发送有效套接字后发生WSAENOTSOCK错误

时间:2014-05-15 05:08:13

标签: c++ sockets winsock2

好的,我正在使用WinSockets2制作一个非常简单的服务器客户端应用程序。我初始化了我的套接字,我试图让服务器成为多用户。我几乎100%确定到目前为止,服务器套接字已正确形成,并且我100%确定客户端套接字是正确的,因为我将其用于另一台服务器。但是,recv函数失败,错误为WSAENOTSOCK。有问题的代码:

unsigned __stdcall client(void *data) {
    SOCKET clientSocket = (SOCKET)data;

    char inBuffer[DEFAULT_BUFLEN];

    int inBytes = SOCKET_ERROR;

    ZeroMemory(inBuffer, sizeof(inBuffer)); //make sure the buffer is 0

    inBytes = recv(clientSocket, inBuffer, sizeof(inBuffer), 0);
    printf("Client said: %s and there's this also %d\n", inBuffer, inBytes);

    if (inBytes == SOCKET_ERROR) {
        printf("eek! Something went wrong! %ld\n", WSAGetLastError());
    }
    return 0;
}

稍微低于它......

    bool serverOn = true;
    while (clientSocket = accept(listenSocket, NULL, NULL) && serverOn) {
        //http://stackoverflow.com/questions/15185380/tcp-winsock-accept-multiple-connections-clients
        unsigned threadID;
        HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, &client, (void*)clientSocket, 0, &threadID);
    }

    if (iResult = shutdown(clientSocket, SD_SEND) == SOCKET_ERROR) { //clean up and end everything
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(clientSocket);
        WSACleanup();
        return 1;
    }

    closesocket(clientSocket);
    WSACleanup();

    return 0;
}

如果需要任何其他代码,请询问。谢谢!

1 个答案:

答案 0 :(得分:-1)

好的,经过大量的试验和错误,我找到了答案。在此代码块中:

 bool serverOn = true;
    while (clientSocket = accept(listenSocket, NULL, NULL) && serverOn) {
        //http://stackoverflow.com/questions/15185380/tcp-winsock-accept-multiple-connections-clients
        unsigned threadID;
        HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, &client, (void*)clientSocket, 0, &threadID);
    }

    if (iResult = shutdown(clientSocket, SD_SEND) == SOCKET_ERROR) { //clean up and end everything
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(clientSocket);
        WSACleanup();
        return 1;
    }

    closesocket(clientSocket);
    WSACleanup();

    return 0;
}

while (clientSocket = accept(listenSocket, NULL, NULL) && serverOn) {应分为两行,

while (serverOn) {
        clientSocket = accept(listenSocket, NULL, NULL);

我想这与变量的范围有关。快乐的编码家伙!