我在循环中将多个位图图像添加到精灵中(每个图像添加到1个精灵中),然后将所有精灵添加到1 _contentHolder(Sprite)然后添加到视口中。
问题是,在循环内添加的多个精灵,一切都显示没有问题,但只添加了最后一个精灵是可点击的。在点击之前没有添加任何精灵。想知道问题是什么,它们没有重叠,当我将鼠标悬停在所有精灵的顶部时,它变成鼠标点击器,但它不会点击。
感谢您的时间!
我的代码:
function onImageLoaded(e:Event):void {
loadedArray.push(e.target.content as Bitmap);
for(var i:int = 0; i < loadedArray.length; i++){
var currentY1:int = 200;
var image: Sprite= new Sprite;
e.currentTarget.loader.content.height =200;
e.currentTarget.loader.content.y += currentY1;
image.mouseChildren = true; // ignore children mouseEvents
image.mouseEnabled = true; // enable mouse on the object - normally set to true by default
image.useHandCursor = true; // add hand cursor on mouse over
image.buttonMode = true;
image.addChild(loadedArray[i]);
_contentHolder.addChild(image);
}
newArray.push(image);
var viewport:Viewport = new Viewport();
viewport.y = 0;
viewport.addChild(_contentHolder);
var scroller:TouchScroller = new TouchScroller();
scroller.width = 300;
scroller.height = 265;
scroller.x = 10;
scroller.y = 100;
scroller.viewport = viewport;
addChild(scroller);
image.addEventListener(MouseEvent.CLICK, gotoscene);
}
loadImage();
编辑:
function gotoscene(e: MouseEvent):void{
var index:Number;
index = newArray.indexOf(e.target);
trace(index);
blackBox.graphics.beginFill(0x000000);
blackBox.graphics.drawRect( -1, -1, stage.width, stage.height);
blackBox.alpha = 0.7;
addChild(blackBox);
var originalBitmap : BitmapData = loadedArray[index].bitmapData;
var duplicate:Bitmap = new Bitmap(originalBitmap);
duplicate.width = stage.width;
_contentHolder1.addChild(duplicate);
// Use counter here to only add _contentHolder1 once
//Assuming that `samedata` is a class member (I can't see the rest of your code)
addChild(_contentHolder1);
}
EDIT2:
private var image:Array = new Array;
//In the For loop
image[i] = new Sprite();
image[i].addChild(loadedArray[i]);
image[i].addEventListener(MouseEvent.CLICK, gotoscene);
function gotoscene(e:MouseEvent):void{
index = image.indexOf(e.target);
trace(index);
}
答案 0 :(得分:0)
您应该将image.addEventListener(MouseEvent.CLICK, gotoscene);
语句移动到添加子sprite的循环中。完成后,监听器将被添加到所有精灵中,而不仅仅是当前存储在image
变量中的最后一个精灵,并且是唯一能够响应您的点击的精灵。
for(var i:int = 0; i < loadedArray.length; i++){
var currentY1:int = 200;
var image: Sprite= new Sprite;
e.currentTarget.loader.content.height =200;
e.currentTarget.loader.content.y += currentY1;
image.mouseChildren = true; // ignore children mouseEvents
image.mouseEnabled = true; // enable mouse on the object - normally set to true by default
image.useHandCursor = true; // add hand cursor on mouse over
image.buttonMode = true;
image.addEventListener(MouseEvent.CLICK, gotoscene); // <-- THIS
image.addChild(loadedArray[i]);
_contentHolder.addChild(image);
}
对于所有神圣的东西,学会缩进代码,这样你就能够直观地找到循环的开始和结束,看看某个语句是否在循环内。
答案 1 :(得分:0)
我在AS3工作了几年,这是一个奇怪的常见问题。我曾经用一个将事件添加到每个剪辑的函数来解决它:
function someFunction():void {
for (...) {
var image:Sprite = new Sprite();
addSceneListener(image);
}
}
function addSceneListener(mc:Sprite):void {
mc.addEventListener(MouseEvent.CLICK, gogoscene);
}