这是我第一个完全靠自己完成的项目之一,没有任何教程,我确信它有点草率。现在,我无法弄清楚为什么我的付款总是作为一个'框的支出而输出。打赌。我还没有完全弄清楚如何用5位数字代表盒子类型的赌注,所以程序的一部分还没有写出来。有关修复betType的任何帮助或建议吗?
#lotto program
#Created 04/14/2014, last modified 04/16/14
#4/16/14 made lottery a class, added 4 or 5 digit support
#4/16/14 added support for box type bets, now program assumes all payouts are for box type bets --UNRESOLVED
from random import *
import time
class Lottery:
def __init__(self, digits, betType, betAmt):
self.digits = digits
self.betType = betType
self.betAmt = betAmt
def winner(self, tries, choice, betType):
if self.betType.upper() == 'STRAIGHT' or 'S':
if self.digits == '3':
if self.betAmt == '1.00':
payout = 500
elif self.betAmt == '0.50':
payout = 250
elif self.digits == '4':
if self.betAmt == '1.00':
payout = 5000
elif self.betAmt == '0.50':
payout = 2500
elif self.digits == '5':
if self.betAmt == '1.00':
payout = 50000
elif self.betAmt == '0.50':
payout = 25000
#At present I have not figured out how to add payouts for box type bets -- 4/16/2014
if self.betType.upper() == 'BOX' or 'BOXED' or 'B':
if self.digits == '3':
if self.betAmt == '1.00':
if len(set(choice)) == 3: # 6 way box
payout = 83
elif len(set(choice)) == 2: # 3 way box
payout = 167
elif self.betAmt == '0.50':
if len(set(choice)) == 3: # 6 way box
payout = 41.5
elif len(set(choice)) == 2: # 3 way box
payout = 83.5
elif self.digits == '4':
if self.betAmt == '1.00':
if len(set(choice)) == 4: #24 way box
payout = 200
elif len(set(choice)) == 3: #12 way box
payout = 400
elif len(set(choice)) == 2:
if sorted(choice)[0] == sorted(choice)[1] == sorted(choice)[2]: # 4 way box
payout = 1198
else: # 6 way box
payout = 800
elif self.betAmt == '0.50':
if len(set(choice)) == 4: #24 way box
payout = 100
elif len(set(choice)) == 3: #12 way box
payout = 200
elif len(set(choice)) == 2:
if sorted(choice)[0] == sorted(choice)[1] == sorted(choice)[2]: # 4 way box
payout = 599
else: # 6 way box
payout = 400
elif self.digits == '5':
if self.betAmt == '1.00':
if len(set(choice)) == 5: # 120 way box
payout = 417
elif len(set(choice)) == 4: # 60 way box
payout = 834
elif len(set(choice)) == 3: # Still working on all 5 digit box payouts
if sorted(choice)[0] == sorted(choice)[1]:
pass
elif self.betAmt == '0.50':
payout = 25000
print "-----" * 10
print "winner after " + str(tries) + " tries!"
print "It took you " + str(tries/2) + " days to win!"
print "your tickets cost $" + str(tries * float(self.betAmt)) + ".00"
print "Your payout was $" + str(payout) + ".00"
print "Your Net Revenue was $" + str(payout - tries) + ".00"
print "-----" * 10
def play(self):
print "<>" * 40
print "Use 'mp' to play the same 'machine pick' each time"
print "Use 'ap' to play a new 'machine pick' number each time"
print "<>" * 40
guess = raw_input("Choose a lottery number and see how long it takes until you win! >>")
if guess.upper() == 'MP': #added machine pick option
if self.digits == '3': #attempt support for 4 and 5 digit numbers
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '4':
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '5':
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
else:
pass
elif guess.upper() == 'AP': #placeholder for autopick in main loop
pass
else:
choice = guess
tries = 0
while True:
if guess.upper() == 'AP': #added machine pick option
if self.digits == '3': #attempt support for 4 and 5 digit numbers
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '4':
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '5':
choice = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
if self.digits == '3': #attempt support for 4 and 5 digit numbers
winning = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '4':
winning = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
elif self.digits == '5':
winning = str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9)) + str(randint(0,9))
print winning, choice
tries += 1
if self.digits == '3':
time.sleep(0.02)
elif self.digits == '4':
time.sleep(0.002)
else:
time.sleep(0.0005)
if self.betType.upper() == 'STRAIGHT':
if winning == choice:
self.winner(tries, choice, self.betType)
break
elif self.betType.upper() == 'BOXED' or 'BOX':
if sorted(winning) == sorted(choice):
self.winner(tries, choice, self.betType)
break
class Menu:
def __init__(self):
#self.game = Lottery(digits, betType, betAmt)
self.start()
def start(self):
print "Welcome to the Lottery!"
self.digits = raw_input("Would you like to play '3' digit, '4' digit, or '5' digit? >> ")
self.betType = raw_input("Straight, or Boxed bet type? >> ")
self.betAmt = raw_input("$0.50, or $1.00? >> ")
self.game = Lottery(self.digits, self.betType, self.betAmt)
self.game.play()
raw_input("Enter to play again")
Menu1 = Menu()
#game = Lottery(digits, betType, betAmt)
if __name__ == '__main__':
while True:
Menu1.start()
答案 0 :(得分:4)
此
if self.betType.upper() == 'BOX' or 'BOXED' or 'B'
不等于
if (self.betType.upper() == 'BOX') or (self.betType.upper() == 'BOXED') or (self.betType.upper() =='B')
第一个将评估三种不同的表达方式:
if (self.betType.upper() == 'BOX') # either True or False
if ('BOXED') # this will ALWAYS evaluate to True
if ('B') # this will also always evaluate to True
所以,如果你or
这些在一起,你将永远变为现实。你必须像第二种方法一样写出每个字符串的完整比较。
答案 1 :(得分:0)
Python比较的行为方式不符合您的想法:
if self.betType.upper() == 'STRAIGHT' or 'S':
相当于
if (self.betType.upper() == 'STRAIGHT') or ('S')
'S'是一个非零实体,因此它的计算结果为True - 您可以尝试:
if 'S':
print('huh?')
作为对其余代码的一般性评论:您不需要将播放器使用的位数编码为字符串值 - 如果self.digits
是数字,则更好,因为它允许更多Pythonic表达式 - 看看您是否可以根据choice
的值动态更改digits
,而不使用单独的if
语句。 (作为提示,调查“列表理解”)
快乐的编码!