我想将Blink
动画应用于Canvas
,以便我在其上绘制的所有对象都会闪烁。
我使用下面的代码有点成功,它会更快地更改Opacity
的{{1}}属性以达到此效果,但我对此并不满意。
我希望在当前代码中没有任何Canvas
的纯闪烁。我怎么能以正确的方式做到这一点?
FadeOut/FadeIn
也许我可以使用var blinkAnimation = new DoubleAnimation
{
From = 1,
To = 0
};
var blinkStoryboard = new Storyboard
{
Duration = TimeSpan.FromMilliseconds(500),
RepeatBehavior = RepeatBehavior.Forever,
AutoReverse = true
};
Storyboard.SetTarget(blinkAnimation, MyCanvas);
Storyboard.SetTargetProperty(blinkAnimation, new PropertyPath(OpacityProperty));
blinkStoryboard.Children.Add(blinkAnimation);
MyCanvas.BeginStoryboard(blinkStoryboard);
来做到这一点,但我无法做到。
答案 0 :(得分:7)
您可以使用具有适当BeginTime
的第二个动画:
var switchOffAnimation = new DoubleAnimation
{
To = 0,
Duration = TimeSpan.Zero
};
var switchOnAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.Zero,
BeginTime = TimeSpan.FromSeconds(0.5)
};
var blinkStoryboard = new Storyboard
{
Duration = TimeSpan.FromSeconds(1),
RepeatBehavior = RepeatBehavior.Forever
};
Storyboard.SetTarget(switchOffAnimation, MyCanvas);
Storyboard.SetTargetProperty(switchOffAnimation, new PropertyPath(Canvas.OpacityProperty));
blinkStoryboard.Children.Add(switchOffAnimation);
Storyboard.SetTarget(switchOnAnimation, MyCanvas);
Storyboard.SetTargetProperty(switchOnAnimation, new PropertyPath(Canvas.OpacityProperty));
blinkStoryboard.Children.Add(switchOnAnimation);
MyCanvas.BeginStoryboard(blinkStoryboard);
答案 1 :(得分:1)
如果您想要动画的开/关状态,可以将动画更改为DoubleAnimationUsingKeyFrames
var blinkAnimation = new DoubleAnimationUsingKeyFrames();
blinkAnimation.KeyFrames.Add(new DiscreteDoubleKeyFrame(1, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0))));
blinkAnimation.KeyFrames.Add(new DiscreteDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(250))));
var blinkStoryboard = new Storyboard
{
Duration = TimeSpan.FromMilliseconds(500),
RepeatBehavior = RepeatBehavior.Forever,
};
Storyboard.SetTarget(blinkAnimation, MyCanvas);
Storyboard.SetTargetProperty(blinkAnimation, new PropertyPath(OpacityProperty));
blinkStoryboard.Children.Add(blinkAnimation);
blinkStoryboard.Begin();