优化Microsoft Visual Studio编译器生成的程序集

时间:2014-04-21 15:06:50

标签: c++ c visual-studio-2012 optimization assembly

我正在开发一个带矩阵乘法的项目。我已经能够编写C代码,并且我能够使用Microsoft visual studio 2012编译器为它生成汇编代码。编译器生成的代码如下所示。编译器使用了SSE寄存器,这正是我想要的,但它不是最好的代码。我想优化这段代码并用C代码内联编写,但我不了解汇编代码。基本上汇编代码仅适用于矩阵的一个维度,下面的代码仅适用于4乘4矩阵。我怎样才能使它对n * n矩阵大小有好处。

C ++代码如下所示:

#define MAX_NUM 10
#define MAX_DIM 4

int main () {
    float mat_a [] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
    float mat_b [] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
    float result [] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};

    int num_row = 4;
    int num_col = 4;

    float sum;

    for (int i = 0; i < num_row; i++) {
       for (int j = 0; j < num_col; j++) {
          sum = 0.0;
          for (int k = 0; k < num_row; k++) {
             sum = sum + mat_a[i * num_col + k] * mat_b[k * num_col + j];
          }
          *(result + i * num_col + j) = sum; 
       }
    }

    return 0;
}

汇编代码如下所示:

; Listing generated by Microsoft (R) Optimizing Compiler Version 17.00.50727.1 

    TITLE   C:\Users\GS\Documents\Visual Studio 2012\Projects\Assembly_InLine\Assembly_InLine\Source.cpp
    .686P
    .XMM
    include listing.inc
    .model  flat

INCLUDELIB MSVCRTD
INCLUDELIB OLDNAMES

PUBLIC  _main
PUBLIC  __real@00000000
PUBLIC  __real@3f800000
PUBLIC  __real@40000000
PUBLIC  __real@40400000
PUBLIC  __real@40800000
EXTRN   @_RTC_CheckStackVars@8:PROC
EXTRN   @__security_check_cookie@4:PROC
EXTRN   __RTC_InitBase:PROC
EXTRN   __RTC_Shutdown:PROC
EXTRN   ___security_cookie:DWORD
EXTRN   __fltused:DWORD
;   COMDAT __real@40800000
CONST   SEGMENT
__real@40800000 DD 040800000r           ; 4
CONST   ENDS
;   COMDAT __real@40400000
CONST   SEGMENT
__real@40400000 DD 040400000r           ; 3
CONST   ENDS
;   COMDAT __real@40000000
CONST   SEGMENT
__real@40000000 DD 040000000r           ; 2
CONST   ENDS
;   COMDAT __real@3f800000
CONST   SEGMENT
__real@3f800000 DD 03f800000r           ; 1
CONST   ENDS
;   COMDAT __real@00000000
CONST   SEGMENT
__real@00000000 DD 000000000r           ; 0
CONST   ENDS
;   COMDAT rtc$TMZ
rtc$TMZ SEGMENT
__RTC_Shutdown.rtc$TMZ DD FLAT:__RTC_Shutdown
rtc$TMZ ENDS
;   COMDAT rtc$IMZ
rtc$IMZ SEGMENT
__RTC_InitBase.rtc$IMZ DD FLAT:__RTC_InitBase
rtc$IMZ ENDS
; Function compile flags: /Odtp /RTCsu /ZI
;   COMDAT _main
_TEXT   SEGMENT
_k$1 = -288                     ; size = 4
_j$2 = -276                     ; size = 4
_i$3 = -264                     ; size = 4
_sum$ = -252                        ; size = 4
_num_col$ = -240                    ; size = 4
_num_row$ = -228                    ; size = 4
_result$ = -216                     ; size = 64
_mat_b$ = -144                      ; size = 64
_mat_a$ = -72                       ; size = 64
__$ArrayPad$ = -4                   ; size = 4
_main   PROC                        ; COMDAT
; File c:\users\gs\documents\visual studio 2012\projects\assembly_inline\assembly_inline\source.cpp
; Line 4
    push    ebp
    mov ebp, esp
    sub esp, 484                ; 000001e4H
    push    ebx
    push    esi
    push    edi
    lea edi, DWORD PTR [ebp-484]
    mov ecx, 121                ; 00000079H
    mov eax, -858993460             ; ccccccccH
    rep stosd
    mov eax, DWORD PTR ___security_cookie
    xor eax, ebp
    mov DWORD PTR __$ArrayPad$[ebp], eax
; Line 5
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_a$[ebp], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_a$[ebp+4], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_a$[ebp+8], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_a$[ebp+12], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_a$[ebp+16], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_a$[ebp+20], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_a$[ebp+24], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_a$[ebp+28], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_a$[ebp+32], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_a$[ebp+36], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_a$[ebp+40], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_a$[ebp+44], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_a$[ebp+48], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_a$[ebp+52], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_a$[ebp+56], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_a$[ebp+60], xmm0
; Line 6
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_b$[ebp], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_b$[ebp+4], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_b$[ebp+8], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_b$[ebp+12], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_b$[ebp+16], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_b$[ebp+20], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_b$[ebp+24], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_b$[ebp+28], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_b$[ebp+32], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_b$[ebp+36], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_b$[ebp+40], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_b$[ebp+44], xmm0
    movss   xmm0, DWORD PTR __real@3f800000
    movss   DWORD PTR _mat_b$[ebp+48], xmm0
    movss   xmm0, DWORD PTR __real@40000000
    movss   DWORD PTR _mat_b$[ebp+52], xmm0
    movss   xmm0, DWORD PTR __real@40400000
    movss   DWORD PTR _mat_b$[ebp+56], xmm0
    movss   xmm0, DWORD PTR __real@40800000
    movss   DWORD PTR _mat_b$[ebp+60], xmm0
; Line 7
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+4], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+8], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+12], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+16], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+20], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+24], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+28], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+32], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+36], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+40], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+44], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+48], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+52], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+56], xmm0
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _result$[ebp+60], xmm0
; Line 9
    mov DWORD PTR _num_row$[ebp], 4
; Line 10
    mov DWORD PTR _num_col$[ebp], 4
; Line 14
    mov DWORD PTR _i$3[ebp], 0
    jmp SHORT $LN9@main
$LN8@main:
    mov eax, DWORD PTR _i$3[ebp]
    add eax, 1
    mov DWORD PTR _i$3[ebp], eax
$LN9@main:
    mov eax, DWORD PTR _i$3[ebp]
    cmp eax, DWORD PTR _num_row$[ebp]
    jge $LN7@main
; Line 15
    mov DWORD PTR _j$2[ebp], 0
    jmp SHORT $LN6@main
$LN5@main:
    mov eax, DWORD PTR _j$2[ebp]
    add eax, 1
    mov DWORD PTR _j$2[ebp], eax
$LN6@main:
    mov eax, DWORD PTR _j$2[ebp]
    cmp eax, DWORD PTR _num_col$[ebp]
    jge $LN4@main
; Line 16
    movss   xmm0, DWORD PTR __real@00000000
    movss   DWORD PTR _sum$[ebp], xmm0
; Line 17
    mov DWORD PTR _k$1[ebp], 0
    jmp SHORT $LN3@main
$LN2@main:
    mov eax, DWORD PTR _k$1[ebp]
    add eax, 1
    mov DWORD PTR _k$1[ebp], eax
$LN3@main:
    mov eax, DWORD PTR _k$1[ebp]
    cmp eax, DWORD PTR _num_row$[ebp]
    jge SHORT $LN1@main
; Line 18
    mov eax, DWORD PTR _i$3[ebp]
    imul    eax, DWORD PTR _num_col$[ebp]
    add eax, DWORD PTR _k$1[ebp]
    mov ecx, DWORD PTR _k$1[ebp]
    imul    ecx, DWORD PTR _num_col$[ebp]
    add ecx, DWORD PTR _j$2[ebp]
    movss   xmm0, DWORD PTR _mat_a$[ebp+eax*4]
    mulss   xmm0, DWORD PTR _mat_b$[ebp+ecx*4]
    addss   xmm0, DWORD PTR _sum$[ebp]
    movss   DWORD PTR _sum$[ebp], xmm0
; Line 19
    jmp SHORT $LN2@main
$LN1@main:
; Line 20
    mov eax, DWORD PTR _i$3[ebp]
    imul    eax, DWORD PTR _num_col$[ebp]
    lea ecx, DWORD PTR _result$[ebp+eax*4]
    mov edx, DWORD PTR _j$2[ebp]
    movss   xmm0, DWORD PTR _sum$[ebp]
    movss   DWORD PTR [ecx+edx*4], xmm0
; Line 21
    jmp $LN5@main
$LN4@main:
; Line 22
    jmp $LN8@main
$LN7@main:
; Line 24
    xor eax, eax
; Line 25
    push    edx
    mov ecx, ebp
    push    eax
    lea edx, DWORD PTR $LN16@main
    call    @_RTC_CheckStackVars@8
    pop eax
    pop edx
    pop edi
    pop esi
    pop ebx
    mov ecx, DWORD PTR __$ArrayPad$[ebp]
    xor ecx, ebp
    call    @__security_check_cookie@4
    mov esp, ebp
    pop ebp
    ret 0
    npad    1
$LN16@main:
    DD  3
    DD  $LN15@main
$LN15@main:
    DD  -72                 ; ffffffb8H
    DD  64                  ; 00000040H
    DD  $LN12@main
    DD  -144                    ; ffffff70H
    DD  64                  ; 00000040H
    DD  $LN13@main
    DD  -216                    ; ffffff28H
    DD  64                  ; 00000040H
    DD  $LN14@main
$LN14@main:
    DB  114                 ; 00000072H
    DB  101                 ; 00000065H
    DB  115                 ; 00000073H
    DB  117                 ; 00000075H
    DB  108                 ; 0000006cH
    DB  116                 ; 00000074H
    DB  0
$LN13@main:
    DB  109                 ; 0000006dH
    DB  97                  ; 00000061H
    DB  116                 ; 00000074H
    DB  95                  ; 0000005fH
    DB  98                  ; 00000062H
    DB  0
$LN12@main:
    DB  109                 ; 0000006dH
    DB  97                  ; 00000061H
    DB  116                 ; 00000074H
    DB  95                  ; 0000005fH
    DB  97                  ; 00000061H
    DB  0
_main   ENDP
_TEXT   ENDS
END

1 个答案:

答案 0 :(得分:6)

Visual Studio和SSE在这里是一个红色的鲱鱼(以及C ++与C的废话)。假设您在发布模式下进行编译,还有其他原因导致您的代码效率低下,特别是对于大型矩阵。主要原因是它的缓存不友好。为了使代码对任意n * n矩阵有效,您需要针对大小进行优化。

在使用SIMD或线程之前优化缓存非常重要。在下面的代码中,我使用块乘法将1024x1204矩阵的代码加速超过10倍(旧代码为7.1秒,新代码为0.6秒),仅使用单个线程而不使用SSE / AVX。如果您的代码受内存限制,那么使用SIMD不会有任何好处。

我已经在这里使用转置描述了对矩阵乘法的一阶改进。 OpenMP C++ Matrix Multiplication run slower in parallel

但是让我描述一个更加缓存友好的方法。我们假设您的硬件有两种类型的内存:

  1. 小而快,
  2. 大而慢。
  3. 实际上,现代CPU实际上有几个级别(L1小而快,L2越大越慢,L3甚至越大越慢,主内存甚至更大甚至更慢。有些CPU甚至有L4)但这个这里只有两个级别的简单模型仍然会带来性能的大幅提升。

    将此模型与两种类型的内存一起使用,您可以通过将矩阵划分为适合小而快速内存并进行块矩阵乘法的方形切片来表明您将获得最佳性能。接下来,您需要重新排列内存,以便每个磁贴的元素是连续的。

    以下是一些显示如何执行此操作的代码。我在1024x1024矩阵上使用了64x64的块大小。 你的代码需要7s,我的代码需要0.65s。矩阵大小必须是64x64的倍数,但很容易将其扩展到任意大小的矩阵。如果您想查看如何优化块的示例,请参阅此Difference in performance between MSVC and GCC for highly optimized matrix multplication code

    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    #include <omp.h>
    
    void reorder(float *a, float *b, int n, int bs) {
        int nb = n/bs;
        int cnt = 0;
        for(int i=0; i<nb; i++) {
            for(int j=0; j<nb; j++) {
                for(int i2=0; i2<bs; i2++) {
                    for(int j2=0; j2<bs; j2++) {
                        b[cnt++] = a[bs*(i*n+j) + i2*n + j2];
                    }
                }
            }
        }
    }
    
    void gemm_slow(float *a, float *b, float *c, int n) {
        for(int i=0; i<n; i++) {
            for(int j=0; j<n; j++) {
                float sum = c[i*n+j];
                for(int k=0; k<n; k++) {
                    sum += a[i*n+k]*b[k*n+j];
                }
                c[i*n+j] += sum;
            }
        }
    }
    
    void gemm_block(float *a, float *b, float *c, int n, int n2) {
        for(int i=0; i<n2; i++) {
            for(int j=0; j<n2; j++) {
                float sum = c[i*n+j];
                for(int k=0; k<n2; k++) {
                    sum += a[i*n+k]*b[k*n2+j];
                }
                c[i*n+j] = sum;
            }
        }
    }
    
    void gemm(float *a, float*b, float*c, int n, int bs) {
        int nb = n/bs;
        float *b2 = (float*)malloc(sizeof(float)*n*n);
        reorder(b,b2,n,bs);
        for(int i=0; i<nb; i++) {
            for(int j=0; j<nb; j++) {   
                for(int k=0; k<nb; k++) {
                    gemm_block(&a[bs*(i*n+k)],&b2[bs*bs*(k*nb+j)],&c[bs*(i*n+j)], n, bs);
                }
            }
        }
        free(b2);
    }
    
    
    int main() {
        const int bs = 64;
        const int n = 1024;
        float *a = new float[n*n];
        float *b = new float[n*n];
        float *c1 = new float[n*n]();
        float *c2 = new float[n*n]();
        for(int i=0; i<n*n; i++) {
            a[i] = 1.0*rand()/RAND_MAX;
            b[i] = 1.0*rand()/RAND_MAX;
        }
        double dtime;
    
        dtime = omp_get_wtime();
        gemm_slow(a,b,c1,n);
        dtime = omp_get_wtime() - dtime;
        printf("%f\n", dtime);
    
        dtime = omp_get_wtime();
        gemm(a,b,c2,n,64);
        dtime = omp_get_wtime() - dtime;
        printf("%f\n", dtime);
    
        printf("%d\n", memcmp(c1,c2, sizeof(float)*n*n));
    
    }