我刚刚经历了一些尝试弄清楚如何让图像旋转的东西。这有效,但现在它正在削减,我不确定如何让它停止...我正在使用这个rotateImage方法:
public static Image RotateImage(Image img, float rotationAngle)
{
//create an empty Bitmap image
Bitmap bmp = new Bitmap(img.Width, img.Height);
//turn the Bitmap into a Graphics object
Graphics gfx = Graphics.FromImage(bmp);
//now we set the rotation point to the center of our image
gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2);
//now rotate the image
gfx.RotateTransform(rotationAngle);
gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2);
//set the InterpolationMode to HighQualityBicubic so to ensure a high
//quality image once it is transformed to the specified size
gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;
//now draw our new image onto the graphics object
gfx.DrawImage(img, new System.Drawing.Point(0, 0));
//dispose of our Graphics object
gfx.Dispose();
//return the image
return bmp;
}
我尝试将空位图放大,但仅适用于一侧,因为图像固定在位图的左上角。任何想法将不胜感激!
答案 0 :(得分:20)
我从其他网站找到了一些帮助。以下是我最终为那些想要了解的人做的事情:
// Rotates the input image by theta degrees around center.
public static Bitmap RotateImage(Bitmap bmpSrc, float theta)
{
Matrix mRotate = new Matrix();
mRotate.Translate(bmpSrc.Width / -2, bmpSrc.Height / -2, MatrixOrder.Append);
mRotate.RotateAt(theta, new System.Drawing.Point(0, 0), MatrixOrder.Append);
using (GraphicsPath gp = new GraphicsPath())
{ // transform image points by rotation matrix
gp.AddPolygon(new System.Drawing.Point[] { new System.Drawing.Point(0, 0), new System.Drawing.Point(bmpSrc.Width, 0), new System.Drawing.Point(0, bmpSrc.Height) });
gp.Transform(mRotate);
System.Drawing.PointF[] pts = gp.PathPoints;
// create destination bitmap sized to contain rotated source image
Rectangle bbox = boundingBox(bmpSrc, mRotate);
Bitmap bmpDest = new Bitmap(bbox.Width, bbox.Height);
using (Graphics gDest = Graphics.FromImage(bmpDest))
{ // draw source into dest
Matrix mDest = new Matrix();
mDest.Translate(bmpDest.Width / 2, bmpDest.Height / 2, MatrixOrder.Append);
gDest.Transform = mDest;
gDest.DrawImage(bmpSrc, pts);
return bmpDest;
}
}
}
private static Rectangle boundingBox(Image img, Matrix matrix)
{
GraphicsUnit gu = new GraphicsUnit();
Rectangle rImg = Rectangle.Round(img.GetBounds(ref gu));
// Transform the four points of the image, to get the resized bounding box.
System.Drawing.Point topLeft = new System.Drawing.Point(rImg.Left, rImg.Top);
System.Drawing.Point topRight = new System.Drawing.Point(rImg.Right, rImg.Top);
System.Drawing.Point bottomRight = new System.Drawing.Point(rImg.Right, rImg.Bottom);
System.Drawing.Point bottomLeft = new System.Drawing.Point(rImg.Left, rImg.Bottom);
System.Drawing.Point[] points = new System.Drawing.Point[] { topLeft, topRight, bottomRight, bottomLeft };
GraphicsPath gp = new GraphicsPath(points,
new byte[] { (byte)PathPointType.Start, (byte)PathPointType.Line, (byte)PathPointType.Line, (byte)PathPointType.Line });
gp.Transform(matrix);
return Rectangle.Round(gp.GetBounds());
}
答案 1 :(得分:4)
按照以下步骤操作:
完成上述步骤的详细信息:
W,H =宽度&目的地高度
w,h =宽度&来源高度
C = | cos(THETA)|
S = | SIN(THETA)|
w * c + h * s = W
w * s + h * c = H
ox =(W - w)/ 2
oy =(H - h)/ 2
答案 2 :(得分:3)
public Bitmap rotateImage(Bitmap b, float angle)
{
if (angle > 0)
{
int l = b.Width;
int h = b.Height;
double an = angle * Math.PI / 180;
double cos = Math.Abs(Math.Cos(an));
double sin = Math.Abs(Math.Sin(an));
int nl = (int)(l * cos + h * sin);
int nh = (int)(l * sin + h * cos);
Bitmap returnBitmap = new Bitmap(nl, nh);
Graphics g = Graphics.FromImage(returnBitmap);
g.TranslateTransform((float)(nl-l) / 2, (float)(nh-h) / 2);
g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2);
g.RotateTransform(angle);
g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
g.DrawImage(b, new Point(0, 0));
return returnBitmap;
}
else return b;
}
答案 3 :(得分:1)
旋转的图像可能需要包含更大的位图而不进行裁剪。计算边界的一种相当简单的方法是将变换矩阵应用于原始边界矩形的角。由于新位图较大,因此必须绘制原始图像,使其居中,而不是(0,0)。
在您的代码的以下修订版中对此进行了演示:
public static Image RotateImage(Image img, float rotationAngle)
{
int minx = int.MaxValue, maxx = int.MinValue, miny = int.MaxValue, maxy = int.MinValue;
using (Bitmap bmp = new Bitmap(1, 1)) // Dummy bitmap, so we can use TransformPoints to figure out the correct size.
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.TranslateTransform((float)img.Width / 2, (float)img.Height / 2);
g.RotateTransform(rotationAngle);
g.TranslateTransform(-(float)img.Width / 2, -(float)img.Height / 2);
Point[] pts = new Point[4];
pts[0] = new Point(0, 0);
pts[1] = new Point(img.Width, 0);
pts[2] = new Point(img.Width, img.Height);
pts[3] = new Point(0, img.Height);
g.TransformPoints(CoordinateSpace.Device, CoordinateSpace.World, pts);
foreach (Point pt in pts)
{
minx = Math.Min(minx, pt.X);
maxx = Math.Max(maxx, pt.X);
miny = Math.Min(miny, pt.Y);
maxy = Math.Max(maxy, pt.Y);
}
}
}
Bitmap bmp2 = new Bitmap(maxx - minx, maxy - miny);
using (Graphics g = Graphics.FromImage(bmp2))
{
g.TranslateTransform((float)bmp2.Width / 2, (float)bmp2.Height / 2);
g.RotateTransform(rotationAngle);
g.TranslateTransform(-(float)bmp2.Width / 2, -(float)bmp2.Height / 2);
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(img, bmp2.Width / 2 - img.Width / 2, bmp2.Height / 2 - img.Height / 2);
}
return bmp2;
}