我在我的应用程序中将SKLabel节点设置为按钮,它工作正常。但是,当我使用此代码旋转SKLabelNode时,我的touchesBegan方法不再正确执行,并且让SKLabelNode正确触摸寄存器变得非常困难:
[_menuButton runAction:[SKAction sequence:@[[SKAction rotateByAngle:M_PI duration:.2],
[SKAction moveByX:0 y:-15 duration:.2]]]];
这是我的触摸开始方法:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
CGPoint positionInScene = [touch locationInNode:self];
[self selectNodeForTouch:positionInScene];
if ([node.name isEqualToString:menuButtonName]) {
//Touched Menu Button
[self animateMenuAndShow:YES];
}
}
编辑:另外一条信息是我使用SKTEffects,而不是使用self.scene作为我的基础我使用_worldLayer来添加场景中的所有元素。这有可能导致我的触摸计算丢失吗?如果是这样,我怎么能纠正这个?
self.scaleMode = SKSceneScaleModeResizeFill;
self.anchorPoint = CGPointMake(0.5, 0.5);
// The origin of the pivot node must be the center of the screen.
_worldPivot = [SKNode node];
[self addChild:_worldPivot];
// Create the world layer. This is the only node that is added directly
// to the pivot node. If you have a HUD layer you would add that directly
// to the scene and make it sit above the world layer.
_worldLayer = [SKNode node];
_worldLayer.position = self.frame.origin;
[_worldPivot addChild:_worldLayer];
此外,在遵循sangony的建议后,我的更新touchesBegan:方法最初运作良好,但在通过M_PI旋转标签后遇到同样的问题
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:_worldLayer];
CGPoint locationInMenu = [touch locationInNode:_menuBackground];
if (CGRectContainsPoint(_menuButton.frame, location)) {
//Touched Menu Button
if (!self.menuVisible) {
[self animateMenuAndShow:YES];
}
else
{
[self animateMenuAndShow:NO];
}
}
}
EDIT2:
这是我的animateMenuAndShow:方法
-(void)animateMenuAndShow:(BOOL)show
{
if (show == YES) {
// self.paused = YES;
self.menuVisible = !self.menuVisible;
[self createMenu];
SKAction *showMenuAction = [SKAction sequence:@[
[SKAction moveTo:CGPointMake(self.size.width / 2, self.size.height/2) duration:0.3],
[SKAction runBlock:^{
[self jelly:self.menuBackground];
}],
[SKAction waitForDuration:1.5]
]];
[self.menuBackground runAction: showMenuAction completion:^{
self.paused = YES;
}];
if (_flipped == YES) {
[self.menuBackground runAction:[SKAction sequence:@[
[SKAction moveByX:0 y:0 duration:.2],[SKAction rotateByAngle:M_PI duration:.2]]]];// [SKAction rotateByAngle:M_PI duration:.2]
}
}
else
{
self.paused = NO;
SKAction *removeMenuAction = [SKAction sequence:@[
[SKAction moveTo:CGPointMake(self.size.width / 2, -self.size.height + 300) duration:0.3],
]];
[self.menuBackground runAction:removeMenuAction completion:^{
[self.menuBackground removeFromParent];
}];
self.menuVisible = !self.menuVisible;
}
}
答案 0 :(得分:0)
请改为使用touchesBegan
:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInNode:self.scene];
if (CGRectContainsPoint(myLabel.frame, touchLocation))
{
[self animateMenuAndShow:YES];
}
}