我正在使用“Sprite Kit”,我在某个点上显示了一个节点。它在“4英寸屏幕”上看起来很棒,但它在“3.5英寸屏幕”上关闭,并且在iPad的iPhone模拟器上真的关闭了。我设置了这样的位置:
myNode.position = CGPointMake(self.size.width/2, self.size.height - self.size.height/10);
所以,我认为无论大小如何都应该正确显示,但事实并非如此。我确信我只是做错了什么,我认为(并希望)应该有一个简单的解决方案。
答案 0 :(得分:4)
如果要将其显示在左上角,
myNode.position = CGPoint(x: myNode.size.width * 0.5,
y: self.size.height - myNode.size.height * 0.5)
到左中角,
myNode.position = CGPoint(x: myNode.size.width * 0.5,
y: (self.size.height - myNode.size.height) * 0.5);
到左下角,
myNode.position = CGPoint(x: myNode.size.width * 0.5,
y: myNode.size.height * 0.5);
到中间底部,
myNode.position = CGPoint(x: (self.size.width - myNode.size.width) * 0.5,
y: myNode.size.height * 0.5);
到右下角,
myNode.position = CGPoint(x: (self.size.width - myNode.size.width) * 0.5,
y: myNode.size.height * 0.5);
到右上角,
myNode.position = CGPoint(x: self.size.width - myNode.size.width * 0.5,
y: (self.size.height - myNode.size.height) * 0.5);
在右上角,
myNode.position = CGPoint(x: self.size.width - myNode.size.width * 0.5,
y: self.size.height - myNode.size.height * 0.5);
到中间屏幕,
myNode.position = CGPoint(x: (self.size.width - myNode.size.width) * 0.5,
y: (self.size.height - myNode.size.height) * 0.5);