我将一些图片加载到图库中。现在我可以滚动但是一旦开始滚动滚动就不会停止。我希望画廊只是滚动到下一个图像,然后停止,直到用户再次进行滚动手势。
这是我的代码
import android.widget.ImageView;
import android.widget.Toast;
import android.widget.AdapterView.OnItemClickListener;
public class GalleryExample extends Activity {
private Gallery gallery;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
gallery = (Gallery) findViewById(R.id.examplegallery);
gallery.setAdapter(new AddImgAdp(this));
gallery.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView parent, View v, int position, long id) {
Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show();
}
});
}
public class AddImgAdp extends BaseAdapter {
int GalItemBg;
private Context cont;
private Integer[] Imgid = {
R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7
};
public AddImgAdp(Context c) {
cont = c;
TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme);
GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0);
typArray.recycle();
}
public int getCount() {
return Imgid.length;
}
public Object getItem(int position) {
return position;
}
public long getItemId(int position) {
return position;
}
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imgView = new ImageView(cont);
imgView.setImageResource(Imgid[position]);
i.setScaleType(ImageView.ScaleType.FIT_CENTER);
imgView.setBackgroundResource(GalItemBg);
return imgView;
}
}
}
和xmlLayout文件
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout android:id="@+id/LinearLayout01"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android" >
<Gallery xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/examplegallery"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
</LinearLayout>
答案 0 :(得分:48)
我想我找到了一种方法,既可以在画廊中同时滚动1个视图,又可以使用最小的滑动长度来触发动画。
覆盖gallery小部件的onFling方法,而不是调用super.onFling,检查滑动是从左到右还是从右到左,并调用相应的dpad事件,如下所示:
private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
return e2.getX() > e1.getX();
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
int kEvent;
if(isScrollingLeft(e1, e2)){ //Check if scrolling left
kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
}
else{ //Otherwise scrolling right
kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
}
onKeyDown(kEvent, null);
return true;
}
答案 1 :(得分:12)
这是适合我的代码。
Nadewad的解决方案+一些动画速度调整:
创建扩展Gallery的类,并覆盖此metods:
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
setAnimationDuration(600);
return super.onScroll(e1, e2, distanceX, distanceY);
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
float velMax = 2500f;
float velMin = 1000f;
float velX = Math.abs(velocityX);
if (velX > velMax) {
velX = velMax;
} else if (velX < velMin) {
velX = velMin;
}
velX -= 600;
int k = 500000;
int speed = (int) Math.floor(1f / velX * k);
setAnimationDuration(speed);
int kEvent;
if (isScrollingLeft(e1, e2)) {
// Check if scrolling left
kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
} else {
// Otherwise scrolling right
kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
}
onKeyDown(kEvent, null);
return true;
}
享受!
答案 2 :(得分:3)
简单方法如下:
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
return super.onFling(e1, e2, 0, velocityY);
}
你也可以在这里查看: Android Infinite Loop Gallery
答案 3 :(得分:2)
我发现实现这一目标的最简单方法是重写Gallery onFling方法,并提供我自己的velocityX值:
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
return super.onFling(e1, e2, 10, velocityY);
}
它并不完美,但它能完成这项工作。理想情况下,您可能会为onFling编写一些自定义内容,以使其完全按照您的喜好工作。
答案 4 :(得分:2)
我发现onFling上的以下覆盖功能非常适合小滑动和单页分页:
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY)
{
boolean leftScroll = isScrollingLeft(e1, e2);
float velX;
if(leftScroll)
{
velX=500;
}
else
{
velX=-500;
}
return super.onFling(e1, e2, velX, velocityY);
}
velX + -500值似乎提供了足够好的结果,但可以根据您的喜好进行调整。
(注意:这是使用@Nadewad's answer)
中提供的isScrollingLeft
方法
答案 5 :(得分:2)
无需做任何事情只需返回false
private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
return e2.getX() > e1.getX();
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
return false;
}
它对我有用
答案 6 :(得分:1)
感谢上帝! 天哪,我把它插入到一些代码中并且它已经工作了!呃,48小时直,并认为我只需要完美的谷歌搜索我的答案。从字面上看,即插即用。非常感谢。
新代码
public class CustomGallery extends Gallery {
public CustomGallery(Context context) {
super(context);
}
public CustomGallery(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomGallery(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
return e2.getX() > e1.getX();
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
int kEvent;
if(isScrollingLeft(e1, e2)){ //Check if scrolling left
kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
}
else{ //Otherwise scrolling right
kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
}
onKeyDown(kEvent, null);
return true;
}
}
旧代码:仅用于比较目的
public class CustomGallery extends Gallery {
public CustomGallery(Context context) {
super(context);
}
public CustomGallery(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomGallery(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
//Do something specific here.
return super.onScroll(e1, e2, distanceX, distanceY);
}
}