根据Instruments分析,我在这里有内存泄漏 - 而且 - 我不确定如何正确释放我创建的scoresArray对象。
除了泄漏之外,此代码确实可以正常工作。我稍后在代码中释放了highScoresArray对象 - 但尝试释放scoresArray会杀死应用程序。我以为当我发布highScoresArray时,我会释放scoresArray,因为它们都指向内存中的相同位置。如果有人能够指出我的想法存在缺陷,那就太棒了。
- (void) readScoresFile {
// Read the Scores File, if it exists
NSString *filePath = [self scoresFilePath];
// Only load the file if it exists at the path
if ([[NSFileManager defaultManager] fileExistsAtPath: filePath]) {
scoresFileExistsFlag = YES;
NSLog(@"SCORES FILE EXISTS - THEREFORE LOAD IT");
NSMutableArray *scoresArray = [[NSMutableArray alloc] initWithContentsOfFile: filePath];
highScoresArray = scoresArray;
} else {
scoresFileExistsFlag = NO;
NSMutableArray *scoresArray = [[NSMutableArray alloc] init];
highScoresArray = scoresArray;
// No Scores File exists - we need to create and save an empty one.
int counter = 1;
while (counter <= 5) {
// Set up a date object and format same for inclusion in the Scores file
NSDate *now = [[NSDate alloc] init];
NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init];
[dateFormat setDateFormat:@"yyyy.MM.dd"];
NSString *theDateNow = [dateFormat stringFromDate:now];
// Add the score data (Score and User and date) to the runScoreDataDictionary
runScoreDataDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:0], @"score",
[NSNumber numberWithInt:0], @"landings",
currentUser, @"user",
theDateNow, @"date", nil];
//NSLog(@"Dictionary contains: %@", runScoreDataDictionary);
// Add the dictionary to the highScoreArray
[highScoresArray addObject:runScoreDataDictionary];
//NSLog(@"OBJECTS in ARRAY: %i", [highScoresArray count]);
[self writeScoresFile]; // Write the empty scores file to disk
[now release];
[dateFormat release];
++counter;
//[scoresArray release]; // TESTING TO SEE IF THIS KILLS - YES KILLS
}
}
}
答案 0 :(得分:1)
我稍后在代码中释放了highScoresArray对象 - 但尝试释放scoresArray会杀死应用程序。我以为当我发布highScoresArray时,我会释放scoresArray,因为它们都指向内存中的相同位置
只要你没有改变 highScoresArray
指针指向另一个对象,释放它将与释放scoresArray
相同。
NSMutableArray* highScoresArray;
NSMutableArray* scoresArray = [[NSMutableArray alloc] init];
highScoresArray = scoresArray;
[highScoresArray release]; // same as `[scoresArray release];`
但是如果你之后改变其中任何一个指向另一个对象,释放它们将不相同:
NSMutableArray* highScoresArray;
NSMutableArray* scoresArray = [[NSMutableArray alloc] init];
highScoresArray = scoresArray;
// ... Now make `highScoresArray` point to another object ...
highScoresArray = [[NSMutableArray alloc] init];
// Now you should release both as they point to different objects.
[highScoresArray release];
[scoresArray release];
当然,简单地调用addObject
不会改变指针。它会更改指向的对象。只有将指针重新指定给另一个对象才是重要的。
答案 1 :(得分:1)
我猜highScoresArray
是一个实例变量(因为它没有在你列出的方法中的任何地方声明)。这意味着在创建scoresArray
(与highScoresArray
相同的对象)时,它的保留计数为1.您没有retain
它,所以release
它会将其保留计数减少到0并且它将被清理 - 对于实例变量来说不是一件好事。
我也不确定你为什么要这样做:
NSMutableArray *scoresArray = [[NSMutableArray alloc] init];
highScoresArray = scoresArray;
您似乎无需在其他任何地方使用scoresArray
,因此您可以这样做:
[highScoresArray release]; // Release the old object
highScoresArray = [[NSMutableArray alloc] init];