我目前正在使用Corona SDK编写游戏代码,并且遇到了有关我的玩家和敌人的碰撞的问题。出于某种原因,我无法获得与其碰撞相关的代码来执行。子弹和敌人相撞的代码确实有效。我不确定为什么。有没有人遇到过类似的问题?我已经包含了相关代码。
产生播放器:
function spawnPlayer()
player = display.newImage("playership2.png", 50, 50)
physics.addBody(player, "static", {density = 1, friction = 0, bounce = 0})
player.x = display.contentWidth * 0.5
player.y = display.contentHeight - player.height
player.name = "player"
player.alive = true
player:toFront()
end
产卵敌人:
function spawnEnemy()
Runtime:addEventListener("collision", onCollision)
enemyNumber = enemyNumber + 1
enemies:toFront()
enemyGroup[enemyNumber] = display.newImage("enemyship1.png", 50, 50)
enemyGroup[enemyNumber].alive = true
physics.addBody (enemyGroup[enemyNumber], "dynamic", {density=0.5, friction=0.3, bounce=0})
enemyGroup[enemyNumber].myName = "enemy"
end
碰撞功能:
function onCollision(event)
if(event.object1.myName == "player" and event.object2.myName == "enemy") or
(event.object1.myName == "enemy" and event.object2.myName == "player") then
--code
end
答案 0 :(得分:1)
function spawnPlayer()
player = display.newImage("playership2.png", 50, 50)
physics.addBody(player, "static", {density = 1, friction = 0, bounce = 0})
player.x = display.contentWidth * 0.5
player.y = display.contentHeight - player.height
player.**myName** = "player"
player.alive = true
player:toFront()
end