我一直在阅读有关如何以编程方式截取屏幕截图的已解决的问题,但我似乎无法获得我在sprite工具包中阅读的内容。例如:
这个问题How to take a screenshot programmatically
UIGraphicsBeginImageContext(self.window.bounds.size);
[self.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
[data writeToFile:@"foo.png" atomically:YES];
更新2011年4月:对于视网膜显示,将第一行更改为:
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
UIGraphicsBeginImageContextWithOptions(self.window.bounds.size, NO, [UIScreen mainScreen].scale);
else
UIGraphicsBeginImageContext(self.window.bounds.size);
给了我这些信息,我在游戏中测试了这些信息,但它没有工作,因为SKScene上没有识别窗口。我尝试用场景替换它但是没有用。有什么建议?
我也试过这个:
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, scale);
[self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
我在这个问题中找到了:ios Sprite Kit screengrab?
但它似乎无法发挥作用,因为它无法识别第二行中的比例或界限。
答案 0 :(得分:6)
这是在Spritekit中截取屏幕截图的最佳解决方案
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 1);
[self.view drawViewHierarchyInRect:self.view.bounds afterScreenUpdates:YES];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return viewImage;
答案 1 :(得分:3)
func screenShot() {
UIGraphicsBeginImageContextWithOptions(UIScreen.mainScreen().bounds.size, false, 0)
self.view!.drawViewHierarchyInRect(self.view!.bounds, afterScreenUpdates: true)
var image:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
var Image = image //The image is stored in the variable Image
}
screenshot() //Calls the function and takes a screenshot
答案 2 :(得分:1)
// Full Screen Shot function. Hope this will work well in spritekit.
func screenShot() -> UIImage {
UIGraphicsBeginImageContext(CGSizeMake(frame.size.width, frame.size.height))
var context:CGContextRef = UIGraphicsGetCurrentContext()
self.view?.drawViewHierarchyInRect(frame, afterScreenUpdates: true)
var screenShot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return screenShot
}
答案 3 :(得分:-2)
您可以为任意视图拍摄屏幕截图。UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *gameOverScreenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();