Java JApplet呈现问题

时间:2014-05-24 08:47:15

标签: java swing paintcomponent japplet

我遇到了JApplet的问题。代码运行得很好,但是当我将它从JFrame转换为JApplet时,渲染部分停止正常工作。基本上我试图做的是简单的绘制应用程序。当启动applet时,一半时间repaint()不起作用(没有灰色背景;你必须将鼠标放在按钮上才能更新它的颜色等),而且像素渲染部分根本没有显示出来。这是代码:

Frame类(JApplet)

  package painter;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JApplet;
import javax.swing.JButton;
import javax.swing.JColorChooser;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Frame extends JApplet {

public JPanel panel;
private JButton plus, minus, buttonColor;
private int scaleSize;
private JLabel labelScale;
private final Timer updateTimer;
private static boolean painting = false;
public static Color currentColor;
public static int mode = 0;
// 0 = draw; 1 = setcolor; 2 = erase

private ArrayList<Pixel> pixelArray;

public Frame() {

    pixelArray = new ArrayList<>();
    for (int i = 1; i <= 8; i++) {
        for (int j = 1; j <= 8; j++) {
            pixelArray.add(new Pixel(i, j));
        }
    }

    setLayout(new BorderLayout());
    panel = new JPanel() {

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            //g.fillRect(10, 10, 100, 100);  <- test if fillRect works at all. Yus it does.
            for (int i = 0; i < pixelArray.size(); i++) {
                pixelArray.get(i).render(g);
            }
            Toolkit.getDefaultToolkit().sync();
            g.dispose();
        }

    };

    //panel.setBounds(0, 0, 800, 800);
    //add(panel);
    getContentPane().add(panel);
    //panel.setLayout(null);
    //panel.setOpaque(true);

    //panel.setDoubleBuffered(true);
    currentColor = Color.yellow;

    buttonColor = new JButton("Choose color");
    buttonColor.setBounds(10, 10, 128, 64);
    buttonColor.setBackground(currentColor);
    buttonColor.addActionListener(new ActionListener() {

        @Override
        public void actionPerformed(ActionEvent e) {
            currentColor = JColorChooser.showDialog(null, "JColorChooser Sample", Color.gray);
        }

    });

    updateTimer = new Timer(20, new ActionListener() {

        @Override
        public void actionPerformed(ActionEvent e) {
            buttonColor.setBackground(currentColor);
            repaint();
        }

    });
    updateTimer.start();
    addMouseListener(new MouseAdapter() {
        @Override
        public void mousePressed(MouseEvent e) {
            painting = true;
        }
    });
    addMouseListener(new MouseAdapter() {
        @Override
        public void mouseReleased(MouseEvent e) {
            painting = false;
        }
    });

    panel.add(buttonColor);

    repaint();
}

public static boolean getPaint() {
    return painting;
}

public static void main(String[] args) {
    new Frame();
}
}

这是Pixel类:

package painter;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.MouseInfo;
import java.awt.Point;

public class Pixel {

private Color color;
private int size;
private int x, y, relativex, relativey;

public Pixel(int relx, int rely) {
    color = new Color(0x999999, false);
    size = 32;
    x = relx * size + 64;
    y = rely * size + 64;

}

public boolean mouseOver() {
    Point pos, mousepos;
    pos = new Point(x, y);
    mousepos = MouseInfo.getPointerInfo().getLocation();
    if ((mousepos.x > pos.x)
            && (mousepos.x < pos.x + size)
            && (mousepos.y > pos.y)
            && (mousepos.y < pos.y + size)) {
        return true;
    } else {
        return false;
    }
}

public void render(Graphics g) {
    g.setColor(color);
    if (mouseOver() && Frame.getPaint()) {

        if (Frame.mode == 0) {
            color = Frame.currentColor;
        }
        if (Frame.mode == 1) {
            Frame.currentColor = color;
        }
        if (Frame.mode == 2) {
            color = new Color(0xffffffff, true);
        }
    }

    g.fillRect(x, y, size, size);
    if (mouseOver()) {
        g.setColor(Color.black);
        g.drawRect(x, y, size - 1, size - 1);
        g.setColor(Color.yellow);
        g.drawRect(x + 1, y + 1, size - 3, size - 3);
    }
    //g.fillRect(10, 10, 250, 250);
}

}

3 个答案:

答案 0 :(得分:2)

作为黑暗中的刺刀,请勿在{{1​​}}上下文中致电Graphics#dipose,而您并未明确指定

除了Graphics上下文是一个共享资源这一事实之外,所有可能需要在给定绘制周期内绘制的组件都使用它,它还可以防止绘制到它的内容被显示在某些平台上

在15年的职业发展中,我没有理由打电话给Graphics。我怀疑它会产生很大的不同,我只是说

答案 1 :(得分:0)

Java小程序为我们提供了这些方法

[here] http://docs.oracle.com/javase/tutorial/deployment/applet/appletMethods.html

方法

public void paint(Graphics g){}

用作

的替代
public void paintComponent(Graphics g){}
摇摆。

答案 2 :(得分:-1)

查看http://docs.oracle.com/javase/tutorial/uiswing/painting/index.html,了解推荐的摆动组件定制绘画方法