我正试图用向量射击

时间:2014-04-27 03:48:08

标签: c++ arrays class pointers vector

我目前正在用直接X编写一个用c ++编写的游戏,目前用于存储绘制所有精灵的矢量。我无法让子弹在向量中工作。 子弹射击,但只有一个出现应该有50

//this vector also contains all other sprites i have like my player and my score and other sprites 
///Draw is a class

vector<Draw*> chap;
vector<Draw*>::iterator it;
Draw *bullet = NULL;

///initialization of stuff
for (int i = 0; i < gt; i++)
{
    bullet = new Draw[gt];
    //this sets the x position and y position and other properties 
    bullet[i].setDraw(blet,0,0,.1,.1,0,64,64,1,0,1,color,0,0,90,0,0,false);
    chap.push_back(&bullet[i]);
}
//end initialization

///game loop
for (int i = 0; i < bell; i++)
{
    for (it = chap.begin(); it != chap.end(); it++)
    {
        (*it)->testShoot(&bullet[i], ME);
        ME->playerMove();
        monster1->move();
    }
}
///end loop there is other stuff in loop but doesn't effect anything

/// what i'm using 
void Draw::testShoot(Draw *sprite, Draw *sprite1)
{
    if ((int)timeGetTime() < timer + 100)return;
    timer = timeGetTime();

    for (int i = 0; i < 50; i++)
    {
        if (Key_Down(DIK_SPACE))
        {
            if (!sprite[i].alive)
            {
                sprite[i].x = sprite1->x + sprite1->width / 4;
                sprite[i].y = sprite1->y + sprite1->height / 4;
                sprite[i].velx = 1;
                sprite[i].vely = 0;
                sprite[i].alive = true;
                break;
            }
        }
    }
}

1 个答案:

答案 0 :(得分:2)

bullet = new Draw[gt];应该在for循环之前,而不在其中。现在你在循环的每个迭代中创建一个新数组,它只有一个填充元素,并且当你每次覆盖bullet中的值时丢失你创建的先前的数组。

换句话说,这个:

for (int i = 0; i < gt; i++)
{
    bullet = new Draw[gt];
    bullet[i].setDraw( ...

应该是这样的:

bullet = new Draw[gt];
for (int i = 0; i < gt; i++)
{
     bullet[i].setDraw( ...