我有这样的游戏模型:
App.Game = DS.Model.extend({
numbers: DS.attr(),
drawnNumbers: DS.attr()
});
numbers
的内容是
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,
46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,
61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
drawnNumbers
属性是一个空数组(默认情况下)
我的视图遍历所有数字
{{#each number in numbers}}
<li data-number="{{number}}" class="number"><a>{{number}}</a></li>
{{/each}}
当drawnNumbers数组中存在一个数字时,我想添加一个类active
。
我该怎么做呢?
答案 0 :(得分:4)
您需要创建一个项目控制器,在迭代它们的同时装饰每个项目,然后在那里添加逻辑。之后,您将使用bind-attr添加何时显示活动的条件逻辑。
<ul>
{{#each item in numbers itemController='foo'}}
<li {{bind-attr class='isActive:active'}}>{{item.model}}</li>
{{/each}}
</ul>
App.IndexRoute = Ember.Route.extend({
model: function() {
return {
numbers:[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,
46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,
61,62,63,64,65,66,67,68,69,70,71,72,73,74,75],
drawNumbers:[2,6,13]
};
}
});
App.IndexController = Em.ObjectController.extend({
});
App.FooController = Em.ObjectController.extend({
needs:['index'], // stating I need the index controller, which has drawNumbers
drawNumbers: Em.computed.alias('controllers.index.drawNumbers'),
isActive:function(){
var item = this.get('model'),
drawNumbers = this.get('drawNumbers');
return drawNumbers.indexOf(item)>=0;
}.property('model')
})
答案 1 :(得分:0)
您也可以使用自定义组件。
App.DrawNumberComponent = Em.Component.extend({
number: null,
drawNumbers: null,
tagName: 'li',
attributeBindings: ['number'],
classNameBindings: ['active'],
active: function(){
return this.get('drawNumbers').indexOf(this.get('number')) !==-1;
}.property('drawNumbers.each', 'number')
});
<script type="text/x-handlebars" data-template-name="components/draw-number">
<a>{{number}}</a>
</script>
<script type="text/x-handlebars" data-template-name="index">
<ul>
{{#each number in numbers}}
{{draw-number number=number drawNumbers=controller.drawNumbers}}
{{/each}}
</ul>
</script>