您可以帮我找出材料不适用于网格的原因吗?
http://websaints.net/model/index2.html - 使用THREE.MeshNormalMaterial()材料加载模型 - ок。 http://websaints.net/model/index.html - 尝试加载纹理 - 不行。 我用makehuman.org创建模型,将模型保存为obj,然后在grunt-three-obj的帮助下将obj转换为json 我认为我做的一切都是正确的...但在某个地方我错了并且犯了错误:
Uncaught TypeError: Cannot set property 'needsUpdate' of undefined
代码:
var angle = .05,
scene = new THREE.Scene(),
camera = new THREE.PerspectiveCamera(63, 4/3, 0.1, 1000),
renderer = new THREE.WebGLRenderer({
canvas: document.getElementById("screen"),
antialias: true
}),
json_loader = new THREE.JSONLoader(),
model = null
json_loader.load('http://websaints.net/model/json/human.js', modelLoaded, 'http://websaints.net/model/json/');
renderer.setSize(600, 400);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = -10;
function render() {
if(model!=null){
model.rotation.y+=.05;
}
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
function modelLoaded(geometry, materials){
model = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());
model.position.z = 10;
model.position.y = -8;
scene.add(model);
camera.lookAt({x:0,y:0,z:0});
}
致以最诚挚的问候。安东。