我有一个游戏玩法scene
,我在其中添加CCNode
作为孩子。我的Game Over节点中有一个重播CCButton
。
按钮应该重启游戏场景。问题是,当我按下“重新启动”按钮时,它会通过这些行,但它不会执行replaceScene
。按下时也不突出显示。这是我的相关代码:
我在GamePlay类(.m)中添加Game Node
的代码:
CCNode GameOver = [[GameOverNode alloc] init];
[self unscheduleAllSelectors];
[self stopAllActions];
[[OALSimpleAudio sharedInstance] stopBg];
[[CCDirector sharedDirector] stopAnimation];
[[CCDirector sharedDirector] pause];
[self addChild:GameOver z:5];
这里是GameOver Class(.h)的代码:
@interface GameOverNode:CCNode {
CCButton *_aButton;
}
@property (nonatomic, retain) CCButton *aButton;
- (id)init;
- (void)ButtonPressed:(id)sender;
和Game Over(.m):
-(id)init {
if ( self = [super init] ){
CCSpriteFrame *replayFrame = [CCSpriteFrame frameWithImageNamed:@"Replay.png"];
_aButton = [CCButton buttonWithTitle:@"" spriteFrame:replayFrame];
_aButton.position = ccp(200,200);
[_aButton setTarget:self selector:@selector(ButtonPressed:)];
[self addChild:_aButton z:2];
}
return self;
}
- (void)ButtonPressed:(id)sender
{
NSLog(@"Button pressed");
CCTransition* t = [CCTransition transitionFadeWithDuration:0.4f];
t.outgoingSceneAnimated = YES;
t.incomingSceneAnimated = YES;
[[CCDirector sharedDirector] replaceScene:[GamePlayScene scene] withTransition:t];
}
问题是,它打印出“按下按钮”,也会查看该方法的其余代码,但没有任何反应。
如果你能让我知道我做错了什么,我将不胜感激。
谢谢!
答案 0 :(得分:3)
它不起作用,因为你暂停了CCDirector。删除以下行:
[[CCDirector sharedDirector] pause];
或者,如果您确实需要,请在尝试更换场景之前恢复导演。
[[CCDirector sharedDirector] resume];
[[CCDirector sharedDirector] replaceScene:[GamePlayScene scene] withTransition:t];