我仍然是线程新手,我第一次使用javaFX,所以这可能是双重打击!我相信,我的主要问题是线程。我想在跳过按钮上交叉淡化两个媒体播放器音频。所以,我相信我创建了一个线程来交叉淡化音频两秒钟,然后我应该结束线程。这就是我所想的"我正在做。但是,当程序运行时,它通常会在第二次跳过后冻结。我用于javaFX的大多数代码来自教程,并且在我尝试交叉淡入淡出之前按预期工作。任何建议都将得到充分利用,TIA! CrossFade课程:
import javafx.scene.media.MediaPlayer;
public class CrossFade extends Thread
{
private MediaPlayer mp1;
private MediaPlayer mp2;
private double currentVol;
public CrossFade(MediaPlayer mp1, MediaPlayer mp2)
{
this.mp1 = mp1;
this.mp2 = mp2;
currentVol = mp1.getVolume();
System.out.println("Vol: " + currentVol);
}
@Override
public void run() {
mp2.setVolume(0);
mp2.play();
//20 increments in volume, every 100ms
for (int i = 0; i < 20; i ++)
{
mp1.setVolume(mp1.getVolume()-currentVol/20);
mp2.setVolume(mp2.getVolume()+currentVol/20);
try
{
//sleep 100 ms
Thread.sleep(100);
}
catch (InterruptedException e)
{
System.out.println("Unable to sleep on xFade");
e.printStackTrace();
}
}
mp1.stop();
//this.interrupt();
}
}
音频课程:
import javafx.scene.media.MediaPlayer;
public class Audio{
public static void crossfade(MediaPlayer mp1, MediaPlayer mp2)
{
Thread xFade = new Thread(new CrossFade(mp1,mp2));
xFade.start();
}
}
跳过按钮的代码:
skip.setOnAction(new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent actionEvent) {
final MediaPlayer curPlayer = mediaView.getMediaPlayer();
MediaPlayer nextPlayer = players.get((players.indexOf(curPlayer) + 1) % players.size());
mediaView.setMediaPlayer(nextPlayer);
curPlayer.currentTimeProperty().removeListener(progressChangeListener);
//calls the crossfade in audio class (supposed to start that thread)
Audio.crossfade(curPlayer,nextPlayer);
//these were the "old" stop and play calls to the media
//curPlayer.stop();
//nextPlayer.play();
}
});
答案 0 :(得分:2)
通常,您不应该在FX应用程序线程之外更改UI的任何内容。我没有与MediaPlayers合作过多,但我相信他们遵守相同的规则。
使用Animation API可以大大简化这一过程。 PauseTransition
可用于管理每个暂停,您可以使用SequentialTransition
按顺序“播放”这些暂停。这基本上可以为您管理所有线程。像(这没有经过测试......)
public class Audio{
public static void crossfade(MediaPlayer mp1, MediaPlayer mp2)
{
double currentVol = mp1.getVolume();
mp2.setVolume(0);
mp2.play();
SequentialTransition crossfade = new SequentialTransition();
for (int i=0; i<20 i++) {
PauseTransition pause = new PauseTransition(Duration.millis(100));
pause.setOnFinished(event -> {
mp1.setVolume(mp1.getVolume()-currentVol/20);
mp2.setVolume(mp2.getVolume()+currentVol/20);
});
crossfade.getChildren().add(pause);
}
crossfade.setOnFinished(event -> mp1.stop());
crossfade.play();
}
}
当然,如果您打算使用动画API,那么您也可以以“顺利”完成所有操作的方式使用它,而不是采用不连续的步骤:
public class Audio {
public static void crossfade(MediaPlayer mp1, MediaPlayer mp2) {
final double currentVolume = mp1.getVolume();
mp2.setVolume(0);
mp2.play();
Timeline crossfade = new Timeline(new KeyFrame(Duration.seconds(2),
new KeyValue(mp1.volumeProperty(), 0),
new KeyValue(mp2.volumeProperty(), currentVolume)));
crossfade.setOnFinished(event -> mp1.stop());
crossfade.play();
}
}
更新:如果您仍在使用JavaFX 2.2,请将lambda表达式(crossfade.setOnFinished(event -> mp1.stop());
)替换为内部类:
crossfade.setOnFinished(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
mp1.stop();
}
});
您还需要将mp1
声明为final
:
public static void crossfade(final MediaPlayer mp1, final MediaPlayer mp2) { ... }