给定一个数据矩阵,计算html rowspan和colspan

时间:2014-04-29 11:00:18

标签: javascript

我有一个如下所示的稀疏矩阵,包括数据单元格(1..9)和空单元格(= 0):

[
    [ 1, 2, 0, 3 ],
    [ 0, 4, 0, 0 ],
    [ 5, 6, 7, 8 ],
]

我想把它显示为一个html表,但是应该没有空单元格 - 它们应该被它们的相邻数据单元的行和colspans“覆盖”:

<table border=1 cellpadding=10>
    <tr>
        <td rowspan=2>1</td>
        <td colspan=2>2</td>
        <td>3</td>
    </tr>
    <tr>
        <td colspan=3>4</td>
    </tr>
    <tr>
        <td>5</td>
        <td>6</td>
        <td>7</td>
        <td>8</td>
    </tr>
</table>

enter image description here

(这是一种可能的实现,我们也可以在第二行使用colspan=4而不使用rowspan。)

生成实际的html不是问题,但我在编写算法来计算数据单元的行和列跨度时遇到了麻烦。

编辑:仍在寻找答案。仅使用colspans并在每个数据单元的左/右连接空单元格似乎是微不足道的。但是,我希望单元格尽可能为方形,所以答案应该包括rowspan逻辑。谢谢!

EDIT2 :到目前为止所有答案总结如下:http://jsfiddle.net/ThQt4/

6 个答案:

答案 0 :(得分:3)

您希望它尽可能呈方形吗?我想说,你想优先考虑最大的区域。 现在到了算法。首先,让矩阵变大一点:

jsFiddle

这就是我想出的地方:

jsFiddle

它正在使用这些简单的步骤:

  1. 如果想要在矩阵中找到,它会计算矩形必须具有的所有宽度和高度。
  2. 如果正方形与否,优先考虑正方形,然后是区域:从大区域到小区域,它首先对这些值进行排序。
  3. 然后它会尝试适合每个矩形,从大到小。
  4. 如果矩形中有1个数字,则矩形“适合”,并且至少为1。
  5. 如果它合适,他会在那里留下一个标记,所以在此之后的所有矩形都不能使用这些单元格。
  6. 当没有零时,它结束。
  7. 完成。

    var Omatrix = [   //Original matrix
        [ 1, 2, 0, 3, 4, 0, 2 ],
        [ 0, 4, 0, 0, 7, 0, 4 ],
        [ 5, 6, 7, 8, 0, 1, 0 ],
        [ 1, 0, 0, 0, 4, 0, 0 ],
        [ 0, 4, 0, 0, 7, 2, 4 ],
        [ 5, 0, 0, 0, 0, 3, 0 ],
        [ 0, 0, 0, 0, 4, 9, 3 ],
    ];
    
    var matrix = []
    for (var i = 0; i < Omatrix.length; i++){
        matrix[i] = Omatrix[i].slice(0);
    }
    
    //calculating all possible lengths
    var a = matrix[0].length;
    //maximum rectangle width
    var b = matrix.length;
    //maximum rectangle height
    
    //calculate the area of each rectangle and save it using an array
    var array = [];
    for (var i = 1; i <= a; i++) {
        for (var j = 1; j <= b; j++) {
            array.push({"width":i, "height":j, "area":i*j, "square":i===j});
        }
    }
    
    //sort first on square, then on area: biggest first
    array.sort(function(a, b){
        if(a.square === b.square){
            x = b.area;
            y = a.area;
            return ((x < y) ? -1 : ((x > y) ? 1 : 0));
        }
        else{
            return a.square? -1:1;
        }
    });    
    
    for(var i = 0; i < array.length; i++){
        //working from biggest area to smallest
        for(var j = 0; j < matrix.length-array[i].width+1; j++){
            //working from left to right
            notfound:
            for(var k = 0; k < matrix[0].length-array[i].height+1; k++){
                //working from top to bottom
                var nonzero = false;
                var zero = false
                //checking if there is exactly one number and atleast one zero
                for(var l = 0; l < array[i].width; l++){
                    //working from left to right
                    for(var m = 0; m < array[i].height; m++){
                        //working from top to bottom
                        if(matrix[j+l][k+m] > 0){
                            if(!nonzero){
                                //we have found the first number 
                                //and saved that number for later use
                                nonzero = matrix[j+l][k+m];
                            }
                            else{
                                //we have found a second number:
                                //break and go to the next square
                                continue notfound;
                            }
                        }
                        else if(matrix[j+l][k+m] === 0){
                            //this is a zero
                            zero = true;
                        }
                        else{
                            //there is already a square build from this block
                            continue notfound;
                        }
                    }
                }
                if(!nonzero || !zero){
                    //there isn't a number here
                    //or there isn't a zero here
                    continue notfound;
                }
    
                //mark the spots with '-'
                for(var l = 0; l < array[i].width; l++){
                    for(var m = 0; m < array[i].height; m++){
                        matrix[j+l][k+m] = "-";
                    }
                }
                //pack the head of the block with data
                matrix[j][k] = array[i].width+"x"+array[i].height+"x"+nonzero;
            }
        }
    }
    
    var tablestring = "";
    for(var i = 0; i < Omatrix.length; i++){
        tablestring += "<tr>";
        for(var j = 0; j < Omatrix[i].length; j++){
            tablestring += "<td>"+Omatrix[i][j]+"</td>"; 
        }
        tablestring += "</tr>";
    }
    
    document.getElementById("table1").innerHTML += tablestring;
    
    var tablestring = "";
    for(var i = 0; i < Omatrix.length; i++){
        tablestring += "<tr>";
        for(var j = 0; j < Omatrix[i].length; j++){
            //going trough all the cells
            if(matrix[i][j] === "-"){
                //a cell with a "-" will not be displayed
                continue;
            }
            else if(typeof(matrix[i][j]) === "string"){
                //a cell with a string is the head of a big block of cells.
                var add = "";
                var data = matrix[i][j].split("x");
                if(data[0] !== "1"){
                    add += " rowspan="+data[0];
                }
                if(data[1] !== "1"){
                    add += " colspan="+data[1];
                }
                tablestring += "<td"+add+">"+data[2]+"</td>"; 
            }
            else{
                //a normal cell
                tablestring += "<td>"+Omatrix[i][j]+"</td>"; 
            }
        }
        tablestring += "</tr>";
    }
    
    document.getElementById("table2").innerHTML += tablestring;
    

答案 1 :(得分:3)

你想要的东西要考虑几件事。

如果你总是喜欢在最大的形状上使用正方形,那么最终可能会有很多单行的柱子,因为矩形总是以正方形开头。只有当左上角的部分有值时,方形或矩形才能开始。

考虑这个数组:

[1, 2, 3, 4, 5],
[7, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[1, 2, 0, 0, 5]

如果你在最大的形状上选择正方形,你最终会得到一个正方形和三列

[1] [2] [3] [4] [5] instead of [1] [2] [3] [4] [5]
[  7  ] [ ] [ ] [ ]            [        7        ]
[     ] [ ] [ ] [ ]            [                 ]

此外,您可能最终得到空单个单元格:

[1, 1, 2, 0],   gives   [1] [1] [  2  ]
[3, 0, 0, 0],           [         ] [?] <---
[0, 0, 0, 5],           [    3    ] [5]
[0, 0, 0, 1]            [         ] [1]

这里最大的正方形是从3开始的3x3大小。如果你首先声明3x3然后是以2开头的行,你最终会得到一个高于5的空单元格[?]

最后一件事,如果你在顶行或左栏中有零,你也可能会遇到麻烦:

                                             V
[1, 0, 0, 2],  will leave you with  [  1  ] [?] [2]
[0, 0, 3, 4],                       [     ] [3] [4]
[0, 5, 6, 7]                    --->[?] [5] [6] [7]

那就是说,也许你的数组并不复杂,也许你不介意空单元格。无论哪种方式,使用您的规格解决这个难题很有趣。我的解决方案遵循以下规则:

1)方块先行。

2)尺寸很重要。

越大越好

3)行和列:大小很重要。最大的先行。

4)Colspan超过了rowpan

Fiddle

var maxv = arr.length;
var maxh = arr[0].length;
var rsv = [];
var rsh = [];
pop_arr();
var shape;
try_sq();
try_rect();
try_loose();


//TRY SQUARES FIRST
function try_sq() {
    var sv, sh;
    shape = [];
    for (sv = 0; sv < maxv - 1; sv++) {
        for (sh = 0; sh < maxh - 1; sh++) {
            if (arr[sv][sh] === 0 || rsv[sv][sh] > -1 || rsh[sv][sh] > -1) {
                continue;
            }
            check_sq(sv, sh);
        }
    }
    if (shape.length > 0) {
        occu();
    }
}


//TRY RECTANGLES
function try_rect() {
    var sv, sh;
    var rect = false;
    do {
        shape = [];
        for (sv = 0; sv < maxv; sv++) {
            for (sh = 0; sh < maxh; sh++) {
                if (arr[sv][sh] === 0 || rsv[sv][sh] > -1 || rsh[sv][sh] > -1) continue;
                check_rec(sv, sh);
            }
        }
        if (shape.length > 0) {
            occu();
        } else {
            rect = false;
        }
    } while (rect === true);
}

//TRY LOOSE
function try_loose() {
    var sv, sh;
    //SET THE 1x1 with value
    for (sv = 0; sv < maxv; sv++) {
        for (sh = 0; sh < maxh; sh++) {
            if (arr[sv][sh] !== 0 && (rsv[sv][sh] == -1 || rsh[sv][sh] == -1)) {
                rsv[sv][sh] = 1;
                rsh[sv][sh] = 1;
            }
        }
    }
    //SEARCH FOR rectangles wit no value
    var rect = true;
    do {
        shape = [];
        for (sv = 0; sv < maxv; sv++) {
            for (sh = 0; sh < maxh; sh++) {
                if (arr[sv][sh] !== 0 || (rsv[sv][sh] > -1 || rsh[sv][sh] > -1)) {
                    continue;
                }
                rect = check_loose(sv, sh);
            }
        }
        if (shape.length > 0) occu();
        else {
            rect = false;
        }
    } while (rect === true);
}


//check SINGLES 
function check_loose(start_v, start_h) {
    var vd, hd, iv, ih, rect;
    var hor = ver = 1;
    var horb = 0;
    var mxv = maxv - 1;
    var mxh = maxh - 1;
    rect = true;
    vd = start_v + ver;
    hd = start_h + hor;

    //check horizontal
    for (sh = start_h + 1; sh <= mxh; sh++) {
        if (arr[start_v][sh] !== 0 || rsh[start_v][sh] > -1) {
            break;
        }
        hor++;
    }
    //check vertical
    for (iv = start_v + 1; iv <= mxv; iv++) {
        if (arr[iv][start_h] !== 0 || rsh[iv][start_h] > -1) {
            break;
        }
        ver++;
    }
    if (hor > ver || hor == ver) {
        shape.unshift({
            0: (hor),
            1: [start_v, start_h, 1, hor]
        });
        return true;
    } else if (ver > hor) {
        shape.push({
            0: (ver),
            1: [start_v, start_h, ver, 1]
        });
        return true;
    }
    return false;
}




//check SQUARE        
function check_sq(start_v, start_h) {
    if (arr[start_v + 1][start_h] !== 0) {
        return false;
    }
    if (arr[start_v][start_h + 1] !== 0) {
        return false;
    }
    var vd, hd, sv, sh, square;
    var hor = ver = 1;
    var mxv = maxv - 1;
    var mxh = maxh - 1;
    //CHECK DIAGONAL
    do {
        square = true;
        vd = start_v + ver;
        hd = start_h + hor;
        //diagonal OK
        if (arr[vd][hd] !== 0) {
            if (hor == 1) {
                if (ver == 1) {
                    return false;
                }
                square = false;
                break;
            }
        }
        //check horizontal
        for (sh = start_h; sh <= hd; sh++) {
            if (arr[vd][sh] !== 0) {
                square = false;
                break;
            }
        }
        if (square === false) break;
        //check vertical
        for (sv = start_v; sv <= vd; sv++) {
            if (arr[sv][hd] !== 0) {
                square = false;
                break;
            }
        }
        if (square === false) break;
        hor++;
        ver++;
    } while (square === true && vd < mxv && hd < mxh);
    //SQUARE OK
    if (hor > 1 && ver > 1 && hor == ver) {
        shape.push({
            0: (hor * ver),
            1: [start_v, start_h, ver, hor]
        });
    }
}


//check RECTANGLE
function check_rec(start_v, start_h) {
    var vd, hd, iv, ih, rect;
    var hor = ver = 1;
    var horb = 0;
    var mxv = maxv - 1;
    var mxh = maxh - 1;
    rect = true;
    vd = start_v + ver;
    hd = start_h + hor;

    //check horizontal
    if (start_h < maxh) {
        for (sh = start_h + 1; sh <= mxh; sh++) {
            if (arr[start_v][sh] !== 0 || rsh[start_v][sh] > -1) break;
            hor++;
        }
    }
    //check vertical
    if (start_v < maxv) {
        for (iv = start_v + 1; iv <= mxv; iv++) {
            if (arr[iv][start_h] !== 0 || rsh[iv][start_h] > -1) break;
            ver++;
        }
    }
    if (hor == 1 && ver == 1) return false;
    if (hor > ver || hor == ver) {
        shape.unshift({
            0: (hor),
            1: [start_v, start_h, 1, hor]
        });
        return true;
    } else {
        shape.push({
            0: (ver),
            1: [start_v, start_h, ver, 1]
        });
        return true;
    }
    return false;
}


//FIND LARGEST SHAPE
function occu() {
    var le = shape.length;
    for (var i = 0; i < le; i++) {
        var b = Math.max.apply(Math, shape.map(function (v) {
            return v[0];
        }));
        for (var j = 0; j < shape.length; j++) {
            if (shape[j][0] == b) break;
        }
        var c = shape.splice(j, 1);
        claim(c[0][1]);
    }
}


//CLAIM SHAPE
function claim(sh) {
    var iv, ih;
    for (iv = sh[0]; iv < sh[0] + sh[2]; iv++) {
        for (ih = sh[1]; ih < sh[1] + sh[3]; ih++) {
            if (rsv[iv][ih] > -1 || rsh[iv][ih] > -1) return false;
        }
    }
    for (iv = sh[0]; iv < sh[0] + sh[2]; iv++) {
        for (ih = sh[1]; ih < sh[1] + sh[3]; ih++) {
            rsv[iv][ih] = 0;
            rsh[iv][ih] = 0;
        }
    }
    rsv[sh[0]][sh[1]] = sh[2];
    rsh[sh[0]][sh[1]] = sh[3];
}

function pop_arr() {
    var em = [];
    em[0] = arr[0].concat();
    for (var i = 0; i < maxh; i++) {
        em[0][i] = -1;
    }
    for (i = 0; i < maxv; i++) {
        rsv[i] = em[0].concat();
        rsh[i] = em[0].concat();
    }
}

答案 2 :(得分:3)

有趣的问题。这适用于大多数浏览器。它使用数组方法reduce,这对于这些类型的问题是完美的。

var matrix = [
  [ 1, 2, 0, 3 ],
  [ 0, 4, 0, 0 ],
  [ 5, 6, 7, 8 ],
];

var table = matrix.reduce(function(rows, row){
  rows.push(row.reduce(function(newRow, col){
    var lastCol = newRow[newRow.length - 1];
    if (!col && lastCol) {
      lastCol.colspan = (lastCol.colspan || 1) + 1;
    } else if (!col && !lastCol) {
      var lastRowCol = rows[rows.length-1][newRow.length];
      if (lastRowCol) lastRowCol.rowspan = (lastRowCol.rowspan || 1) + 1;
    } else {
      newRow.push({value:col});
    }
    return newRow;
  }, []));
  return rows;
}, []);


var expected =  [
  [{value : 1, rowspan: 2}, {value:2, colspan: 2}, {value:3}],
  [{value : 4, colspan: 3}],
  [{value : 5}, {value:6}, {value:7}, {value:8}]
];

table.should.eql(expected); // Passed OK

答案 3 :(得分:2)

注意
当我写这个答案时,我还没有读过你的评论,你表达了对sqare表示的偏好(即:colspan = 2 rowspan = 2 for 3)。一旦找到时间,我会添加一个更灵活的答案。

简单的循环方法可能足以解决这个问题:

var cells = [
    [ 1, 2, 0, 3 ],
    [ 0, 4, 0, 0 ],
    [ 5, 6, 7, 8 ]
],i, j, c, r,tmpString, tbl = [];
for (i=0;i<cells.length;++i)
{
    tbl[i] = [];
    for (j=0;j<cells[i].length;++j)
    {
        if (cells[i][j] !== 0)
        {
            if (j === 0)
            {//This only works for first indexes (if not, cells[0][3] + cells[1][3] yields rowspan, too)
                r = 1;
                while(i+r < cells.length && cells[i+r][j] === 0)
                    ++r;//while next row == 0, add rowspan count
            }
            c = 1;
            while(c+j < cells[i].length && cells[i][j+c] === 0)
                ++c;
            tmpString = '<td';
            if (j === 0 && r > 1)
                tmpString += ' rowspan="' + r + '"';
            if (c > 1)
                tmpString += ' colspan="' + c + '"';
            tmpString += '>'+cells[i][j]+'</td>';
            tbl[i].push(tmpString);
        }
    }
    tbl[i] = tbl[i].join('');
}
console.log('<table border=1 cellpadding=10><tr>' + tbl.join('</tr><tr>') + '</tr></table>');

varnames是笨拙的(充其量),但名称是ij只是简单的索引/循环计数器变量。 c计算在任何给定时间都需要的colspans,r对rowpans执行相同的操作。 tbl是一个数组数组,用于构建表字符串 tmpString只是一个用于将每个单元连接在一起的变量。其存在的主要原因是避免可怕的陈述,如:

tmp[i].push('<td' + (j === 0 && r > 1 ? ' rowspan="' + r + '"' : '')
    + (c > 1 ? ' colspan="' + c +'"' : '') + '>' + cells[i][j] + '</td>'
);

无论如何,在添加了一些缩进之后,输出是:

<table border=1 cellpadding=10>
    <tr>
        <td rowspan="2">1</td>
        <td colspan="2">2</td>
        <td>3</td>
    </tr>
    <tr>
        <td colspan="3">4</td>
    </tr>
    <tr>
        <td>5</td>
        <td>6</td>
        <td>7</td>
        <td>8</td>
    </tr>
</table>

我认为,这非常接近你所追求的目标

答案 4 :(得分:1)

从您的示例中,colspan是一个加上空单元格右侧的空单元格数,并且rowspan类似于一个加上空单元格下方的空单元格数。

当事情变得更有趣时,无空单元格在右侧和下方都有空单元格。你想怎么处理这种情况?

答案 5 :(得分:1)

此处在您的Java脚本中,您必须执行以下操作

var str="<table border=1 cellpadding=10>"
var rows=data.lenght();
if(rows>0)
{
    for(int r=0;r<rows;r++)
    {
        var cols=data[r].lenght();
        if(cols>0)
        {
            str+="<tr>";
            for(int c=0;c<cols;c++)
            {
                var colstospan=getnext0(r,c,0); //This function will give you columns to be span... defination given below
                str+="<td colspan="+colstospan+">"+data[r][c]+"</td>";
            }
            str+="</tr>";
        }
    }
}
str+="</table>";


str will give you table you require...

以下是getnext0

的定义
function getnext0(rows,cols,count)
{
    if(data[rows][cols+1]==0)
    {
        return getnext0(rows,cols+1,count+1);
    }
    return count;
}

我希望这对你有用...... 请忽略lenght()函数中的语法错误...