有人可以向我解释为什么这个函数为变量dataURL _
返回nullfunction createsecondimage(dataURL,tempW,tempH,max_width,max_height,canvas){
var copy = document.createElement('canvas');
copy.width = max_width;
copy.height = max_height;
var copyctx = copy.getContext("2d");
var sx = (tempW - max_width) / 2
var sy = (tempH - max_height) /2
copyctx.fillStyle="#FFFFFF";
copyctx.fillRect(0,0,max_width,max_height);
var imgcopy = new Image();
imgcopy.src = dataURL;
imgcopy.onload = function() {
copyctx.drawImage(imgcopy, sx, sy, 800, 800,0, 0, 800, 800);
var dataURL_ = copy.toDataURL("image/jpeg");
}
}
答案 0 :(得分:0)
当我确保图像符合CORS以及我在imgcopy回调中的console.log(dataURL_)时,您的代码对我有用。
请记住,imgcopy.src将启动异步操作,因此不会立即填充dataURL_,而是保证在imgcopy.onload回调中加载。
此外,dataURL_仅在imgcopy.onload中可见,因为您在imgcopy.onload函数中执行了var dataURL_
。 (你不是试图在onload之外访问dataURL_吗?)
无论如何......这是你的代码对我来说很好:
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var img=new Image();
img.crossOrigin="anonymous";
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolAidMan.png";
function start(){
ctx.drawImage(img,0,0);
createsecondimage(canvas.toDataURL(),300,300,300,300,canvas);
}
function createsecondimage(dataURL,tempW,tempH,max_width,max_height,canvas){
var copy = document.createElement('canvas');
copy.width = max_width;
copy.height = max_height;
var copyctx = copy.getContext("2d");
var sx = (tempW - max_width) / 2
var sy = (tempH - max_height) /2
copyctx.fillStyle="#FFFFFF";
copyctx.fillRect(0,0,max_width,max_height);
var imgcopy = new Image();
imgcopy.src = dataURL;
imgcopy.onload = function() {
copyctx.drawImage(imgcopy, sx, sy, 300, 300,0, 0, 300, 300);
var dataURL_ = copy.toDataURL("image/jpeg");
console.log(dataURL_);
}
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>