我有一个API,我想创建一个客户端来从interne发送/ recv数据,所以我使用了一个线程,所以我的api因为阻塞命令而不会被冻结。在我的线程中,我在写/读数据时循环。问题是1循环程序退出后我不知道为什么。
这是我的线程类
class WorkerThread(Thread):
"""Worker Thread Class."""
def __init__(self):
"""Init Worker Thread Class."""
Thread.__init__(self)
self._want_abort = 0
# This starts the thread running on creation, but you could
# also make the GUI thread responsible for calling this
self.start()
def run(self):
while(1):
if self._want_abort:
# Use a result of None to acknowledge the abort (of
# course you can use whatever you'd like or even
# a separate event type)
wx.PostEvent(ResultEvent(None))
return
Socket_ID=OPEN_CLIENT(str('184.106.153.149'), 3000, 80, SOCKET_STREAM)
WRITE(Socket_ID, 123, len(123))
time.sleep(0.5)
test = READ(Socket_ID)
if 'on' in test:
SET_IO(1,1)
if 'off' in test:
SET_IO(1,0)
time.sleep(1)
CLOSE(Socket_ID)
time.sleep(10)
def abort(self):
"""abort worker thread."""
# Method for use by main thread to signal an abort
self._want_abort = 1
我在触发复选框事件后将其称为我的主要内容:
def receive_data(self, event):
if self.get_cmd == 0:
self.get_cmd = 1
self.worker = WorkerThread(self)
else:
self.get_cmd = 0
self.worker.abort()
我从这里看到了Thread类:http://wiki.wxpython.org/LongRunningTasks
如果我使用它,客户端服务器之间的I / O是正常的,但API正在冻结
def receive_data(self, event):
if self.get_cmd == 0:
self.get_cmd = 1
self.worker = WorkerThread(self)
self.worker.join()
else:
self.get_cmd = 0
self.worker.abort()
好的,这是另一个循环3-4次然后它粉碎的approch:
def receive_data(self, event):
if self.get_cmd == 0:
self.thingspeak = threading.Thread(target=recv_data_thingspeak, args = (self.talkback_field.GetValue(),))
self.thingspeak.start()
else:
self.receive_bt.SetValue(True)
def recv_data_thingspeak(queue):
Socket_ID =OPEN_CLIENT(str('184.106.153.149'), 3000, 80, SOCKET_TYPE_STREAM)
while(1):
request = "GET /apps/thinghttp/send_request?api_key=" + queue + " HTTP/1.1\r\n"
request += "Host: api.thingspeak.com\r\n\r\n"
WRITE(Socket_ID, 123, len(123))
time.sleep(1)
test = READ(Socket_ID)
if 'on' in test:
SET_IO(1,1)
if 'off' in test:
SET_IO(1,0)
time.sleep(10)
CLOSE(Socket_ID)
答案 0 :(得分:1)
多线程可能令人困惑。例如,在第一批代码中,父htread正在设置(workerthread)._ want_abort。但是,此标志仅存在于父项中,而不存在于worker中,因此这种类型的信令不起作用。
通常,多线程程序通过在父级中创建Queue
(或Event
等)来工作,然后创建一组工作者 - 为每个工作者提供对队列的引用。然后,当父级或工作程序使用队列时,所有线程都会看到结果。你不能用列表或其他“原始”对象来做这件事;队列具有魔力,因此多个线程可以修改它,其他线程将被通知
在下面我们开始三个工人,等一下,然后发出信号让他们全部死亡。我们通过在父级中创建Event
并与每个工作人员共享来实现此目的。
import time
from threading import *
class WorkerThread(Thread):
def __init__(self, die_flag, *args, **kw):
super(WorkerThread,self).__init__(*args, **kw)
self.die_flag = die_flag
def run(self):
for num in range(3):
if self.die_flag.is_set():
print "{}: bye".format(
current_thread().name
)
return
print "{}: num={}".format(
current_thread().name, num,
)
time.sleep(1)
flag = Event()
print 'STARTING THREADS'
WorkerThread(name='whiskey', die_flag=flag).start()
WorkerThread(name='syrup', die_flag=flag).start()
WorkerThread(name='bitters', die_flag=flag).start()
print '\nRELAXING'
time.sleep(2)
print '\nTELL WORKERS TO DIE'
flag.set()
print '\nWAITING FOR WORKERS'
for thread in enumerate():
if thread != current_thread():
print thread.name,':',
thread.join()
print 'joined'
print '\nDONE'
示例运行:
STARTING THREADS
whiskey: num=0
syrup: num=0
bitters: num=0
RELAXING
syrup: num=1
whiskey: num=1
bitters: num=1
syrup: num=2
bitters: num=2
TELL WORKERS TO DIE
whiskey: num=2
WAITING FOR WORKERS
whiskey : joined
bitters : joined
syrup : joined
DONE