我正在使用jquery插件jrumble,所以我可以对我的div实现震动效果。在功能 onclick 上,摇动效果将会运行,一段时间后会弹出一个警告,警报包含来自魔法八球的典型响应。但是,如果我快速多次单击div,则div将持续抖动,并且会连续多次弹出警报。我想禁用onclick直到显示警告弹出窗口。这是我的代码。
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="jquery.jrumble.1.3.min.js"></script>
<div class="middleBall">
<div id="MagicEightBall"><img src="ball01.png" width="100%"> </div>
</div>
<script>
var messages = new Array();
messages[0] = "No";
messages[1] = "Not today";
messages[2] = "It is decidedly so";
messages[3] = "Without a doubt";
messages[4] = "Yes definitely";
messages[5] = "You may rely on it";
messages[6] = "As I see it yes";
messages[7] = "Most likely";
messages[8] = "Outlook good";
messages[10] = "Signs point to yes";
messages[11] = "Reply hazy try again";
messages[12] = "Ask again later";
messages[13] = "Better not tell you now";
messages[14] = "Cannot predict now";
messages[15] = "Concentrate and ask again";
messages[16] = "Don't count on it";
messages[17] = "My reply is no";
messages[18] = "My sources say no";
messages[19] = "Outlook not so good";
messages[20] = "Very doubtful";
$('#MagicEightBall').jrumble({
x: 10,
y: 10,
rotation: 3,
speed: -100
});
var demoTimeout;
var answerTimeout;
$('#MagicEightBall').click(function(){
$this = $(this);
clearTimeout(demoTimeout);
clearTimeout(answerTimeout);
$this.trigger('startRumble');
demoTimeout = setTimeout(function(){$this.trigger('stopRumble');}, 3000)
finishFast = setTimeout (function(){
var randomnumber = Math.floor(Math.random() * 21);
alert(messages[randomnumber]);
},3500);
});
</script>
答案 0 :(得分:1)
人们试试这个我做了一些修改。
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="jquery.jrumble.1.3.min.js"></script>
<div class="middleBall">
<div id="MagicEightBall"><img src="ball01.png" width="100%"> </div>
</div>
<script>
var messages = new Array();
messages[0] = "No";
messages[1] = "Not today";
messages[2] = "It is decidedly so";
messages[3] = "Without a doubt";
messages[4] = "Yes definitely";
messages[5] = "You may rely on it";
messages[6] = "As I see it yes";
messages[7] = "Most likely";
messages[8] = "Outlook good";
messages[10] = "Signs point to yes";
messages[11] = "Reply hazy try again";
messages[12] = "Ask again later";
messages[13] = "Better not tell you now";
messages[14] = "Cannot predict now";
messages[15] = "Concentrate and ask again";
messages[16] = "Don't count on it";
messages[17] = "My reply is no";
messages[18] = "My sources say no";
messages[19] = "Outlook not so good";
messages[20] = "Very doubtful";
$('#MagicEightBall').jrumble({
x: 10,
y: 10,
rotation: 3,
speed: -100
});
var demoTimeout;
var answerTimeout;
$('#MagicEightBall').click(function(){
$this = $(this);
clearTimeout(demoTimeout);
clearTimeout(answerTimeout);
$this.trigger('startRumble');
$this.css("pointer-events","none");
demoTimeout = setTimeout(function(){$this.trigger('stopRumble'); $this.attr("disabled",false);}, 3000)
finishFast = setTimeout (function(){
var randomnumber = Math.floor(Math.random() * 21);
alert(messages[randomnumber]);
$this.css("pointer-events","auto");
},3500);
});
</script>
谢谢和问候。
答案 1 :(得分:0)
一个简单的解决方案是设置一个变量&#34;隆隆声&#34;振动开始时为1,完成时清除。
然后修改click事件,以便在设置变量时不执行任何操作。
答案 2 :(得分:0)
jQuery代码
$('#MagicEightBall').click(function(){
var handler = arguments.callee;
$this = $(this);
$this.off("click", handler);
clearTimeout(demoTimeout);
clearTimeout(answerTimeout);
$this.trigger('startRumble');
demoTimeout = setTimeout(function () {
$this.trigger('stopRumble');
$this.click(handler);
}, 3000)
finishFast = setTimeout(function () {
var randomnumber = Math.floor(Math.random() * 21);
alert(messages[randomnumber]);
}, 3500);
});