在解释如何有效实现此类方法时,Apple的文档含糊不清
+ (SKPhysicsBody *)bodyWithBodies:(NSArray *)bodies; //the error that I'm getting is 2014-04-23 23:25:21.518 Space Monkey[3398:60b] -[SKSpriteNode _shapes]: unrecognized selector sent to instance 0x15d79c50
2014-04-23 23:25:21.520 Space Monkey [3398:60b] *由于未捕获的异常'NSInvalidArgumentException'终止应用程序,原因:' - [SKSpriteNode _shapes]:无法识别的选择器发送到实例0x15d79c50' * 第一次抛出调用堆栈: (0x2d92ef03 0x380c3ce7 0x2d932837 0x2d93112f ... 这是一个例外,我几乎没有运气到处研究过。关于同一问题还有另一个问题,但这些建议似乎根本不起作用。我已经提供了代码,以便有人能够解决问题并希望指导我正确...这是代码
-(NSMutableArray *)platformBars
{
NSMutableArray *array =[[NSMutableArray alloc]init];
//_spriteNode declared in the interface as an instance variable
_spriteNode=[SKSpriteNode node];
for (int i =0; i<5; i++)
{
_spriteNode= [SKSpriteNode spriteNodeWithImageNamed:@"Water Block"];
_spriteNode.physicsBody.mass = 10.0f;
_spriteNode.physicsBody.density = _spriteNode.size.height;
_spriteNode.position = CGPointMake(x , _spriteNode.position.y);
x=x+40;
[array addObject:_spriteNode];
}
return array;
}
-(PlatformNode *)createPlatformsAtPosition:(CGPoint)position
{
NSArray *arrays = [self platformBars];
PlatformNode *node =[PlatformNode node];
node.physicsBody = [SKPhysicsBody bodyWithBodies:arrays];
for (SKSpriteNode *sknode in arrays)
{
[node addChild:sknode];
}
node.position=position;
node.name =@"platform";
node.physicsBody.affectedByGravity = NO;
NSLog(@"bodyofSize %f",[node calculateAccumulatedFrame].size.width);
return node;
}
-(PlatformNode *)createPlatformsAtPosition:(CGPoint)position is called in the
-(void)didMoveToView:(SKView *)view body of the function.
我希望我提供了足够的详细信息和我的代码片段,希望有人能帮助我和其他人来。先感谢您。
答案 0 :(得分:1)
应该是
NSArray *arrays = [[self platformBars] copy];
而不是
NSArray *arrays = [self platformBars];
因为[self platformBars]
是可变数组而arrays
是不可变的
的修改
并且,数组中的btw是SKSpriteNode
s,而不是物理实体。
所以
node.physicsBody = [SKPhysicsBody bodyWithBodies:arrays];
应该是
NSMutableArray *mArray=[NSMutableArray new];
for (SKSpriteNode *anySpriteNode in arrays){
[mArray addObject:anySpriteNode.physicsBody];
}
node.physicsBody = [SKPhysicsBody bodyWithBodies:mArray.copy];