我正在尝试使用CreateTimerQueueTimer(...)
来经常运行一个函数。
我正在使用MSDN中的一个示例,主要是这行涉及到我:
CreateTimerQueueTimer( &hTimer, hTimerQueue,(WAITORTIMERCALLBACK)TimerRoutine, &arg , 50,100, 0)
语法为:
BOOL WINAPI CreateTimerQueueTimer(
_Out_ PHANDLE phNewTimer,
_In_opt_ HANDLE TimerQueue,
_In_ WAITORTIMERCALLBACK Callback,
_In_opt_ PVOID Parameter,
_In_ DWORD DueTime,
_In_ DWORD Period,
_In_ ULONG Flags
);
倒数第二个参数说明
期间[in]
计时器的周期,以毫秒为单位。如果此参数为零,则会向计时器发出一次信号。如果此参数大于零,则计时器是周期性的。每当周期结束时,周期性计时器会自动重新激活,直到计时器被取消。
正如您在我的代码中所看到的,我将截止时间设置为50,将期间设置为100.当我运行它时,它不会repeat
触发计时器。有人可以帮我这个吗?
以下是整个代码:
#include "stdafx.h"
#include <string>
#include <iostream>
#include <thread>
#include <Windows.h>
#include <stdio.h>
using namespace std;
HANDLE gDoneEvent;
VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
{
if (lpParam == NULL)
{
printf("TimerRoutine lpParam is NULL\n");
}
else
{
// lpParam points to the argument; in this case it is an int
printf("Timer routine called. Parameter is %d.\n",
*(int*)lpParam);
if(TimerOrWaitFired)
{
printf("The wait timed out.\n");
}
else
{
printf("The wait event was signaled.\n");
}
}
SetEvent(gDoneEvent);
}
int main()
{
HANDLE hTimer = NULL;
HANDLE hTimerQueue = NULL;
int arg = 123,x;
// Use an event object to track the TimerRoutine execution
gDoneEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (NULL == gDoneEvent)
{
printf("CreateEvent failed (%d)\n", GetLastError());
return 1;
}
// Create the timer queue.
hTimerQueue = CreateTimerQueue();
if (NULL == hTimerQueue)
{
printf("CreateTimerQueue failed (%d)\n", GetLastError());
return 2;
}
// Set a timer to call the timer routine in 10 seconds.
if (!CreateTimerQueueTimer( &hTimer, hTimerQueue,(WAITORTIMERCALLBACK)TimerRoutine, &arg , 50,100, 0))
{
printf("CreateTimerQueueTimer failed (%d)\n", GetLastError());
return 3;
}
// TODO: Do other useful work here
printf("Call timer routine in 10 seconds...\n");
// Wait for the timer-queue thread to complete using an event
// object. The thread will signal the event at that time.
if (WaitForSingleObject(gDoneEvent, INFINITE) != WAIT_OBJECT_0)
printf("WaitForSingleObject failed (%d)\n", GetLastError());
CloseHandle(gDoneEvent);
// Delete all timers in the timer queue.
if (!DeleteTimerQueue(hTimerQueue))
printf("DeleteTimerQueue failed (%d)\n", GetLastError());
cin>>x;
return 0;
}
谢谢
答案 0 :(得分:0)
事件gDoneEvent
在函数TimerRoutine()
退出之前发出信号。对于重复调用回调函数,在函数gDoneEvent
被调用所需次数后发出事件TimerRoutine()
的信号。
可以包含以下代码行。
static int count = 0;
VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
{
......
count++;
if(count == 100)
{
SetEvent(gDoneEvent);
}
}
答案 1 :(得分:0)
@Lokesh是对的,虽然作为一名c ++初学者,我起初并没有得到答案。
只有在希望计时器停止时,才需要确保调用SetEvent(gDoneEvent);
。根据我的需要,我只是评论它,因为我希望计时器能够连续运行。