我在Scala中使用Play 2.2.2。 我的控制器中有这个代码:
def wsTest = WebSocket.using[JsValue] {
implicit request =>
val (out, channel) = Concurrent.broadcast[JsValue]
val in = Iteratee.foreach[JsValue] {
msg => println(msg)
}
userAuthenticatorRequest.tracked match { //detecting wheter the user is authenticated
case Some(u) =>
mySubscriber.start(u.id, channel)
case _ =>
channel push Json.toJson("{error: Sorry, you aren't authenticated yet}")
}
(in, out)
}
调用此代码:
object MySubscriber {
def start(userId: String, channel: Concurrent.Channel[JsValue]) {
ctx.getBean(classOf[ActorSystem]).actorOf(Props(classOf[MySubscriber], Seq("comment"), channel), name = "mySubscriber") ! "start"
//a simple refresh would involve a duplication of this actor!
}
}
class MySubscriber(redisChannels: Seq[String], channel: Concurrent.Channel[JsValue]) extends RedisSubscriberActor(new InetSocketAddress("localhost", 6379), redisChannels, Nil) with ActorLogging {
def onMessage(message: Message) {
println(s"message received: $message")
channel.push(Json.parse(message.data))
}
override def onPMessage(pmessage: PMessage) {
//not used
println(s"message received: $pmessage")
}
}
问题是,当用户刷新页面时,新的websocket重新启动,涉及重复名为mySubscriber
的Actors。
我注意到Play的Java版本有一种检测闭合连接的方法,以便关闭一个actor。 例如:
// When the socket is closed.
in.onClose(new Callback0() {
public void invoke() {
// Shutdown the actor
defaultRoom.shutdown();
}
});
如何使用Scala WebSocket API处理相同的事情?我想在每次关闭套接字时关闭actor。
答案 0 :(得分:2)
正如@ Mik378所建议的那样,Iteratee.map
扮演onClose
的角色。
val in = Iteratee.foreach[JsValue] {
msg => println(msg)
} map { _ =>
println("Connection has closed")
}