我有一个画布,我想在用户点击时画点,并在点击和拖动时画一条线。
为了确定当鼠标在画布上移动时是否应该生成一条线,我设置一个变量'isDrawing'来判断用户是否在移动它之前点击了画布。我将'mousedown'事件绑定到画布,并在触发事件时将'isDrawing'设置为true。如果确实如此,我将开始绘制一条线,否则我将对此行为不采取任何措施。但问题是当用户点击绘制点时,'isDrawing'也设置为true,因为点击触发'mousedown'事件。我的问题是如何区分click和mousedown事件,以便当用户只是点击某个地方时,'mousedown'事件将不会被触发?感谢。
答案 0 :(得分:3)
@Aaron有一个好主意的开始......在mouseup中添加你的点而不是mousedown。
在mouseup中,如果鼠标拖动的总像素小于5,则将鼠标视为单击而不是拖动。 (5像素就是一个例子 - 根据你想要的公差进行调整)。
在mousemove中,延迟绘制直线,直到拖动鼠标至少5个像素。
以下是示例代码和演示:http://jsfiddle.net/m1erickson/ZTuKP/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var scrollX=$canvas.scrollLeft();
var scrollY=$canvas.scrollTop();
var isDown=false;
var lastX,lastY;
var dragHash;
function handleMouseDown(e){
e.preventDefault();
e.stopPropagation();
lastX=parseInt(e.clientX-offsetX);
lastY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
dragHash=0;
isDown=true;
}
function handleMouseUp(e){
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
if(dragHash<5){
alert("It's a click...add a dot");
}else{
alert("You've been dragging");
}
// Put your mouseup stuff here
isDown=false;
}
function handleMouseMove(e){
if(!isDown){return;}
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var dx=mouseX-lastX;
var dy=mouseY-lastY;
lastX=mouseX;
lastY=mouseY;
// accumulate the drag distance
// (used in mouseup to see if this is a drag or click)
dragHash+=Math.abs(dx)+Math.abs(dy);
if(dragHash>4){
// it's a drag operation, draw the line
}
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
答案 1 :(得分:1)
以下是使用纯javascript小巧紧凑的示例:http://jsfiddle.net/kychan/2t97S/
function e(id) { return document.getElementById(id); }
var box = e('box'),
ctx = box.getContext('2d'),
w = box.width,
h = box.height,
mx = 0,
my = 0
;
ctx.fillStyle = '#333';
ctx.fillRect(0,0,w,h);
ctx.fillStyle = '#FF0000';
ctx.strokeStyle= '#FF0000';
box.addEventListener('mousedown', function(e) {
mx = e.pageX - box.offsetLeft,
my = e.pageY - box.offsetTop;
}, false);
// reduces dender.
function d(i,c) {
return (c-10<i && c+10>i);
}
box.addEventListener('mouseup', function(e) {
var nx = e.pageX - box.offsetLeft,
ny = e.pageY - box.offsetTop;
ctx.beginPath();
if (d(mx,nx) && d(my,ny)) {
ctx.arc(mx,my,1, 0, Math.PI*2, false);
}else{
ctx.moveTo(mx, my);
ctx.lineTo(nx, ny);
}
ctx.closePath();
ctx.stroke();
mx=nx, my=ny;
}, false);