我有一个返回ALAsset数据的方法。我将这种方法称为一种资产,然后从中获取NSData并将其上传到服务器。每4或5次调用后,代码将停留在下面的rep.size调用中。当我暂停并在XCode中恢复执行时,它再次开始工作。我完全被难过了,任何帮助都会受到赞赏。
澄清:死锁/代码卡在ALAssetsLibrary代码中,而不是在我的代码中。
附加信息:我只有一个ALAssetsLibrary实例,我确保它没有被任何其他线程使用。
+(void)getDataFromAssetURL:(NSString *) myImageURL ofType:(enum ImageType)imageType andPerformBlock:(NSDataBlock)block blocking:(BOOL)blocking
{
NSConditionLock * albumReadLock = nil;
if (blocking) {
albumReadLock = [[NSConditionLock alloc] initWithCondition:PENDING];
}
@autoreleasepool {
@try {
NSURL *str = [[NSURL alloc] initWithString: myImageURL];
ALAsset * asset = [[AppManager sharedInstance].assetObjectCache objectForKey:str];
if (asset && NO) {
block( [Util getDataFromAsset:asset ofType:imageType] );
// notifies the lock that "all tasks are finished"
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
}
else {
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
@autoreleasepool {
@try {
[[AppManager sharedInstance].assetObjectCache setObject:myasset forKey:str];
NSData * assetData = [Util getDataFromAsset:myasset ofType:imageType];
block(assetData);
// notifies the lock that "all tasks are finished"
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
}
@catch (NSException *exception) {
block(nil);
// important: notifies lock that "all tasks finished" (even though they failed)
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
}
@finally {
}
}
};
ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *myerror)
{
block(nil);
// important: notifies lock that "all tasks finished" (even though they failed)
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
};
if(str)
{
NSURL *asseturl = str;
[[AppManager sharedInstance].assetslibrary assetForURL:asseturl
resultBlock:resultblock
failureBlock:failureblock];
}
else {
block(nil);
// notifies the lock that "all tasks are finished"
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
}
}
}
@catch (NSException *exception) {
block(nil);
// notifies the lock that "all tasks are finished"
[albumReadLock lock];
[albumReadLock unlockWithCondition:ALLFINISHED];
}
@finally {
}
}
if (blocking) {
// non-busy wait for the asset read to finish (specifically until the condition is "all finished")
[albumReadLock lockWhenCondition:ALLFINISHED];
[albumReadLock unlock];
}
}
+(NSData *)getDataFromAsset:(ALAsset *)myasset ofType:(enum ImageType)imageType
{
ALAssetRepresentation *rep = [myasset defaultRepresentation];
CGImageRef iref = nil;
NSData *assetData = nil;
if (imageType == FULL_RESOLUTION) {
Byte *buffer = (Byte*)malloc(rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
assetData = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
}
else if (imageType == LARGE_IMAGE){
iref = [rep fullScreenImage];
UIImage * uiimage = [UIImage imageWithCGImage:iref];
////NSLog(@"%f %f", uiimage.size.width, uiimage.size.height);
assetData = UIImageJPEGRepresentation(uiimage, 1.0f);
}
else if (imageType == SQUARE_THUMB){
iref = [myasset thumbnail];
assetData = UIImageJPEGRepresentation([UIImage imageWithCGImage:iref], 1.0f);
}
else if (imageType == PERSPECTIVE_THUMB){
iref = [myasset aspectRatioThumbnail];
assetData = UIImageJPEGRepresentation([UIImage imageWithCGImage:iref], 1.0f);
}
return assetData;
}
新信息:仅在特定设备上发生问题。如上所述,如果我在XCode中暂停和取消暂停调试器,则代码会向前移动。
答案 0 :(得分:0)
如果从主线程启动此代码块,则会导致ALAsset代码出现死锁。您必须首先进入后台线程,因为ALAssetsLibrary需要能够在主线程上执行代码,并且如果主线程以您上面概述的方式被阻止,那么它将永远等待这样做。