我正在编写一种算法来根据匹配数据创建和排序世界杯组表。因此,给出以下匹配数据:
[
{ id: 1, home_team: "Honduras", away_team: "Chile", home_score: 0, away_score: 1 },
{ id: 2, home_team: "Spain", away_team: "Switzerland", home_score: 0, away_score: 1 },
{ id: 3, home_team: "Chile", away_team: "Switzerland", home_score: 1, away_score: 0 },
{ id: 4, home_team: "Spain", away_team: "Honduras", home_score: 2, away_score: 0 },
{ id: 5, home_team: "Chile", away_team: "Spain", home_score: 1, away_score: 2 },
{ id: 6, home_team: "Honduras", away_team: "Switzerland", home_score: 0, away_score: 0 }
]
我的程序会产生这个(订单很重要):
[{ goals_for: 4, goals_against: 2, goal_diff: 2, points: 6, name: "Spain" },
{ goals_for: 3, goals_against: 2, goal_diff: 1, points: 6, name: "Chile" },
{ goals_for: 1, goals_against: 1, goal_diff: 0, points: 4, name: "Switzerland" },
{ goals_for: 0, goals_against: 3, goal_diff: -3, points: 1, name: "Honduras" }]
这很好,除非有双向或三向联系。然后标准变得复杂。这是按优先顺序排列的:
我的排序功能满足前三个标准。如何在有双向或三向平局的情况下更改它?
def sort
teams.sort_by! do |team|
[ team[:points], team[:goal_diff], team[:goals_for] ]
end.reverse!
end
[
{ id: 1, home_team: "Algeria", away_team: "Slovenia", home_score: 2, away_score: 1 },
{ id: 2, home_team: "USA", away_team: "Slovenia", home_score: 5, away_score: 1 },
{ id: 3, home_team: "England", away_team: "Slovenia", home_score: 4, away_score: 0 },
{ id: 4, home_team: "Algeria", away_team: "USA", home_score: 3, away_score: 0 },
{ id: 5, home_team: "USA", away_team: "England", home_score: 2, away_score: 0 },
{ id: 6, home_team: "England", away_team: "Algeria", home_score: 3, away_score: 2 }
]
这个例子将根据标准1(分数)消除斯洛文尼亚。
然后根据匹配数据的子集计算剩余三支球队的排名。该子集应仅包括绑定团队之间的匹配。在这种情况下,我们将使用包括阿尔及利亚,英格兰和美国在内的所有比赛重建表格。我们排除涉及斯洛文尼亚的比赛。
表格应如下所示:
| POS | TEAM | GF | GA | GD | POINTS |
| 1 | Algeria | 5 | 3 | 2 | 3 |
| 3 | England | 3 | 4 | -1 | 3 |
| 2 | USA | 2 | 3 | -1 | 3 |
阿尔及利亚队取得进球差距(标准5)。英格兰排名第二,因为goals for
大于美国(标准6)。
我的程序实际输出了这个,这是不正确的,因为它对关系没有任何作用,并且在标准3处停止。
[ { goals_for: 7, goals_against: 4, goal_diff: 3, points: 6, name: "England" },
{ goals_for: 7, goals_against: 4, goal_diff: 3, points: 6, name: "Algeria" },
{ goals_for: 7, goals_against: 4, goal_diff: 3, points: 6, name: "USA" },
{ goals_for: 2, goals_against: 11, goal_diff: -9, points: 0, name: "Slovenia" }]
这是完整的程序:
class Calculator
attr_reader :games, :teams
def initialize(games)
defaults = { goals_for: 0, goals_against: 0, goal_diff: 0, points: 0 }
@games = games
@teams = games.each_with_object([]) do |game, arr|
arr.push({ name: game[:home_team] }.merge!(defaults))
arr.push({ name: game[:away_team] }.merge!(defaults))
end.uniq
end
def build_table
build
sort
return teams
end
private
def build
games.each do |game|
if game[:home_score].present? && game[:away_score].present?
home_team = teams.detect { |team| team[:name] == game[:home_team] }
away_team = teams.detect { |team| team[:name] == game[:away_team] }
home_team[:goals_for] += game[:home_score]
home_team[:goals_against] += game[:away_score]
away_team[:goals_for] += game[:away_score]
away_team[:goals_against] += game[:home_score]
home_team[:goal_diff] = home_team[:goals_for] - home_team[:goals_against]
away_team[:goal_diff] = away_team[:goals_for] - away_team[:goals_against]
if game[:home_score] > game[:away_score]
home_team[:points] += 3
elsif game[:home_score] < game[:away_score]
away_team[:points] += 3
else
home_team[:points] += 1
away_team[:points] += 1
end
end
end
end
def sort
teams.sort_by! { |team| [ team[:points], team[:goal_diff], team[:goals_for] ] }.reverse!
end
end
答案 0 :(得分:2)
您有一套明确定义的规则来确定如何订购团队。一种方法是编写一个一次一个地实现这些规则的排序例程,并在找到胜利者时进行短路:
def compare_points(a, b)
a[:points] <=> b[:points]
end
def compare_goal_diff(a, b)
a[:goal_diff] <=> b[:goal_diff]
end
def compare_teams(a, b)
comparison = compare_points(a, b)
return comparison unless comparison.zero?
comparison = compare_goal_diff(a, b)
return comparison unless comparison.zero?
# Repeat for each type of comparison
# ...
comparison.zero? ? flip_coin : comparison
end
teams.sort! { |a, b| compare_teams(a, b) }.reverse!
比较单个值(如点)时,比较运算符<=>
就足够了。对于更复杂的比较,您需要深入了解@games
数组以确定获胜者,例如:
def compare_points_from_matches_between(a, b)
# Hand-waving follows
# case
# when team A has fewer points than team B in their meetings
# -1
# when team B has fewer points than team A in their meetings
# 1
# else
# 0
# end
end
根据您的规则应用每个比较。在每一步,如果比较为非零,则返回该值;否则你继续下一步。最后,如果比较仍为零,则可以翻转硬币。