我使用此代码将折线(地图上的点)与折线连接:
CLLocationCoordinate2D coordinates[allLocations.count];
int i = 0;
for (locHolder *location in allLocations) {
coordinates[i] = CLLocationCoordinate2DMake([location.lat floatValue], [location floatValue]);
i++;
}
MKPolyline *polyline = [MKPolyline polylineWithCoordinates:coordinates count:[allLocations count]];
self->polyline = polyline;
[self.mapView addOverlay:self->polyline level:MKOverlayLevelAboveRoads];
但是这段代码通过无线方式连接它们(忽略道路),是否可以将多个CLLocationCoordinate2D位置与道路之后的折线相连接?
** 还有一个问题, [allLocations count]和allLocations.count之间的性能是否有任何差异。
感谢。
答案 0 :(得分:4)
在这些日子里,我遇到了同样的问题,并且在这里和那里寻找答案,我发现this来自Rob的答案对于这个案例非常有用。
首先,在MapViewController中,你有一个包含一个目的地的对象数组,每个对象的类型为CLLocationCoordinate2D
在MapViewController.h中
@property (nonatomic, strong) NSArray *locations;
然后,在实现中,使用如下所示的数据填充该数组:
_locations = [NSArray arrayWithObjects:
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.595571, -46.684408) destination:CLLocationCoordinate2DMake(-23.597886, -46.673950)],
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.597886, -46.673950) destination:CLLocationCoordinate2DMake(-23.597591, -46.666805)],
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.597591, -46.666805) destination:CLLocationCoordinate2DMake(-23.604061, -46.662728)], nil];
现在您已拥有原点和目的地数组,您可以开始在它们之间绘制路线(从A到B,从B到C以及从C到D)。
添加一个按钮,然后连接IBAction
,这样你就可以进行魔术了。
- (IBAction)btnDirectionsPressed:(id)sender {
[self enableUI:NO]; // This method enables or disables all the UI elements that interact with the user
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); // Create the semaphore
__block NSMutableArray *routes = [[NSMutableArray alloc] init]; // Arrays to store MKRoute objects and MKAnnotationPoint objects, so then we can draw them on the map
__block NSMutableArray *annotations = [[NSMutableArray alloc] init];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
for (RouteObject *routeObject in _locations) {
MKDirectionsRequest *directionsRequest = [MKDirectionsRequest new];
[directionsRequest setTransportType:MKDirectionsTransportTypeAutomobile];
[directionsRequest setSource:[routeObject originMapItem]];
[directionsRequest setDestination:[routeObject destinationMapItem]];
[directionsRequest setRequestsAlternateRoutes:NO];
MKDirections *direction = [[MKDirections alloc] initWithRequest:directionsRequest];
// For each object in the locations array, we request that route from its origin and its destination
[direction calculateDirectionsWithCompletionHandler: ^(MKDirectionsResponse *response, NSError *error) {
if (error) {
NSLog(@"There was an error getting your directions");
return;
}
MKRoute *route = [response.routes firstObject];
[routes addObject:route];
[annotations addObject:[routeObject destinationAnnotation]];
dispatch_semaphore_signal(semaphore); // Send the signal that one semaphore is ready to consume
}];
}
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
for (int i = 0; i < _locations.count; i++) {
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); // Wait until one semaphore is ready to consume
dispatch_async(dispatch_get_main_queue(), ^{ // For each element, dispatch to the main queue to draw route and annotation corresponding to that location
MKRoute *route = routes[i];
[self.mapView addOverlay:route.polyline];
[self.mapView addAnnotation:annotations[i]];
});
}
dispatch_async(dispatch_get_main_queue(), ^{ // Finally, dispatch to the main queue enabling elements and resizing map to show all the annotations
[self enableUI:YES];
[self fitRegionToRoutes];
});
});
}
希望这有帮助!
乔尔。