C#使用多客户端 - 服务器套接字创建聊天室

时间:2014-05-20 14:56:48

标签: c# sockets client-server chatroom

下午好,我一直在尝试制作一个类似Skype的系统,能够进入一个团体并与仅在该组内的其他人聊天,问题是我不知道如何我可以将这个聊天室分成几个,并让它们只用一台服务器相互独立

总的来说,我试图拥有一个服务器的多个聊天室,同时能够保存一个对话聊天记录并能够将其读回来

我目前的代码只能用作1个普通聊天室 服务器端:

static void Main(string[] args)
    {
        Socket newSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Ip);
        IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 6000);
        newSocket.Bind(endPoint);
        newSocket.Listen(10);
        Console.Write("Waiting...\n");
        while (true)
        {

            Socket auxSocket = newSocket.Accept();
            ThreadLab a = new ThreadLab(auxSocket);
            Thread novaThread = new Thread(new ThreadStart(a.Connect));
            novaThread.Start();

        }
    }

ThreadLab类:

private Socket socket;
        static int nmrUsers = 0;
        static int indice;
        static Socket[] listaSockets = new Socket[10];
        static ArrayList listaUtilizadores = new ArrayList();

        public ThreadLab(Socket s)
        {
            socket = s;
            listaSockets[indice++] = s;
        }

        public void Connect()
        {
            IPEndPoint aux = (IPEndPoint)socket.RemoteEndPoint;
            Console.Write("Client " + aux.Address.ToString() + " connected\n");
        }

客户端将有读者和作者:

private static Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Ip);
        private static ThreadStart tSReader;
        private static ThreadStart tSWriter;
        private static Thread tReader;
        private static Thread tWriter;
        private static string nome;
        static void Main(string[] args)
        {

            IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6000);
            tSReader = new ThreadStart(reader);
            tSWriter = new ThreadStart(writer);
            tReader = new Thread(tSReader);
            tWriter = new Thread(tSWriter);

            try
            {
                client.Connect(clientEndPoint);
            }
            catch (SocketException e)
            {
                Console.WriteLine(e.ToString());
                Console.ReadLine();
                return;
            }
            tReader.Start();
            tWriter.Start();
        }
        public static void writer()
        {
            string str;

            byte[] data = new byte[1024];

            nome = Console.ReadLine();
            data = Encoding.ASCII.GetBytes(nome);
            client.Send(data, data.Length, SocketFlags.None);

            do
            {
                str = Console.ReadLine();
                data = Encoding.ASCII.GetBytes(str);
                client.Send(data, data.Length, SocketFlags.None);

            } while (str != "exit");

            client.Shutdown(SocketShutdown.Both);
            tReader.Abort();
            client.Close();
        }

        public static void reader()
        {
            byte[] data = new byte[1024];
            int recv;
            while (true)
            {
                try
                {
                    recv = client.Receive(data);
                }
                catch (Exception e)
                {
                    Console.WriteLine("Erro: " + e.Message);
                    Console.ReadLine();
                    break;
                }

                Console.WriteLine("\n" + Encoding.ASCII.GetString(data, 0, recv));

            }
        }
    }

在尝试为我的问题找到解决方案时遇到了一些麻烦但是没有用,如果有人可以帮我解决这个问题,我真的很感激:\

1 个答案:

答案 0 :(得分:0)

在服务器端,每个聊天室应该有一个帖子。在此线程中,每个连接到此聊天室中的客户端应该有一个线程。聊天室应该是线程安全的,因为客户端集合...如果您不熟悉并发线程的同步,您可以使用C#中的线程安全集合:http://msdn.microsoft.com/en-us/library/dd997305(v=vs.110).aspx "不必担心[很多]同步"。

了解MVC(https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller) 它将极大地帮助您设计服务器端。