我有一个在Fling上旋转的Wheel的ImageView。 旋转完成后,如何检测车轮的最终位置? 基本上,类似于命运轮,结果取决于车轮停在哪里
有没有办法检测吊装/旋转何时完成,然后获得最终角度? 我想将这个角度与圆圈中的4个象限中的一个相关联,并从中设置结果。谢谢,我的一些代码如下 //////////////////////////手势检测/////////////////
private class MyWheelOnTouchListener implements OnTouchListener {
private double startAngle;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
rotateAnim(); // test
// reset the touched quadrants
for (int i = 0; i < quadrantTouched.length; i++) {
quadrantTouched[i] = false;
}
allowRotating = false;
startAngle = getAngle(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
double currentAngle = getAngle(event.getX(), event.getY());
rotateDialer((float) (startAngle - currentAngle));
startAngle = currentAngle;
break;
case MotionEvent.ACTION_UP:
allowRotating = true;
break;
}
// set the touched quadrant to true
quadrantTouched[getQuadrant(event.getX() - (wheelWidth / 2), wheelHeight - event.getY() - (wheelHeight / 2))] = true;
wheeldetector.onTouchEvent(event);
return true;
}
}
/**
* Simple implementation of a {@link SimpleOnGestureListener} for detecting a fling event.
*/
private class MyWheelGestureDetector extends SimpleOnGestureListener {
private double endAngle;
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// get the quadrant of the start and the end of the fling
int q1 = getQuadrant(e1.getX() - (wheelWidth / 2), wheelHeight - e1.getY() - (wheelHeight / 2));
int q2 = getQuadrant(e2.getX() - (wheelWidth / 2), wheelHeight - e2.getY() - (wheelHeight / 2));
// the inversed rotations
if ((q1 == 2 && q2 == 2 && Math.abs(velocityX) < Math.abs(velocityY))
|| (q1 == 3 && q2 == 3)
|| (q1 == 1 && q2 == 3)
|| (q1 == 4 && q2 == 4 && Math.abs(velocityX) > Math.abs(velocityY))
|| ((q1 == 2 && q2 == 3) || (q1 == 3 && q2 == 2))
|| ((q1 == 3 && q2 == 4) || (q1 == 4 && q2 == 3))
|| (q1 == 2 && q2 == 4 && quadrantTouched[3])
|| (q1 == 4 && q2 == 2 && quadrantTouched[3])) {
wheel.post(new FlingWheelRunnable(-1 * (velocityX + velocityY)));
} else {
// the normal rotation
wheel.post(new FlingWheelRunnable(velocityX + velocityY));
}
endAngle = getAngle(e1.getX(), e2.getY());
return true;
}
}
/**
* A {@link Runnable} for animating the the dialer's fling.
*/
private class FlingWheelRunnable implements Runnable {
private float velocity;
public FlingWheelRunnable(float velocity) {
this.velocity = velocity;
}
@Override
public void run() {
if (Math.abs(velocity) > 5) { // original = 5
rotateDialer(velocity / 100); // original = 75
velocity /= 1.0666F; // original = 1.0666F
wheel.getRotation()); <-- maybe something like this, but not working??
// post this instance again
wheel.post(this);
}
}
}
/**
* @return The angle of the unit circle with the image view's center
*/
private double getAngle(double xTouch, double yTouch) {
double x = xTouch - (wheelWidth / 2d);
double y = wheelHeight - yTouch - (wheelHeight / 2d);
switch (getQuadrant(x, y)) {
case 1:
return Math.atan(y / x) * 180 / Math.PI;
case 2:
return 180 - Math.atan(y / x) * 180 / Math.PI;
case 3:
return 180 + (-1 * Math.atan(y / (x)) * 180 / Math.PI);
case 4:
return 360 + Math.atan(y / (x)) * 180 / Math.PI;
default:
return 0;
}
}
/**
* @return The selected quadrant.
*/
private static int getQuadrant(double x, double y) {
if (x >= 0) {
return y >= 0 ? 1 : 4;
} else {
return y >= 0 ? 2 : 3;
}
}
/**
* Rotate the wheel.
*
* @param degrees The degrees, the dialer should get rotated.
*/
private void rotateDialer(float degrees) {
matrix.postRotate(degrees, wheelWidth / 2, wheelHeight / 2);
wheel.setImageMatrix(matrix);
}
答案 0 :(得分:1)
我不确定这会与您当前的实现兼容,但您是否尝试过检测最终轮的颜色?您需要做的就是使用BitmapFactory
加载它Bitmap slice = BitmapFactory.decodeFile();
// just go through the documentation
// to find the easiest, for you, way to load it
然后取出一个像素:
int slicePixel = slice.getPixel(0, 0);
最后检测颜色:
int red = Color.red(slicePixel);
int blue = Color.blue(slicePixel);
int green = Color.green(slicePixel);
希望这会有所帮助。
答案 1 :(得分:0)
我最终以更简单的方式做到了这一点。我刚刚添加了一个随机角度(使用Math.random)函数,范围为0-360。然后添加了大约1800(动画5圈)。然后使用switch语句根据产生的随机角度确定结果。
答案 2 :(得分:0)
我实际上将该函数放在我的rotateDialer函数中。我使用了以下代码:
float[] vert = new float[9];
matrix.getValues(vert) ;
double bleh = Math.round(Math.atan2(vert[matrix.MSKEW_X], vert[matrix.MSCALE_X]) * (180 / Math.PI));
然后我不得不做其他算术,因为角度与我链接到数据的角度不匹配,但是如果你只是将它记录到控制台,你应该能够将它与你的匹配。