大家好,我现在正在研究一种" dungeon crawler"游戏,我需要一些帮助来保存我的程序。我希望我的jFrame能够保存(我输入的所有文本),这样当我关闭程序并从我的桌面打开它时,它将输入我输入的文本,我仍然在程序中更改了所有内容。我对如何保存感到困惑,并希望得到一些帮助。提前感谢您的所有时间,回答,链接,示例和建议。要清楚我是新手,现在只编写了大约5天,我仍然使用Netbeans jFrame" Design"功能为我生成大部分代码。下面我发布了第二个Jframe的代码。您可以随意在netbeans IDE中复制并粘贴此代码。谢谢 :)。
注意:如果需要我的其他Jframe的名称。 "字符"是我的第二个jFrame " MainClass"是我的Java应用程序 " MainGamePanel"是我的第三个JFrame
注意:某些按钮可能无效,因为这不是我的所有jFrame
package ddsheet; //This is the code for my jFrame named Character
import java.nio.file.Files;
import javax.swing.JFileChooser;
public class Character extends javax.swing.JFrame {
public Character() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jPanel1 = new javax.swing.JPanel();
jLabel1 = new javax.swing.JLabel();
jLabel2 = new javax.swing.JLabel();
jLabel3 = new javax.swing.JLabel();
jLabel4 = new javax.swing.JLabel();
jLabel5 = new javax.swing.JLabel();
jLabel6 = new javax.swing.JLabel();
jLabel7 = new javax.swing.JLabel();
jLabel8 = new javax.swing.JLabel();
jLabel9 = new javax.swing.JLabel();
jLabel10 = new javax.swing.JLabel();
jButton1 = new javax.swing.JButton();
jScrollPane1 = new javax.swing.JScrollPane();
jTextArea1 = new javax.swing.JTextArea();
jLabel11 = new javax.swing.JLabel();
nameValue = new javax.swing.JLabel();
jLabel13 = new javax.swing.JLabel();
jLabel14 = new javax.swing.JLabel();
strValue = new javax.swing.JLabel();
int1Value = new javax.swing.JLabel();
dexValue = new javax.swing.JLabel();
vitValue = new javax.swing.JLabel();
hpValue = new javax.swing.JLabel();
mpValue = new javax.swing.JLabel();
stamValue = new javax.swing.JLabel();
jProgressBar1 = new javax.swing.JProgressBar();
jLabel12 = new javax.swing.JLabel();
Class = new javax.swing.JLabel();
jMenuBar1 = new javax.swing.JMenuBar();
jMenu1 = new javax.swing.JMenu();
jMenuItem1 = new javax.swing.JMenuItem();
jMenuItem2 = new javax.swing.JMenuItem();
jMenu2 = new javax.swing.JMenu();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jPanel1.setBorder(javax.swing.BorderFactory.createTitledBorder("Character"));
jLabel1.setText("Name:");
jLabel2.setText("Level:");
jLabel3.setText("Gold:");
jLabel4.setText("Str:");
jLabel5.setText("Int:");
jLabel6.setText("Dex:");
jLabel7.setText("Vit:");
jLabel8.setText("Hp:");
jLabel9.setText("Mp");
jLabel10.setText("Stam:");
jButton1.setText("Main Menu");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
jTextArea1.setColumns(20);
jTextArea1.setRows(5);
jScrollPane1.setViewportView(jTextArea1);
jLabel11.setText("Inventory");
nameValue.setText("Hiroshema");
jLabel13.setText("1");
jLabel14.setText("550");
strValue.setText("0");
int1Value.setText("0");
dexValue.setText("0");
vitValue.setText("0");
hpValue.setText("0");
mpValue.setText("0");
stamValue.setText("0");
jLabel12.setText("EXP:");
Class.setText("Class");
javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1);
jPanel1.setLayout(jPanel1Layout);
jPanel1Layout.setHorizontalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addContainerGap()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addGap(0, 0, Short.MAX_VALUE)
.addComponent(jButton1)
.addGap(35, 35, 35))
.addGroup(jPanel1Layout.createSequentialGroup()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addComponent(jLabel1)
.addGap(18, 18, 18)
.addComponent(nameValue))
.addComponent(jLabel4)
.addComponent(jLabel7)
.addComponent(jLabel9)
.addGroup(jPanel1Layout.createSequentialGroup()
.addComponent(jLabel5)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(int1Value, javax.swing.GroupLayout.PREFERRED_SIZE, 41, javax.swing.GroupLayout.PREFERRED_SIZE))
.addComponent(jLabel8)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
.addGroup(javax.swing.GroupLayout.Alignment.LEADING, jPanel1Layout.createSequentialGroup()
.addComponent(jLabel6)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 11, Short.MAX_VALUE)
.addComponent(dexValue, javax.swing.GroupLayout.PREFERRED_SIZE, 46, javax.swing.GroupLayout.PREFERRED_SIZE))
.addComponent(strValue, javax.swing.GroupLayout.PREFERRED_SIZE, 47, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(vitValue, javax.swing.GroupLayout.PREFERRED_SIZE, 49, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(hpValue, javax.swing.GroupLayout.PREFERRED_SIZE, 48, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(mpValue, javax.swing.GroupLayout.PREFERRED_SIZE, 51, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGroup(javax.swing.GroupLayout.Alignment.LEADING, jPanel1Layout.createSequentialGroup()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addGroup(javax.swing.GroupLayout.Alignment.LEADING, jPanel1Layout.createSequentialGroup()
.addComponent(jLabel3)
.addGap(18, 18, 18)
.addComponent(jLabel14))
.addGroup(javax.swing.GroupLayout.Alignment.LEADING, jPanel1Layout.createSequentialGroup()
.addComponent(jLabel2)
.addGap(18, 18, 18)
.addComponent(jLabel13)))
.addGap(0, 0, Short.MAX_VALUE))
.addGroup(jPanel1Layout.createSequentialGroup()
.addComponent(jLabel10)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(stamValue, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 90, Short.MAX_VALUE)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 233, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jLabel11))
.addGap(97, 97, 97))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addComponent(Class)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jLabel12)
.addGap(18, 18, 18)
.addComponent(jProgressBar1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap())))
);
jPanel1Layout.setVerticalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jProgressBar1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jLabel12))
.addGap(26, 26, 26))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addComponent(Class)
.addGap(18, 18, 18)))
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel1)
.addComponent(nameValue)
.addComponent(jLabel11))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel2)
.addComponent(jLabel13))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel3)
.addComponent(jLabel14))
.addGap(41, 41, 41)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel4)
.addComponent(strValue))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel5)
.addComponent(int1Value))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel6)
.addComponent(dexValue))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel7)
.addComponent(vitValue))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel8)
.addComponent(hpValue))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel9)
.addComponent(mpValue))
.addGap(18, 18, 18)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(jLabel10)
.addComponent(stamValue))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(jButton1))
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 283, javax.swing.GroupLayout.PREFERRED_SIZE))
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
);
jMenu1.setText("File");
jMenuItem1.setAccelerator(javax.swing.KeyStroke.getKeyStroke(java.awt.event.KeyEvent.VK_E, java.awt.event.InputEvent.CTRL_MASK));
jMenuItem1.setText("Exit");
jMenuItem1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jMenuItem1ActionPerformed(evt);
}
});
jMenu1.add(jMenuItem1);
jMenuItem2.setAccelerator(javax.swing.KeyStroke.getKeyStroke(java.awt.event.KeyEvent.VK_S, java.awt.event.InputEvent.CTRL_MASK));
jMenuItem2.setText("Save");
jMenuItem2.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jMenuItem2ActionPerformed(evt);
}
});
jMenu1.add(jMenuItem2);
jMenuBar1.add(jMenu1);
jMenu2.setText("Edit");
jMenuBar1.add(jMenu2);
setJMenuBar(jMenuBar1);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
pack();
}// </editor-fold>
private void jMenuItem1ActionPerformed(java.awt.event.ActionEvent evt) {
System.exit(0);
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
this.dispose();
new MainGamePanel().setVisible(true);
}
private void jMenuItem2ActionPerformed(java.awt.event.ActionEvent evt) {
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(Character.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(Character.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(Character.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(Character.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new Character().setVisible(true);
}
});
}
// Variables declaration - do not modify
public static javax.swing.JLabel Class;
public static javax.swing.JLabel dexValue;
public static javax.swing.JLabel hpValue;
public static javax.swing.JLabel int1Value;
private javax.swing.JButton jButton1;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel10;
private javax.swing.JLabel jLabel11;
private javax.swing.JLabel jLabel12;
private javax.swing.JLabel jLabel13;
private javax.swing.JLabel jLabel14;
private javax.swing.JLabel jLabel2;
private javax.swing.JLabel jLabel3;
private javax.swing.JLabel jLabel4;
private javax.swing.JLabel jLabel5;
private javax.swing.JLabel jLabel6;
private javax.swing.JLabel jLabel7;
private javax.swing.JLabel jLabel8;
private javax.swing.JLabel jLabel9;
private javax.swing.JMenu jMenu1;
private javax.swing.JMenu jMenu2;
private javax.swing.JMenuBar jMenuBar1;
private javax.swing.JMenuItem jMenuItem1;
private javax.swing.JMenuItem jMenuItem2;
private javax.swing.JPanel jPanel1;
private javax.swing.JProgressBar jProgressBar1;
private javax.swing.JScrollPane jScrollPane1;
private javax.swing.JTextArea jTextArea1;
public static javax.swing.JLabel mpValue;
public static javax.swing.JLabel nameValue;
public static javax.swing.JLabel stamValue;
public static javax.swing.JLabel strValue;
public static javax.swing.JLabel vitValue;
// End of variables declaration
}
答案 0 :(得分:1)
另一个想法是创建一个单独的类,其中包含您需要保存的所有信息。 并将该类用作主类中的对象,然后像这样保存对象。
查看序列化类(这称为序列化)。
public class GameState implements Serializable{
...//game settings and states stored here
}
//inside the main running class
my_settings = GameState();
...
// write object
FileOutputStream fos = new FileOutputStream(path..);
ObjectOutputStream out = new ObjectOutputStream(fos);
out.writeObject( my_settings );
out.close();
fos.close();
//read object
fis = new FileInputStream(path..);
ObjectInputStream ois = new ObjectInputStream(fis);
my_settings = (GameState) ois.readObject();
ois.close();
答案 1 :(得分:0)
FileOutputStream
和PrintWriter
来创建一个xml文件,其中的数据节点可以保存游戏中所有内容的状态数据。要读回来,您可能希望使用Simple API for XML(SAX)。