我想询问是否可以为每个图像目标添加不同的声音。我有4个图像目标,我想在识别每个目标时播放不同的.mp3
文件。我可以这样做,如果你能提供一些示例代码,那就太棒了。 THX!
编辑:我尝试在调用onLoaded
的{{1}}方法时播放声音(我目前正在查看AR.HtmlDrawable
ImageRecognition
示例,除了我有4个图像目标),但我不能让它为每个目标播放不同的声音。
另外,你能告诉我定义声音对象的最佳位置吗?目前我的函数HtmlDrawable
位于我的createSound
var中。
答案 0 :(得分:1)
查看Wikitude示例ImageRecognition / MultipleTargets。您可以在下载SDK时在示例中找到它。通过添加以下代码扩展示例:
sound1: null,
sound2: null,
loadAudio: function() {
this.sound1 = new AR.Sound("assets/sound1.mp3", {
onLoaded: function() {
// if the sound finished loading
},
onError: function() {
// alert the user that the sound file could not be loaded
},
});
this.sound2 = new AR.Sound("assets/sound2.mp3", {
onLoaded: function() {
// if the sound finished loading
},
onError: function() {
// alert the user that the sound file could not be loaded
},
});
},
然后在 init 函数中调用 loadAudio 。然后实现 Trackable2DObject 的 onEnterFieldOfVision 函数:
onEnterFieldOfVision: function() {
if (World.sound2 !== null) {
World.sound1.play();
}
}
这里是完整的源代码:
var World = {
loaded: false,
init: function initFn() {
/* Disable all sensors in "IR-only" Worlds to save performance. If the property is set to true, any geo-related components (such as GeoObjects and ActionRanges) are active. If the property is set to false, any geo-related components will not be visible on the screen, and triggers will not fire.*/
AR.context.services.sensors = false;
this.loadAudio();
this.createOverlays();
},
sound1: null,
sound2: null,
loadAudio: function() {
this.sound1 = new AR.Sound("assets/sound1.mp3", {
onLoaded: function() {
// if the sound finished loading
},
onError: function() {
// alert the user that the sound file could not be loaded
},
});
this.sound2 = new AR.Sound("assets/sound2.mp3", {
onLoaded: function() {
// if the sound finished loading
},
onError: function() {
// alert the user that the sound file could not be loaded
},
});
},
createOverlays: function createOverlaysFn() {
// Initialize Tracker
this.tracker = new AR.Tracker("assets/magazine.wtc", {
onLoaded: this.worldLoaded
});
// Create overlay for page one
var imgOne = new AR.ImageResource("assets/imageOne.png");
var overlayOne = new AR.ImageDrawable(imgOne, 1, {
offsetX: -0.15,
offsetY: 0
});
var pageOne = new AR.Trackable2DObject(this.tracker, "pageOne", {
drawables: {
cam: overlayOne
},
onEnterFieldOfVision: function() {
if (World.sound2 !== null) {
World.sound1.play();
}
}
});
// Create overlay for page two
var imgTwo = new AR.ImageResource("assets/imageTwo.png");
var overlayTwo = new AR.ImageDrawable(imgTwo, 0.5, {
offsetX: 0.12,
offsetY: -0.01
});
var pageTwo = new AR.Trackable2DObject(this.tracker, "pageTwo", {
drawables: {
cam: overlayTwo
},
onEnterFieldOfVision: function() {
if (World.sound2 !== null) {
World.sound2.play();
}
}
});
},
worldLoaded: function worldLoadedFn() {
var cssDivLeft = " style='display: table-cell;vertical-align: middle; text-align: right; width: 50%; padding-right: 15px;'";
var cssDivRight1 = " style='display: table-cell;vertical-align: middle; text-align: left; padding-right: 15px; width: 38px'";
var cssDivRight2 = " style='display: table-cell;vertical-align: middle; text-align: left; padding-right: 15px;'";
document.getElementById('loadingMessage').innerHTML =
"<div" + cssDivLeft + ">Scan Target #1 (surfer) or #2 (biker):</div>" +
"<div" + cssDivRight1 + "><img src='assets/surfer.png'></img></div>" +
"<div" + cssDivRight2 + "><img src='assets/bike.png'></img></div>";
}
};
World.init();