Design.prototype.get3dPointZAxis = function(event) {
var mouseX = event.clientX - this.container.getClientRects()[0].left;
var mouseY = event.clientY - this.container.getClientRects()[0].top;
var vector = new THREE.Vector3(( mouseX / this.container.offsetWidth ) * 2 - 1, mouseY / this.container.offsetHeight ) * 2 + 1, 0.5 );
this.projector.unprojectVector( vector, this.camera );
var dir = vector.sub( this.camera.position ).normalize();
var distance = - this.camera.position.z / dir.z;
var pos = this.camera.position.clone().add( dir.multiplyScalar( distance ) );
return pos;
};
Design.prototype.stopDraw= function(event) {
this.twoDLine.push(this.tempLine.geometry);
this.tempLine = null;
this.lastPoint = null;
};
Design.prototype.startDraw= function(event) {
this.lastPoint = this.get3dPointZAxis(event);
};
Design.prototype.handleMouseMove = function(event) {
if (this.lastPoint) {
var pos = this.get3dPointZAxis(event);
if (!this.tempLine) {
var material = new THREE.LineBasicMaterial({
color: 0x0089ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(this.lastPoint);
geometry.vertices.push(pos);
this.tempLine = new THREE.Line(geometry, material);
this.scene.add(this.tempLine);
}
else {
this.tempLine.geometry.verticesNeedUpdate = true;
this.tempLine.geometry.vertices[1] = pos;
}
}
};
我正在使用鼠标事件在容器内绘制2D线条和形状。我需要将这些线条和形状转换为3D。我正在尝试以下技术......但没有得到任何结果。请帮忙!
Design.prototype.convertTo3D = function() {
console.log("convertTo3D");
this.tempLine.geometry.vertices.z = 10;
};
答案 0 :(得分:0)
Design.prototype.convertTo3D = function () {
for (var i in this.linesToDraw) {
var line = this.linesToDraw[i];
this.scene.remove(line);
var x1 = line.geometry.vertices[0].x;
var y1 = line.geometry.vertices[0].y;
var x2 = line.geometry.vertices[1].x;
var y2 = line.geometry.vertices[1].y;
var length = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
var slope = (y2 - y1) / (x2 - x1);
var xMid = (x2 + x1) / 2;
var yMid = (y2 + y1) / 2;
slope = Math.atan(slope);
var material = new THREE.MeshPhongMaterial({ambient: 0x030303,shading: THREE.FlatShading});
var geometry = new THREE.CubeGeometry(length, 1, 6);
var cube = new THREE.Mesh(geometry, material);
cube.addEventListener("click", function (event) {
console.log("CUBE CLICKED");
}, false);
cube.rotateZ(slope);
cube.position = new THREE.Vector3(xMid, yMid, 3);
cube.castShadow = true;
cube.receiveShadow = true;
this.scene.add(cube);
}