Unity插件:Marshal C ++ double *在C#中加倍数组

时间:2014-05-06 13:31:30

标签: c# c++ opencv dll unity3d

我正在使用C ++ Dll与Unity和插件系统进行斗争。 基本上我在C ++中有一个Dll,可以找到相机知识内在参数的外在参数。 当我创建.exe。

时,该函数运行顺畅

我试图通过C ++中的Dll在Unity中使用该函数来获取存储在一维双数组中的外部参数。

我已经阅读了很多关于在Dll中导出函数并在C#中导入它们的内容,但是我已经花了4天的时间工作而没有任何作用。

我总是得到同样的错误:运行时错误和Unity崩溃(我认为是内存访问问题)。

这是C ++代码

#include <opencv2\opencv.hpp>
#include <stdio.h>


#ifdef CALIBRATION_EXPORTS
#define CALIBRATION_API  __declspec(dllexport)
#else
#define CALIBRATION_API __declspec(dllimport)
#endif

using namespace cv;
using namespace std;


class CALIBRATION_API calib
{
 public:
calib();
virtual ~calib();
void calcBoardCornerPosititions(Size boardSize, double squareSize, vector<Point3f>&   corners);
Mat Nextimage(VideoCapture camera);
void find_extrinsic(double* Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist);

private :
VideoCapture camera;
};

extern "C" CALIBRATION_API calib* CreateCalib()
{
return new calib();
}
extern "C" CALIBRATION_API void DisposeCalib( calib* pObject)
{
if (pObject != NULL)
{
    delete pObject;
    pObject = NULL;
}
}

void calib::find_extrinsic(double *Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist)
{

    if (size_ext == 16 && size_int == 9 && size_dist == 5)
    {       
        Size boardSize = Size(9, 6);
        double squareSize = 245;
        //Matrices de résultats param ext
        Mat_<double> rvecs_ext(3, 3);
        Mat_<double> tvecs_ext(3, 1);
        vector<Point3f> objectPoints_ext;
        int id = 0;
        Mat_<double> cameraMatrix(3, 3);
        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                cameraMatrix.data[i, j] = mat_int[id];
                id++;
            }
        }

        Mat_<double> distCoeffs(5, 1);
        for (int i = 0; i < 5; i++)
        {
            distCoeffs.data[i, 1] = mat_dist[i];
        }
        Mat result = Nextimage(camera);
        Size imageSize = result.size();
        vector<Point2f> pointBuf;

        bool found = findChessboardCorners(result, boardSize, pointBuf, CALIB_CB_FAST_CHECK + CALIB_CB_FILTER_QUADS);
        if (found)
        {

            calcBoardCornerPosititions(boardSize, squareSize, objectPoints_ext);
            solvePnP(objectPoints_ext, pointBuf, cameraMatrix, distCoeffs, rvecs_ext, tvecs_ext, false, CV_ITERATIVE);

            Mat_Ext[0] = rvecs_ext.at<double>(0, 0);
            Mat_Ext[1] = rvecs_ext.at<double>(0, 1);
            Mat_Ext[2] = rvecs_ext.at<double>(0, 2);
            Mat_Ext[3] = tvecs_ext.at<double>(0, 0);
            Mat_Ext[4] = rvecs_ext.at<double>(1, 0);
            Mat_Ext[5] = rvecs_ext.at<double>(1, 1);
            Mat_Ext[6] = rvecs_ext.at<double>(1, 2);
            Mat_Ext[7] = tvecs_ext.at<double>(0, 2);
            Mat_Ext[8] = rvecs_ext.at<double>(2, 0);
            Mat_Ext[9] = rvecs_ext.at<double>(2, 1);
            Mat_Ext[10] = rvecs_ext.at<double>(2, 2);
            Mat_Ext[11] = rvecs_ext.at<double>(0, 3);
            Mat_Ext[12] = rvecs_ext.at<double>(3, 0);
            Mat_Ext[13] = rvecs_ext.at<double>(3, 1);
            Mat_Ext[14] = rvecs_ext.at<double>(3, 2);
            Mat_Ext[15] = 1;

            }
        }
        }
}

extern"C" CALIBRATION_API void Call_find_extrinsic(calib* pObject, double *Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist)
{
if (pObject != NULL)
{
    pObject->find_extrinsic(Mat_Ext, mat_int, mat_dist,size_ext,size_int,size_dist);
}
}

骄傲的C#代码:

[DllImport("Beta.dll")]
public static extern IntPtr CreateCalib();


[DllImport("Beta.dll")]
public static extern void DisposeCalib(IntPtr pCalibObject);


[DllImport("Beta.dll")]
public static extern void Call_find_extrinsic(IntPtr pCalibObject, double[] pMat_Ext, double[] mat_int, double[] mat_dist,
                                              int size_ext, int size_int, int size_dist);

pCalibClass = CreateCalib();
double[]test_ext = new double[16];
Call_find_extrinsic(pCalibClass, test_ext,Intrinsic_mat,Dist_mat,test_ext.Length,Intrinsic_mat.Length,Dist_mat.Length);

我尝试使用find_extrinsic方法计算的值填充test_ext。

你能不能帮我解决这个问题。

非常感谢!

2 个答案:

答案 0 :(得分:0)

C ++和C#函数的调用约定不匹配,__ cdecl是C和C ++程序的默认调用约定,而__stdcall是默认情况,如果您未在[DllImport]属性中明确指定它。如果约定不匹配,则会因堆栈损坏而导致崩溃。

请参阅this了解详情。

所以你应该在[DllImport]声明中添加CallingConvention = CallingConvention.Cdecl

答案 1 :(得分:0)

rvecs_ext 不应该是3x3矩阵,而是3x1向量。因此,当您访问禁止的内存空间时它会崩溃。

3x1向量是旋转矩阵的对角线,其他元素被视为空。为什么?看看this