假设我有一个贴在修饰符上的表面。然后我设置一个监听器,通过缓动旋转表面来对点击事件作出反应。我发现当旋转角度达到2PI时,表面会迅速以错误的方式旋转到下一个旋转位置。有没有办法让物品随着缓和而无休止地旋转?
答案 0 :(得分:3)
无限宽松的问题有点模糊,但我希望你想要开始缓解然后继续前进。为了扩大宽松度,该部分需要是有限的。所以我将它分解为两个(或者如果你需要一个减速三个)部分。 这是代码(您需要在更改转换时计算速度匹配。)
/* globals define */
define(function(require, exports, module) {
var Engine = require('famous/core/Engine');
var Surface = require('famous/core/Surface');
var StateModifier = require('famous/modifiers/StateModifier');
var Transform = require('famous/core/Transform');
var Easing = require('famous/transitions/Easing');
var Modifier = require('famous/core/Modifier');
var Transitionable = require("famous/transitions/Transitionable");
function app() {
var mainContext = Engine.createContext();
var baseTime;
var foreverFlag = false;
var surface = new Surface({
size: [20, 20],
content: 'LearnFamo.us',
classes: ['red-bg'],
properties: {
textAlign: 'center',
lineHeight: '20px'
}
});
function goForever() {
baseTime=Date.now();
foreverFlag = true;
}
var trans = new Transitionable(0);
trans.set(Math.PI,
{duration:5000, curve:Easing.inElastic},
goForever
);
var surfmod1 = new StateModifier({
align: [0.5,0.5],
origin: [0.5,0.5]
});
var surfmod2 = new Modifier({
align: [0.5,0.5],
origin: [0.5,0.5]
});
surfmod2.transformFrom(
function() {
return Transform.rotateZ(foreverFlag?(Math.PI+Math.PI/1000 * (Date.now() - baseTime)):trans.get());
}
);
mainContext.add(surfmod1).add(surfmod2).add(surface);
}
app();
});