第一行将打印,例如,10,而第二行将打印少一行:
console.log("ds length: " + ds.length); // Prints, say, 10
console.log(ds); // Prints all but last element and says length is one less.
我的代码的一些相关部分,都在单例AS中:
FindPath: function(oX, oY, dX, dY) { // origin, destination
var heap = AS.Heap();
var g = AS.Grid; // AS.Grid is declared, in AS, as: Grid: new Array(),
var node;
var cn = g[oX][oY]; // current node
var dn = g[dX][dY]; // destination node
heap.push(cn);
cn.CoorType = AS.CoorType.VISITED;
while (heap.length > 0) {
cn = heap.pop();
if (cn === dn) {
var ds = new Array(); // direction set (instructions)
var pn;// parent node;
do {
pn = cn.Parent;
ds.push({
Dir: cn.Y - pn.Y !== 0 ? cn.Y - pn.Y < 0 ? AS.Direction.UP : AS.Direction.DOWN : cn.X - pn.X > 0 ? AS.Direction.RIGHT : AS.Direction.LEFT,
Node: cn});
cn = pn;
} while (pn.Parent);
console.log("ds length: " + ds.length);
console.log(ds);
AS.CleanUp();
return ds;
}
// Bellow, I'm not using functions 'cause occasionally, when FindPath() is called multiple times in a large area within a few milliseconds, it will get laggy. I removed the use of functions to increase performance.
node = g[cn.X+1][cn.Y];
if (node.CoorType === AS.CoorType.NOTHING) {
node.CoorType = AS.CoorType.VISITED;
node.Parent = cn;
node.Score = ((Math.abs(node.X - oX) + Math.abs(node.Y - oY)) * AS.SMALL_ADVANTAGE + Math.abs(node.X - dX) + Math.abs(node.Y - dY)) +
Math.abs((node.X - dX) * (oY - dY) - (node.Y - dY) * (oX - dX)) * 0.0001;
heap.Sink(node);
}
node = g[cn.X][cn.Y+1];
if (node.CoorType === AS.CoorType.NOTHING) {
node.CoorType = AS.CoorType.VISITED;
node.Parent = cn;
node.Score = ((Math.abs(node.X - oX) + Math.abs(node.Y - oY)) * AS.SMALL_ADVANTAGE + Math.abs(node.X - dX) + Math.abs(node.Y - dY)) +
Math.abs((node.X - dX) * (oY - dY) - (node.Y - dY) * (oX - dX)) * 0.0001;
heap.Sink(node);
}
node = g[cn.X-1][cn.Y];
if (node.CoorType === AS.CoorType.NOTHING) {
node.CoorType = AS.CoorType.VISITED;
node.Parent = cn;
node.Score = ((Math.abs(node.X - oX) + Math.abs(node.Y - oY)) * AS.SMALL_ADVANTAGE + Math.abs(node.X - dX) + Math.abs(node.Y - dY)) +
Math.abs((node.X - dX) * (oY - dY) - (node.Y - dY) * (oX - dX)) * 0.0001;
heap.Sink(node);
}
node = g[cn.X][cn.Y-1];
if (node.CoorType === AS.CoorType.NOTHING) {
node.CoorType = AS.CoorType.VISITED;
node.Parent = cn;
node.Score = ((Math.abs(node.X - oX) + Math.abs(node.Y - oY)) * AS.SMALL_ADVANTAGE + Math.abs(node.X - dX) + Math.abs(node.Y - dY)) +
Math.abs((node.X - dX) * (oY - dY) - (node.Y - dY) * (oX - dX)) * 0.0001;
heap.Sink(node);
}
}
AS.CleanUp();
return heap; // No path found
},
Heap: function() {
var heap = new Array();
heap.Sink = function(node) {
var i = this.length-1;
while (i > 0 && this[i].Score < node.Score) i--;
this.splice(i, 0, node);
};
return heap;
},
CleanUp: function() { // Cleans up changes made by any previous path search
var x, y, g = AS.Grid;
var limX = g.length - 3;
var limY = g[0].length - 3;
for (x = 2; x < limX; x++) {
for (y = 2; y < limY; y++) {
if (g[x][y].CoorType === AS.CoorType.VISITED) {
g[x][y].CoorType = AS.CoorType.NOTHING;
delete g[x][y].Parent;
}
}
}
}
我意识到有时候,根据FindPath返回的路径移动的对象将错过一步。然后我看到了上面描述的内容。
答案 0 :(得分:1)
在do {} while(pn.Parent)中添加两行:
do {
pn = cn.Parent;
ds.push({
Dir: cn.Y - pn.Y !== 0 ? cn.Y - pn.Y < 0 ? AS.Direction.UP : AS.Direction.DOWN : cn.X - pn.X > 0 ? AS.Direction.RIGHT : AS.Direction.LEFT,
Node: cn});
console.log(ds.length); // Added this line,
console.log(ds); // and this one
cn = pn;
} while (pn.Parent);
我意识到console.log(ds)在调用GameLoop()之后打印了ds,它在某些时候会调用AS.FindPAth,而console.log(ds.length)正在打印ds当我要求打印时,它的长度就像我一样。
因为,在GameLoop()结束之前,我正在删除我的FindPath()返回的路径的最后一个元素(nextDirection = path.pop()),console.log(ds)将打印自己缺少一个元素。
尽管如此,javascript在执行诸如打印对象状态之类的事情时会更加坚定,因为它将在以后发生,而不是在console.log()时... ...