使用驼鹿添加新属性

时间:2014-06-03 20:44:02

标签: perl moose

我最近了解了Moose。当我在子类中创建一个新属性时,它似乎以某种方式覆盖应该工作的其他函数......

use strict; use warnings;

################################### VEHICLE ####################################
package Vehicle;

sub new{
    my $classname = shift;
    bless { wheels=>'unknown', color=>'unknown', @_ } => $classname
}

sub wheels{
    my $vehicle = shift;
    return $$vehicle{wheels}
}

sub setWheels{
    my $vehicle = shift;
    $$vehicle{wheels} = $_[0];
}

##################################### CAR ######################################

package Car;
use Moo; extends 'Vehicle';

sub new{
    my $classname = shift;
    my $vehicle = vehicle->new( @_ );
    $vehicle->setWheels(4);
    bless $vehicle => $classname
}

has 'spoiler' => ( is=>'rw', reader=>'rspoil', writer=>'setSpoiler' );

1

问题在于,当我创建一个Car对象时,它没有4个轮子。它有未知的'车轮。如果我发表评论"有扰流板' => ..."在底部的声明,它工作得很好。

导致问题的原因是什么?

我在做什么的推荐方法是什么?

2 个答案:

答案 0 :(得分:3)

首先,如果你使用Moose编写一个类,你应该永远不要定义自己的方法new 。请参阅Moose best practices

其次,如果您使用Moose扩展非Moose类,您可能希望使用能够使所有工作都顺利进行的MooseX::NonMoose

答案 1 :(得分:3)

Moo在扩展的非Moo类中进行了烘焙。假设你的例子中你正在使用一个不属于你的汽车类,但试图在Moo中编写子类,这里是如何做的。

在Moo *中,你没有申报新的。它为您处理。您可以通过声明BUILD子例程来改变状态 - 这将在实例化从父对象到子对象的实例化对象之后运行。因此:

use strict; use warnings;

################################### VEHICLE ####################################
package Vehicle;

sub new{
    my $classname = shift;
    bless { wheels=>'unknown', color=>'unknown', @_ } => $classname
}

sub wheels{
    my $vehicle = shift;
    return $$vehicle{wheels}
}

sub setWheels{
    my $vehicle = shift;
    $$vehicle{wheels} = $_[0];
}

##################################### CAR ######################################

package Car;
use Moo; extends 'Vehicle';

sub BUILD {
    my $self = shift;
    if ($self->wheels eq 'unknown') {
        $self->setWheels(4);
    }
}

has 'spoiler' => ( is=>'rw', reader=>'rspoil', writer=>'setSpoiler' );

package Main;

use strict;
use warnings;
use Data::Printer;

p(Car->new(spoiler => 'big', color => 'bright red'));

my $strangecar = Car->new(spoiler => 'piddly', color => 'yellow', wheels => 3);
p($strangecar);
$strangecar->setWheels(6);
$strangecar->setSpoiler('not so piddly');
p($strangecar);

<强>输出

Car  {
    Parents       Vehicle
    public methods (4) : BUILD, new, rspoil, setSpoiler
    private methods (0)
    internals: {
        color     "bright red",
        spoiler   "big",
        wheels    4
    }
}
Car  {
    Parents       Vehicle
    public methods (4) : BUILD, new, rspoil, setSpoiler
    private methods (0)
    internals: {
        color     "yellow",
        spoiler   "piddly",
        wheels    3
    }
}
Car  {
    Parents       Vehicle
    public methods (4) : BUILD, new, rspoil, setSpoiler
    private methods (0)
    internals: {
        color     "yellow",
        spoiler   "not so piddly",
        wheels    6
    }
}

要为父母和孩子使用Moo,您可以这样做:

use strict; use warnings;

################################### VEHICLE ####################################
package Vehicle;
use Moo;

has 'wheels' => ( is=>'rw', writer=>'setWheels', default => sub { 'unknown' });
has 'color' => (is => 'rw', default => sub { 'unknown' });

##################################### CAR ######################################

package Car;
use Moo; extends 'Vehicle';

has 'spoiler' => ( is=>'rw', reader=>'rspoil', writer=>'setSpoiler' );
has '+wheels' => ( default => sub {4} );

package Main;

use strict;
use warnings;
use Data::Printer;

p(Car->new(spoiler => 'big', color => 'bright red'));

my $strangecar = Car->new(spoiler => 'piddly', color => 'yellow', wheels => 3);
p($strangecar);
$strangecar->setWheels(6);
$strangecar->setSpoiler('not so piddly');
p($strangecar);

产生与上述代码类似的输出。