d: IndexDistance = numericCast(Int(r))
guard d != 0 else { continue }
let i = index(firstUnshuffled, offsetBy: d)
swap(&self[firstUnshuffled], &self[i])
}
}
}
答案 23 :(得分:-2)
这里有一些在游乐场中运行的代码。您不需要在实际的Xcode项目中导入Darwin。
import darwin
var a = [1,2,3,4,5,6,7]
func shuffle<ItemType>(item1: ItemType, item2: ItemType) -> Bool {
return drand48() > 0.5
}
sort(a, shuffle)
println(a)
答案 24 :(得分:-3)
当我将xCode版本升级到7.4 beta时,它停在“swap(&amp; self [i],&amp; self [j])”。 致命错误:不支持自行交换位置
我发现i = j的原因(交换功能会爆炸)
所以我添加一个条件如下
if (i != j){
swap(&list[i], &list[j])
}
YA!对我来说没关系。