我的Java经验有限,特别是当它与图形有关时。到目前为止,我对这个问题有很好的帮助,希望在我熟悉这个网站后做出更多贡献。有一个初学者代码(下面),它在我在Eclipse中测试时工作正常。我在课堂上用它来教一个高中生。根据评论中的说明,有人会知道一个简单的方法来扩展已经很简单的程序,这样我就可以防止Ball移动到窗口边缘之外了吗?用箭头键可以很好地移动球,但是我可以将它完全移出视野/窗口。任何扩展此演示程序的简单方法都非常感谢。谢谢。
import java.awt.*;
import java.awt.event.*; // #1
import javax.swing.*;
/******************************************************************************
*
* KeyListenerDemo.java
* Demonstrates getting keyboard input using the KeyListener interface.
*
* Program 18: Extend this program by adding a few more keystroke commands:
* z (VK_Z) - Cause the ball to jump to a random new location.
* s (VK_S) - Make the ball smaller - multiply its diameter 1/2.
* b (VK_B) - Make the ball bigger - multiply its diameter by 2.
* c (VK_C) - Change the color (in any way you'd like).
*
*
* In addition, modify the program to ensure the following:
* - The ball goes all the way to the edge of the screen but stays completely
* on the screen.
* - If a doubled diameter doesn't fit, make it as large as possible.
* - Be sure the ball never completely disappears.
*
*****************************************************************************/
public class KeyListenerDemo extends JFrame
implements KeyListener // #2
{
// Class Scope Finals
private static final int SCREEN_WIDTH = 1000;
private static final int SCREEN_HEIGHT = 800;
private static final int START_RADIUS = 25;
private static final int START_X = 100;
private static final int START_Y = 100;
private static final int STEP_SIZE = 10;
// Class Scope Variables
private static int x = START_X; // x at center of the ball
private static int y = START_Y; // y at center of the ball
private static int radius = START_RADIUS; // radius of the ball
// Methods
/**
* Create the window and register this as a KeyListener
*
* @param args
*/
public static void main (String[] args)
{
// Set up the JFrame window.
KeyListenerDemo gp = new KeyListenerDemo();
gp.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
gp.setVisible(true);
gp.addKeyListener(gp); // #3
// If this class had a constructor and you moved this line into
// that constructor it could not refer to gp since that variable
// is local to this method. Instead you would write::
// addKeyListener(this);
}
/**
* Called when a key is first pressed
* Required for any KeyListener
*
* @param e Contains info about the key pressed
*/
public void keyPressed(KeyEvent e) // #4A
{
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x = x - STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x = x + STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_UP)
{
y = y - STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y = y + STEP_SIZE;
}
repaint();
}
/**
* Called when typing of a key is completed
* Required for any KeyListener
*
* @param e Contains info about the key typed
*/
public void keyTyped(KeyEvent e) // #4B
{
}
/**
* Called when a key is released
* Required for any KeyListener
*
* @param e Contains info about the key released
*/
public void keyReleased(KeyEvent e) // #4C
{
}
/**
* paint - draw the figure
*
* @param g Graphics object to draw in
*/
public void paint(Graphics g)
{
g.setColor(Color.white);
g.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
g.setColor(Color.blue);
g.fillOval(x - radius, y - radius, 2 * radius, 2 * radius);
}
}
答案 0 :(得分:4)
在重新绘制前设置最大值:
public void keyPressed(KeyEvent e) // #4A
{
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT)
{
x = x - STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_RIGHT)
{
x = x + STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_UP)
{
y = y - STEP_SIZE;
}
else if (keyCode == KeyEvent.VK_DOWN)
{
y = y + STEP_SIZE;
}
x = Math.max(0, x);
x = Math.min(SCREEN_WIDTH, x + radius);
y = Math.max(0, y + radius);
y = Math.min(SCREEN_HEIGHT, y);
repaint();
}