我使用故事板实现了一个很好的界面,我决定想要一个更高级的动画来呈现另一个视图控制器。这个动画要保持一致,需要segue和unwind segue。所以我创建了我的segue以支持两者:
@interface FKCircularSegue : UIStoryboardSegue
/// If it's an unwind segue
@property (nonatomic,assign) BOOL unwind;
@property (nonatomic,assign) CGRect frameCircle;
@end
在进行segue和unwinding时效果很好。为了展开,我实现了方法:
- (UIStoryboardSegue *)segueForUnwindingToViewController:(UIViewController *)toViewController fromViewController:(UIViewController *)fromViewController identifier:(NSString *)identifier
{
if ([identifier isEqualToString:@"camera.take.close"])
{
// Circular segue!
FKCircularSegue *segue = [[FKCircularSegue alloc] initWithIdentifier:identifier source:fromViewController destination:toViewController];
segue.frameCircle = _frameCameraButtonTapped;
segue.unwind = YES;
return segue;
}
return [super segueForUnwindingToViewController:toViewController fromViewController:fromViewController identifier:identifier];
}
BUT!我注意到所有其他正常的展开segues,从推送和模态回来(这是一种中央视图控制器)停止工作,显然,[super segueForUnwindingToViewController:toViewController fromViewController:fromViewController identifier:identifier]
没有这样做。
奇怪的是,调试器显示它实际上正在返回一个UIStoryboardSegue
,但它没有做任何事情,点击一个通常会“弹回”你回到这个视图控制器的按钮什么都不做。
另一方面,如果我注释掉整个segueForUnwind...
方法,它会恢复正常,因此UIViewController
的默认实现是正确的。
简而言之,我的问题是,如何支持一个自定义展开segue,然后对每个其他展开segue使用默认值?
答案 0 :(得分:1)
好吧,我想出了这个问题。
结束super
方法没问题,问题在于我所做的UINavigationController
子类将调用转发给这个视图控制器。
为了修复它,我添加了一个任何视图控制器都可以实现的协议,并且基本上询问它是否要处理展开segue,或者它应该由导航控制器自动完成。
它非常详细,但我认为它比编辑前发布的解决方案更好。
/**
* Implement this if you want custom unwind segues
*/
@protocol FKNavigationControllerSegueForwarding <NSObject>
- (BOOL)shouldPerformUnwindSegueFromNavigationControllerWithIdentifier:(NSString*)identifier fromViewController:(UIViewController*)viewController;
@end
/**
* Automatically forwards segue methods
*/
@interface FKNavigationController : UINavigationController
@end
@implementation FKNavigationController
- (UIStoryboardSegue *)segueForUnwindingToViewController:(UIViewController *)toViewController fromViewController:(UIViewController *)fromViewController identifier:(NSString *)identifier
{
if ([toViewController respondsToSelector:@selector(shouldPerformUnwindSegueFromNavigationControllerWithIdentifier:fromViewController:)])
{
if ([(id<FKNavigationControllerSegueForwarding>)toViewController shouldPerformUnwindSegueFromNavigationControllerWithIdentifier:identifier fromViewController:fromViewController])
{
return [toViewController segueForUnwindingToViewController:toViewController fromViewController:fromViewController identifier:identifier];
}
}
return [super segueForUnwindingToViewController:toViewController fromViewController:fromViewController identifier:identifier];
}
@end
#pragma mark - Segue forwarding
- (BOOL)shouldPerformUnwindSegueFromNavigationControllerWithIdentifier:(NSString *)identifier fromViewController:(UIViewController *)viewController
{
if ([identifier isEqualToString:@"camera.take.close"])
{
return YES;
}
return NO;
}
- (UIStoryboardSegue *)segueForUnwindingToViewController:(UIViewController *)toViewController fromViewController:(UIViewController *)fromViewController identifier:(NSString *)identifier
{
// Check the FKNavigationControllerSegueForwarding if you want to add more.
if ([identifier isEqualToString:@"camera.take.close"])
{
// Circular segue!
FKCircularSegue *segue = [[FKCircularSegue alloc] initWithIdentifier:identifier source:fromViewController destination:toViewController];
segue.frameCircle = _frameCameraButtonTapped;
segue.unwind = YES;
return segue;
}
return [super segueForUnwindingToViewController:toViewController fromViewController:fromViewController identifier:identifier];
}