如何使用SKAction循环播放音乐?

时间:2014-04-24 10:44:47

标签: ios audio sprite-kit skaction skscene

我想用SKAction循环我的背景音乐,但是当我切换到另一个场景时,音乐在一行后停止。有没有办法启动循环并继续在不同的场景播放?

现在代码放在MyScene的init方法中 - 这是正确的位置吗?也许didFinishLaunchingWithOptions?

以下是我尝试的内容:

if (delegate.musicOn == YES && delegate.musicIsPlaying == NO) {

    SKAction *playMusic = [SKAction playSoundFileNamed:@"loop.wav" waitForCompletion:YES];
    SKAction *loopMusic = [SKAction repeatActionForever:playMusic];
    [self runAction:loopMusic];

    delegate.musicIsPlaying = YES;


}

2 个答案:

答案 0 :(得分:5)

您无法使用SKAction在场景中播放背景音乐。请改用AVAudioPlayer

NSString *filePath = [[NSBundle mainBundle] pathForResource:@"music" ofType:@"mp3"];
NSError *error;
AVAudioPlayer *gameSceneLoop = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:filePath] error:&error];
if (error) {
    NSLog(@"Error in audioPlayer: %@", [error localizedDescription]);
} else {
    gameSceneLoop.numberOfLoops = -1;
    [gameSceneLoop prepareToPlay];
    [gameSceneLoop play];
}

答案 1 :(得分:4)

在iOS 9中使用SKAudioNode:

let backgroundMusic = SKAudioNode(fileNamed: "music.wav")
self.addChild(backgroundMusic)