我正在尝试创建一个使用滑块的程序,也可以放大图像。我已经使用了矩形和圆形但是当我尝试添加图像时,它们会显示但是当我滑动滑块时,它们不会放大它只能平移或沿屏幕对角移动它,而不是重新调整尺寸。有人可以帮我解决这个问题吗?这是我的代码:
import javax.swing.*;
public class Parker
{
public static void main(String[] args)
{
TheWindow w = new TheWindow();
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //X wont close the window with out this line
w.setSize(375,375);
w.setVisible(true);
}
}
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
public class TheWindow extends JFrame
{
private JSlider slider; //declare slider
private drawRect myPanel; //declare/ create panel
public TheWindow()
{
super("Slider Example"); //make title
myPanel = new drawRect();
myPanel.setBackground(Color.cyan); //change background color
slider = new JSlider(SwingConstants.VERTICAL, 0, 315, 10);// restrains the slider from scaling square to 0-300 pixels
slider.setMajorTickSpacing(20); //will set tick marks every 10 pixels
slider.setPaintTicks(true); //this actually paints the ticks on the screen
slider.addChangeListener
(
new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
myPanel.setD(slider.getValue()); //Wherever you set the slider, it will pass that value and that will paint on the screen
}
}
);
add(slider, BorderLayout.WEST); //similar to init method, adds slider and panel to GUI
add(myPanel, BorderLayout.CENTER);
}
}
import java.awt.*;
import javax.swing.*;
public class drawRect extends JPanel
{
private int d = 20; //this determines the beginning size of the rect.
public void paintComponent(Graphics g)//paints obj on the screen
{
super.paintComponent(g); //prepares graphic object for drawing
ImageIcon i = new ImageIcon("A:\\Capture.png"); //location of Image
i.paintIcon(this, g, d, d); //paints icon on screen
int originX = getWidth() / 2; //this is subtracting half of 'd' from the center point to scale it form the center
int originY = getHeight() / 2;
int x = originX - (d / 2);
int y = originY - (d / 2);
System.out.println(x + "x" + y);
// g.fillRect(x, y, d, d); //paints rectangle on screen
//x , y, width, height
}
public void setD(int newD)
{
d = (newD >= 0 ? newD : 10); //if number is less than zero it will use 10 for diameter(compressed if statement)
repaint();
}
public Dimension getPrefferedSize()
{
return new Dimension(200, 200);
}
public Dimension getMinimumSize()
{
return getPrefferedSize();
}
}
答案 0 :(得分:2)
以下是重新调整图像大小的方法。适合您的代码。
public BufferedImage resizeImage(Image originalImage, int newD) throws IOException {
BufferedImage resizedImage = new BufferedImage(newD, newD,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, newD, newD, null);
g.dispose();
return resizedImage;
}
- 编辑 -
赞成撰写而不是继承。
除非你覆盖现有的逻辑,否则不要扩展任何类。
完整的示例代码:
class drawRect {
private Image image;
private JLabel label;
public JLabel getLabel() {
return label;
}
public drawRect() {
try {
label = new JLabel();
image = ImageIO.read(new File("resources/1.png"));
} catch (IOException e) {
e.printStackTrace();
}
setD(10);
}
public void setD(int newD) {
int d = (newD >= 0 ? newD : 10);
try {
label.setIcon(new ImageIcon(resizeImage(image, d)));
} catch (IOException e) {
e.printStackTrace();
}
}
private BufferedImage resizeImage(Image originalImage, int newD) throws IOException {
BufferedImage resizedImage = new BufferedImage(newD, newD, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, newD, newD, label);
g.dispose();
return resizedImage;
}
}