我想要实现的是在单击鼠标时在画布上绘制线条的简单功能。
我已经在线查看了代码,并且我正在尝试自己实现它,但它不会起作用。
到目前为止:
<html>
<canvas id="myCanvas" width="400" height="500"> </canvas>
</html>
<script type="text/javascript">
var el = document.getElementById('myCanvas');
var ctx = el.getContext('2d');
var isDrawing;
el.onmousedown = function(e) {
isDrawing = true;
ctx.moveTo(e.clientX, e.clientY);
};
el.onmousemove = function(e) {
if (isDrawing) {
ctx.lineTo(e.clientX, e.clientY);
ctx.stroke();
}
};
el.onmouseup = function() {
isDrawing = false;
};
</script>
然而,这并没有在画布上输出任何内容。我不完全理解代码的事件处理方面(即e.clientX,e.clientY) 我怀疑我必须在这些代码中添加这些代码以获得所需的效果吗?
答案 0 :(得分:0)
匆匆一瞥,你错过了一个&#34;&gt;&#34;在第2行的末尾。
答案 1 :(得分:0)
有几个问题:
根据画布的偏移量调整鼠标位置(除非画布位于浏览器的左上角)
在mousemove中执行所有绘图命令(否则您将使用每个ctx.stroke重新执行该行)
以下是示例代码和演示:http://jsfiddle.net/m1erickson/kkLrT/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var BB=canvas.getBoundingClientRect();
var offsetX=BB.left;
var offsetY=BB.top;
var lastX,lastY;
var isDown=false;
canvas.onmousedown=handleMousedown;
canvas.onmousemove=handleMousemove;
canvas.onmouseup=handleMouseup;
function handleMousedown(e){
e.preventDefault();
e.stopPropagation();
lastX=e.clientX-offsetX;
lastY=e.clientY-offsetY;
isDown=true;
}
function handleMouseup(e){
e.preventDefault();
e.stopPropagation();
isDown=false;
}
function handleMousemove(e){
e.preventDefault();
e.stopPropagation();
if(!isDown){return;}
var mouseX=e.clientX-offsetX;
var mouseY=e.clientY-offsetY;
ctx.beginPath();
ctx.moveTo(lastX,lastY);
ctx.lineTo(mouseX,mouseY);
ctx.stroke();
lastX=mouseX;
lastY=mouseY;
}
}); // end $(function(){});
</script>
</head>
<body>
<h4>Drag mouse to draw.</h4>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>