如何使用Anti-Clockwise动画显示自定义循环进度条?

时间:2014-05-15 08:19:39

标签: ios iphone animation progress-bar

我正在使用Quiz相关应用。这里将根据总问题的正确答案分隔符的百分比值显示自定义循环进度条,然后乘以100。 并将结果值作为百分比,然后将结果值除以100以获取浮点值,因为进度动画值为“0.0到1.0” 这里我使用库“DACircularProgressView”。 现在使用顺时针动画进行处理。但我需要逆时针动画。

如果你们有人知道请给予这种感染。我真的不知道如何在“DACircularProgressView”中更改旋转动画。

    //
//  DACircularProgressView.h
//  DACircularProgress
//
//  Created by Daniel Amitay on 2/6/12.
//  Copyright (c) 2012 Daniel Amitay. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface DACircularProgressView : UIView

@property(nonatomic, strong) UIColor *trackTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic, strong) UIColor *progressTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger roundedCorners UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
@property(nonatomic) CGFloat thicknessRatio UI_APPEARANCE_SELECTOR;
@property(nonatomic) CGFloat progress;

@property(nonatomic) CGFloat indeterminateDuration UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger indeterminate UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(

- (void)setProgress:(CGFloat)progress animated:(BOOL)animated;

@end


//
//  DACircularProgressView.m
//  DACircularProgress
//
//  Created by Daniel Amitay on 2/6/12.
//  Copyright (c) 2012 Daniel Amitay. All rights reserved.
//

#import "DACircularProgressView.h"

#import <QuartzCore/QuartzCore.h>

@interface DACircularProgressLayer : CALayer

@property(nonatomic, strong) UIColor *trackTintColor;
@property(nonatomic, strong) UIColor *progressTintColor;
@property(nonatomic) NSInteger roundedCorners;
@property(nonatomic) CGFloat thicknessRatio;
@property(nonatomic) CGFloat progress;

@end

@implementation DACircularProgressLayer

@dynamic trackTintColor;
@dynamic progressTintColor;
@dynamic roundedCorners;
@dynamic thicknessRatio;
@dynamic progress;

+ (BOOL)needsDisplayForKey:(NSString *)key
{
    return [key isEqualToString:@"progress"] ? YES : [super needsDisplayForKey:key];
}

- (void)drawInContext:(CGContextRef)context
{
    CGRect rect = self.bounds;
    CGPoint centerPoint = CGPointMake(rect.size.height / 2, rect.size.width / 2);
    CGFloat radius = MIN(rect.size.height, rect.size.width) / 2;

    CGFloat progress = MIN(self.progress, 1.f - FLT_EPSILON);
    CGFloat radians = (progress * 2 * M_PI) - M_PI_2;

    CGContextSetFillColorWithColor(context, self.trackTintColor.CGColor);
    CGMutablePathRef trackPath = CGPathCreateMutable();
    CGPathMoveToPoint(trackPath, NULL, centerPoint.x, centerPoint.y);
    CGPathAddArc(trackPath, NULL, centerPoint.x, centerPoint.y, radius, 3 * M_PI_2, -M_PI_2, NO);
    CGPathCloseSubpath(trackPath);
    CGContextAddPath(context, trackPath);
    CGContextFillPath(context);
    CGPathRelease(trackPath);

    if (progress > 0.f)
    {
        CGContextSetFillColorWithColor(context, self.progressTintColor.CGColor);
        CGMutablePathRef progressPath = CGPathCreateMutable();
        CGPathMoveToPoint(progressPath, NULL, centerPoint.x, centerPoint.y);
        CGPathAddArc(progressPath, NULL, centerPoint.x, centerPoint.y, radius, 3 * M_PI_2, radians, NO);
        CGPathCloseSubpath(progressPath);
        CGContextAddPath(context, progressPath);
        CGContextFillPath(context);
        CGPathRelease(progressPath);
    }

    if (progress > 0.f && self.roundedCorners)
    {
        CGFloat pathWidth = radius * self.thicknessRatio;
        CGFloat xOffset = radius * (1.f + ((1 - (self.thicknessRatio / 2.f)) * cosf(radians)));
        CGFloat yOffset = radius * (1.f + ((1 - (self.thicknessRatio / 2.f)) * sinf(radians)));
        CGPoint endPoint = CGPointMake(xOffset, yOffset);

        CGContextAddEllipseInRect(context, CGRectMake(centerPoint.x - pathWidth / 2, 0, pathWidth, pathWidth));
        CGContextFillPath(context);

        CGContextAddEllipseInRect(context, CGRectMake(endPoint.x - pathWidth / 2, endPoint.y - pathWidth / 2, pathWidth, pathWidth));
        CGContextFillPath(context);
    }

    CGContextSetBlendMode(context, kCGBlendModeClear);
    CGFloat innerRadius = radius * (1.f - self.thicknessRatio);
    CGPoint newCenterPoint = CGPointMake(centerPoint.x - innerRadius, centerPoint.y - innerRadius);
    CGContextAddEllipseInRect(context, CGRectMake(newCenterPoint.x, newCenterPoint.y, innerRadius * 2, innerRadius * 2));
    CGContextFillPath(context);
}

@end

@implementation DACircularProgressView

+ (void) initialize
{
    if (self != [DACircularProgressView class])
        return;

    id appearance = [self appearance];
    [appearance setTrackTintColor:[[UIColor whiteColor] colorWithAlphaComponent:0.3f]];
    [appearance setProgressTintColor:[UIColor whiteColor]];
    [appearance setThicknessRatio:0.3f];
    [appearance setRoundedCorners:NO];

    [appearance setIndeterminateDuration:2.0f];
    [appearance setIndeterminate:NO];
}

+ (Class)layerClass
{
    return [DACircularProgressLayer class];
}

- (DACircularProgressLayer *)circularProgressLayer
{
    return (DACircularProgressLayer *)self.layer;
}

- (id)init
{
    return [self initWithFrame:CGRectMake(0.0f, 0.0f, 40.0f, 40.0f)];
}

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self)
    {
        self.backgroundColor = [UIColor clearColor];
    }
    return self;
}

- (void)didMoveToWindow
{
    self.circularProgressLayer.contentsScale = [UIScreen mainScreen].scale;
}

#pragma mark - Progress

-(CGFloat)progress
{
    return self.circularProgressLayer.progress;
}

- (void)setProgress:(CGFloat)progress
{
    [self setProgress:progress animated:NO];
}

- (void)setProgress:(CGFloat)progress animated:(BOOL)animated
{
    CGFloat pinnedProgress = MIN(MAX(progress, 0.f), 1.f);
    if (animated)
    {
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
        animation.duration = fabsf(self.progress - pinnedProgress); // Same duration as UIProgressView animation
        animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        animation.fromValue = [NSNumber numberWithFloat:self.progress];
        animation.toValue = [NSNumber numberWithFloat:pinnedProgress];
        [self.circularProgressLayer addAnimation:animation forKey:@"progress"];
//        [self.circularProgressLayer setFrame:CGRectMake(3, 3, 40, 40)];
    }
    else
    {
        [self.circularProgressLayer setNeedsDisplay];
    }
    self.circularProgressLayer.progress = pinnedProgress;
}

#pragma mark - UIAppearance methods

- (UIColor *)trackTintColor
{
    return self.circularProgressLayer.trackTintColor;
}

- (void)setTrackTintColor:(UIColor *)trackTintColor
{
    self.circularProgressLayer.trackTintColor = trackTintColor;
    [self.circularProgressLayer setNeedsDisplay];
}

- (UIColor *)progressTintColor
{
    return self.circularProgressLayer.progressTintColor;
}

- (void)setProgressTintColor:(UIColor *)progressTintColor
{
    self.circularProgressLayer.progressTintColor = progressTintColor;
    [self.circularProgressLayer setNeedsDisplay];
}

- (NSInteger)roundedCorners
{
    return self.roundedCorners;
}

-(void)setRoundedCorners:(NSInteger)roundedCorners
{
    self.circularProgressLayer.roundedCorners = roundedCorners;
    [self.circularProgressLayer setNeedsDisplay];
}

-(CGFloat)thicknessRatio
{
    return self.circularProgressLayer.thicknessRatio;
}

- (void)setThicknessRatio:(CGFloat)thicknessRatio
{
    self.circularProgressLayer.thicknessRatio = MIN(MAX(thicknessRatio, 0.f), 1.f);
    [self.circularProgressLayer setNeedsDisplay];
}

- (NSInteger)indeterminate
{
    CAAnimation *spinAnimation = [self.layer animationForKey:@"indeterminateAnimation"];
    return spinAnimation;
}

- (void)setIndeterminate:(NSInteger)indeterminate
{
    if (indeterminate && !self.indeterminate)
    {
        CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        spinAnimation.byValue = [NSNumber numberWithFloat:2.0f*M_PI];
        spinAnimation.duration = self.indeterminateDuration;
        spinAnimation.repeatCount = HUGE_VALF;
        [self.layer addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
    }
    else
    {
        [self.layer removeAnimationForKey:@"indeterminateAnimation"];
    }
}

@end

在我自己的班上,

    self.largeProgressView = [[DACircularProgressView alloc] initWithFrame:CGRectMake(10.0f, 85.0f, 78.0f, 78.0f)];
self.largeProgressView.roundedCorners    = NO;
        self.largeProgressView.trackTintColor    = THIK_GRAY_COLOR;
        self.largeProgressView.progressTintColor = LIGHT_GREEN_COLOR;
        self.largeProgressView.thicknessRatio    = 0.2f;
        [self.largeProgressView setBackgroundColor:[UIColor clearColor]];
        [resultatsCategoryView addSubview:self.largeProgressView];

total   = [TotalQuestionsCount floatValue];
        current = [CorrectAnswersCount floatValue];
        percentageCompleted = current / total * 100;
        percentageCompleted = percentageCompleted / 100;
        //NSLog(@"percentageCompleted = %f",percentageCompleted);

        for (DACircularProgressView *progressView in [NSArray arrayWithObjects:self.largeProgressView, nil])
        {
            CGFloat progress = percentageCompleted;
            //NSLog(@"progress = %f",progress);
            [progressView setProgress:progress animated:YES];

            if (progressView.progress >= 1.0f && [self.timer isValid])
            {
                [progressView setProgress:0.f animated:YES];
            }
        }

1 个答案:

答案 0 :(得分:4)

使用下面的代码我已经通过下面的.m文件更改了一些替换.m文件 希望这有助于你


 #import "DACircularProgressView.h"

 #import <QuartzCore/QuartzCore.h>

 @interface DACircularProgressLayer : CALayer

 @property(nonatomic, strong) UIColor *trackTintColor;
 @property(nonatomic, strong) UIColor *progressTintColor;
 @property(nonatomic) NSInteger roundedCorners;
 @property(nonatomic) CGFloat thicknessRatio;
 @property(nonatomic) CGFloat progress;

 @end

 @implementation DACircularProgressLayer

 @dynamic trackTintColor;
 @dynamic progressTintColor;
 @dynamic roundedCorners;
 @dynamic thicknessRatio;
 @dynamic progress;

 + (BOOL)needsDisplayForKey:(NSString *)key
 {
    return [key isEqualToString:@"progress"] ? YES : [super needsDisplayForKey:key];
 }

 - (void)drawInContext:(CGContextRef)context
 {
    CGRect rect = self.bounds;
    CGPoint centerPoint = CGPointMake(rect.size.height / 2.0f, rect.size.width / 2.0f);
    CGFloat radius = MIN(rect.size.height, rect.size.width) / 2.0f;

    CGFloat progress = MIN(self.progress, 1.0f - FLT_EPSILON);
    CGFloat radians = (progress * 2.0f * -M_PI) - M_PI_2;

    CGContextSetFillColorWithColor(context, self.trackTintColor.CGColor);
    CGMutablePathRef trackPath = CGPathCreateMutable();
    CGPathMoveToPoint(trackPath, NULL, centerPoint.x, centerPoint.y);
    CGPathAddArc(trackPath, NULL, centerPoint.x, centerPoint.y, radius, 3.0f * -M_PI_2, M_PI_2, NO);
    CGPathCloseSubpath(trackPath);
    CGContextAddPath(context, trackPath);
    CGContextFillPath(context);
    CGPathRelease(trackPath);

    if (progress > 0.0f)
    {
       CGContextSetFillColorWithColor(context, self.progressTintColor.CGColor);
       CGMutablePathRef progressPath = CGPathCreateMutable();
       CGPathMoveToPoint(progressPath, NULL, centerPoint.x, centerPoint.y);
       CGPathAddArc(progressPath, NULL, centerPoint.x, centerPoint.y, radius, 3.0f * M_PI_2, radians, NO);
       CGPathCloseSubpath(progressPath);
       CGContextAddPath(context, progressPath);
       CGContextFillPath(context);
       CGPathRelease(progressPath);
    }

    if (progress > 0.0f && self.roundedCorners)
    {
        CGFloat pathWidth = radius * self.thicknessRatio;
        CGFloat xOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * cosf(radians)));
        CGFloat yOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * sinf(radians)));
        CGPoint endPoint = CGPointMake(xOffset, yOffset);

        CGContextAddEllipseInRect(context, CGRectMake(centerPoint.x - pathWidth / 2.0f, 0.0f, pathWidth, pathWidth));
        CGContextFillPath(context);

        CGContextAddEllipseInRect(context, CGRectMake(endPoint.x - pathWidth / 2.0f, endPoint.y - pathWidth / 2.0f, pathWidth, pathWidth));
        CGContextFillPath(context);
     }

     CGContextSetBlendMode(context, kCGBlendModeClear);
     CGFloat innerRadius = radius * (1.0f - self.thicknessRatio);
     CGPoint newCenterPoint = CGPointMake(centerPoint.x - innerRadius, centerPoint.y - innerRadius);
     CGContextAddEllipseInRect(context, CGRectMake(newCenterPoint.x, newCenterPoint.y, innerRadius * 2.0f, innerRadius * 2.0f));
     CGContextFillPath(context);
 }

 @end

 @interface DACircularProgressView ()

 @end

 @implementation DACircularProgressView

 + (void) initialize
 {
    if (self != [DACircularProgressView class])
    return;

    id appearance = [self appearance];
    [appearance setTrackTintColor:[[UIColor whiteColor] colorWithAlphaComponent:0.3f]];
    [appearance setProgressTintColor:[UIColor whiteColor]];
    [appearance setBackgroundColor:[UIColor clearColor]];
    [appearance setThicknessRatio:0.3f];
    [appearance setRoundedCorners:NO];

    [appearance setIndeterminateDuration:5.0f];
    [appearance setIndeterminate:NO];
 }

 + (Class)layerClass
 {
    return [DACircularProgressLayer class];
 }

 - (DACircularProgressLayer *)circularProgressLayer
 {
    return (DACircularProgressLayer *)self.layer;
 }

 - (id)init
 {
    return [super initWithFrame:CGRectMake(0.0f, 0.0f, 40.0f, 40.0f)];
 }

 - (void)didMoveToWindow
 {   
   CGFloat windowContentsScale = self.window.screen.scale;
   self.circularProgressLayer.contentsScale = windowContentsScale;
 }

 #pragma mark - Progress

 - (CGFloat)progress
 {
    return self.circularProgressLayer.progress;
 }

 - (void)setProgress:(CGFloat)progress
 {
    [self setProgress:progress animated:NO];
 }

 - (void)setProgress:(CGFloat)progress animated:(BOOL)animated
 { 
   [self.layer removeAnimationForKey:@"indeterminateAnimation"];
   [self.circularProgressLayer removeAnimationForKey:@"progress"];

   CGFloat pinnedProgress = MIN(MAX(progress, 0.0f), 1.0f);
   if (animated)
    {
      CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
     //  animation.duration = fabsf(self.progress - pinnedProgress); // Same duration as UIProgressView animation
     animation.duration = 10.0f;
     animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
   //  animation.fromValue = [NSNumber numberWithFloat:self.progress];
   //  animation.toValue = [NSNumber numberWithFloat:pinnedProgress];

      animation.fromValue = [NSNumber numberWithFloat:pinnedProgress];
      animation.toValue = [NSNumber numberWithFloat:self.progress];
     [self.circularProgressLayer addAnimation:animation forKey:@"progress"];
  }
  else
  {
     [self.circularProgressLayer setNeedsDisplay];
  }
  self.circularProgressLayer.progress = pinnedProgress;
}

#pragma mark - UIAppearance methods

- (UIColor *)trackTintColor
{
   return self.circularProgressLayer.trackTintColor;
}

- (void)setTrackTintColor:(UIColor *)trackTintColor
{
   self.circularProgressLayer.trackTintColor = trackTintColor;
   [self.circularProgressLayer setNeedsDisplay];
}

- (UIColor *)progressTintColor
{
  return self.circularProgressLayer.progressTintColor;
} 

- (void)setProgressTintColor:(UIColor *)progressTintColor
{
   self.circularProgressLayer.progressTintColor = progressTintColor;
   [self.circularProgressLayer setNeedsDisplay];
} 

 - (NSInteger)roundedCorners
{
   return self.roundedCorners;
}

- (void)setRoundedCorners:(NSInteger)roundedCorners
{
   self.circularProgressLayer.roundedCorners = roundedCorners;
   [self.circularProgressLayer setNeedsDisplay];
}

- (CGFloat)thicknessRatio
{
   return self.circularProgressLayer.thicknessRatio;
}

- (void)setThicknessRatio:(CGFloat)thicknessRatio
{
   self.circularProgressLayer.thicknessRatio = MIN(MAX(thicknessRatio, 0.f), 1.f);
   [self.circularProgressLayer setNeedsDisplay];
}

- (NSInteger)indeterminate
{
    CAAnimation *spinAnimation = [self.layer animationForKey:@"indeterminateAnimation"];
    return (spinAnimation == nil ? 0 : 1);
}

 - (void)setIndeterminate:(NSInteger)indeterminate
{
    if (indeterminate && !self.indeterminate)
    {
       CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
       spinAnimation.byValue = [NSNumber numberWithFloat:indeterminate > 0 ? -2.0f*M_PI : 2.0f*M_PI];
       spinAnimation.duration = self.indeterminateDuration;
       spinAnimation.repeatCount = HUGE_VALF;
       [self.layer addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
    }
    else
    {
      [self.layer removeAnimationForKey:@"indeterminateAnimation"];
    }
 }

 @end


我修改了示例项目,项目的输出类似于下面的

enter image description here

我不认为上面的结果是旋转旋转,视频被截断在最后它将以反时钟方向旋转..完全请检查它,再次重新发布代码。检查

开源你可以在DACircularProgressView.m

下载project hear but animating clock wise修改后的反时钟动画